Index: Source/core/rendering/compositing/GraphicsLayerUpdater.h |
diff --git a/Source/core/rendering/compositing/GraphicsLayerUpdater.h b/Source/core/rendering/compositing/GraphicsLayerUpdater.h |
index 7f26c0b38cee9331446af19fb966b86c701782bd..f4eae246783160d8070269a448b804bff7dcea4e 100644 |
--- a/Source/core/rendering/compositing/GraphicsLayerUpdater.h |
+++ b/Source/core/rendering/compositing/GraphicsLayerUpdater.h |
@@ -59,7 +59,7 @@ public: |
ForceUpdate, |
}; |
- void update(RenderLayer&, UpdateType, const UpdateContext& = UpdateContext()); |
+ void update(RenderLayer&, UpdateType = DoNotForceUpdate, const UpdateContext& = UpdateContext()); |
esprehn
2014/06/06 23:55:56
Why does this change?
|
void rebuildTree(RenderLayer&, GraphicsLayerVector& childLayersOfEnclosingLayer); |
bool needsRebuildTree() const { return m_needsRebuildTree; } |