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Side by Side Diff: Source/core/rendering/svg/RenderSVGEllipse.cpp

Issue 319183004: Prefer to forward-declare GraphicsContext in headers. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: schenney nit (pare down platform/geometry/ includes to *Rect.h) Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google, Inc. 2 * Copyright (C) 2012 Google, Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #include "config.h" 27 #include "config.h"
28 28
29 #include "core/rendering/svg/RenderSVGEllipse.h" 29 #include "core/rendering/svg/RenderSVGEllipse.h"
30 30
31 #include "SVGNames.h" 31 #include "SVGNames.h"
32 #include "core/svg/SVGCircleElement.h" 32 #include "core/svg/SVGCircleElement.h"
33 #include "core/svg/SVGEllipseElement.h" 33 #include "core/svg/SVGEllipseElement.h"
34 #include "platform/graphics/GraphicsContext.h"
34 35
35 namespace WebCore { 36 namespace WebCore {
36 37
37 RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement* node) 38 RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement* node)
38 : RenderSVGShape(node) 39 : RenderSVGShape(node)
39 , m_usePathFallback(false) 40 , m_usePathFallback(false)
40 { 41 {
41 } 42 }
42 43
43 RenderSVGEllipse::~RenderSVGEllipse() 44 RenderSVGEllipse::~RenderSVGEllipse()
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148 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - poin t.y()); 149 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - poin t.y());
149 150
150 // This works by checking if the point satisfies the ellipse equation. 151 // This works by checking if the point satisfies the ellipse equation.
151 // (x/rX)^2 + (y/rY)^2 <= 1 152 // (x/rX)^2 + (y/rY)^2 <= 1
152 float xrX = center.x() / m_radii.width(); 153 float xrX = center.x() / m_radii.width();
153 float yrY = center.y() / m_radii.height(); 154 float yrY = center.y() / m_radii.height();
154 return xrX * xrX + yrY * yrY <= 1.0; 155 return xrX * xrX + yrY * yrY <= 1.0;
155 } 156 }
156 157
157 } 158 }
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