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Side by Side Diff: Source/core/rendering/shapes/Shape.cpp

Issue 319183004: Prefer to forward-declare GraphicsContext in headers. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: schenney nit (pare down platform/geometry/ includes to *Rect.h) Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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32 32
33 #include "core/css/BasicShapeFunctions.h" 33 #include "core/css/BasicShapeFunctions.h"
34 #include "core/fetch/ImageResource.h" 34 #include "core/fetch/ImageResource.h"
35 #include "core/rendering/shapes/BoxShape.h" 35 #include "core/rendering/shapes/BoxShape.h"
36 #include "core/rendering/shapes/PolygonShape.h" 36 #include "core/rendering/shapes/PolygonShape.h"
37 #include "core/rendering/shapes/RasterShape.h" 37 #include "core/rendering/shapes/RasterShape.h"
38 #include "core/rendering/shapes/RectangleShape.h" 38 #include "core/rendering/shapes/RectangleShape.h"
39 #include "core/rendering/style/RenderStyle.h" 39 #include "core/rendering/style/RenderStyle.h"
40 #include "platform/LengthFunctions.h" 40 #include "platform/LengthFunctions.h"
41 #include "platform/geometry/FloatSize.h" 41 #include "platform/geometry/FloatSize.h"
42 #include "platform/graphics/GraphicsContext.h"
42 #include "platform/graphics/ImageBuffer.h" 43 #include "platform/graphics/ImageBuffer.h"
43 #include "platform/graphics/WindRule.h" 44 #include "platform/graphics/WindRule.h"
44 #include "wtf/MathExtras.h" 45 #include "wtf/MathExtras.h"
45 #include "wtf/OwnPtr.h" 46 #include "wtf/OwnPtr.h"
46 47
47 namespace WebCore { 48 namespace WebCore {
48 49
49 static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds) 50 static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds)
50 { 51 {
51 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); 52 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0);
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221 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height() ); 222 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height() );
222 FloatRoundedRect bounds(rect, roundedRect.radii()); 223 FloatRoundedRect bounds(rect, roundedRect.radii());
223 OwnPtr<Shape> shape = createInsetShape(bounds); 224 OwnPtr<Shape> shape = createInsetShape(bounds);
224 shape->m_writingMode = writingMode; 225 shape->m_writingMode = writingMode;
225 shape->m_margin = margin; 226 shape->m_margin = margin;
226 227
227 return shape.release(); 228 return shape.release();
228 } 229 }
229 230
230 } // namespace WebCore 231 } // namespace WebCore
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