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Unified Diff: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp

Issue 319043005: Support using OpenGL ES context on desktop (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add docs Created 6 years, 6 months ago
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Index: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
diff --git a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
index 781e29bc9dff3ab5f79264220baaac63f9c9739b..df212b1995ed503b164a9c90efa3a7dc71131ba9 100644
--- a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
+++ b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
@@ -18,258 +18,29 @@
#include <EGL/egl.h>
-static GrGLInterface* create_es_interface(GrGLVersion version,
- GrGLExtensions* extensions) {
- if (version < GR_GL_VER(2,0)) {
- return NULL;
- }
-
- GrGLInterface* interface = SkNEW(GrGLInterface);
- interface->fStandard = kGLES_GrGLStandard;
- GrGLInterface::Functions* functions = &interface->fFunctions;
-
- functions->fActiveTexture = glActiveTexture;
- functions->fAttachShader = glAttachShader;
- functions->fBindAttribLocation = glBindAttribLocation;
- functions->fBindBuffer = glBindBuffer;
- functions->fBindTexture = glBindTexture;
- functions->fBindVertexArray = glBindVertexArrayOES;
- functions->fBlendColor = glBlendColor;
- functions->fBlendFunc = glBlendFunc;
- functions->fBufferData = glBufferData;
- functions->fBufferSubData = glBufferSubData;
- functions->fClear = glClear;
- functions->fClearColor = glClearColor;
- functions->fClearStencil = glClearStencil;
- functions->fColorMask = glColorMask;
- functions->fCompileShader = glCompileShader;
- functions->fCompressedTexImage2D = glCompressedTexImage2D;
- functions->fCompressedTexSubImage2D = glCompressedTexSubImage2D;
- functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
- functions->fCreateProgram = glCreateProgram;
- functions->fCreateShader = glCreateShader;
- functions->fCullFace = glCullFace;
- functions->fDeleteBuffers = glDeleteBuffers;
- functions->fDeleteProgram = glDeleteProgram;
- functions->fDeleteShader = glDeleteShader;
- functions->fDeleteTextures = glDeleteTextures;
- functions->fDeleteVertexArrays = glDeleteVertexArraysOES;
- functions->fDepthMask = glDepthMask;
- functions->fDisable = glDisable;
- functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
- functions->fDrawArrays = glDrawArrays;
- functions->fDrawElements = glDrawElements;
- functions->fEnable = glEnable;
- functions->fEnableVertexAttribArray = glEnableVertexAttribArray;
- functions->fFinish = glFinish;
- functions->fFlush = glFlush;
- functions->fFrontFace = glFrontFace;
- functions->fGenBuffers = glGenBuffers;
- functions->fGenerateMipmap = glGenerateMipmap;
- functions->fGenTextures = glGenTextures;
- functions->fGenVertexArrays = glGenVertexArraysOES;
- functions->fGetBufferParameteriv = glGetBufferParameteriv;
- functions->fGetError = glGetError;
- functions->fGetIntegerv = glGetIntegerv;
- functions->fGetProgramInfoLog = glGetProgramInfoLog;
- functions->fGetProgramiv = glGetProgramiv;
- functions->fGetShaderInfoLog = glGetShaderInfoLog;
- functions->fGetShaderiv = glGetShaderiv;
- functions->fGetString = glGetString;
-#if GL_ES_VERSION_3_0
- functions->fGetStringi = glGetStringi;
-#else
- functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
-#endif
- functions->fGetUniformLocation = glGetUniformLocation;
- functions->fLineWidth = glLineWidth;
- functions->fLinkProgram = glLinkProgram;
- functions->fPixelStorei = glPixelStorei;
- functions->fReadPixels = glReadPixels;
- functions->fScissor = glScissor;
-#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
- functions->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
-#else
- functions->fShaderSource = glShaderSource;
-#endif
- functions->fStencilFunc = glStencilFunc;
- functions->fStencilFuncSeparate = glStencilFuncSeparate;
- functions->fStencilMask = glStencilMask;
- functions->fStencilMaskSeparate = glStencilMaskSeparate;
- functions->fStencilOp = glStencilOp;
- functions->fStencilOpSeparate = glStencilOpSeparate;
- functions->fTexImage2D = glTexImage2D;
- functions->fTexParameteri = glTexParameteri;
- functions->fTexParameteriv = glTexParameteriv;
- functions->fTexSubImage2D = glTexSubImage2D;
-
- if (version >= GR_GL_VER(3,0)) {
-#if GL_ES_VERSION_3_0
- functions->fTexStorage2D = glTexStorage2D;
-#else
- functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
-#endif
- } else {
-#if GL_EXT_texture_storage
- functions->fTexStorage2D = glTexStorage2DEXT;
-#else
- functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
-#endif
- }
-
-#if GL_EXT_discard_framebuffer
- functions->fDiscardFramebuffer = glDiscardFramebufferEXT;
-#endif
- functions->fUniform1f = glUniform1f;
- functions->fUniform1i = glUniform1i;
- functions->fUniform1fv = glUniform1fv;
- functions->fUniform1iv = glUniform1iv;
- functions->fUniform2f = glUniform2f;
- functions->fUniform2i = glUniform2i;
- functions->fUniform2fv = glUniform2fv;
- functions->fUniform2iv = glUniform2iv;
- functions->fUniform3f = glUniform3f;
- functions->fUniform3i = glUniform3i;
- functions->fUniform3fv = glUniform3fv;
- functions->fUniform3iv = glUniform3iv;
- functions->fUniform4f = glUniform4f;
- functions->fUniform4i = glUniform4i;
- functions->fUniform4fv = glUniform4fv;
- functions->fUniform4iv = glUniform4iv;
- functions->fUniformMatrix2fv = glUniformMatrix2fv;
- functions->fUniformMatrix3fv = glUniformMatrix3fv;
- functions->fUniformMatrix4fv = glUniformMatrix4fv;
- functions->fUseProgram = glUseProgram;
- functions->fVertexAttrib4fv = glVertexAttrib4fv;
- functions->fVertexAttribPointer = glVertexAttribPointer;
- functions->fViewport = glViewport;
- functions->fBindFramebuffer = glBindFramebuffer;
- functions->fBindRenderbuffer = glBindRenderbuffer;
- functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
- functions->fDeleteFramebuffers = glDeleteFramebuffers;
- functions->fDeleteRenderbuffers = glDeleteRenderbuffers;
- functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
- functions->fFramebufferTexture2D = glFramebufferTexture2D;
-
- if (version >= GR_GL_VER(3,0)) {
-#if GL_ES_VERSION_3_0
- functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample;
- functions->fBlitFramebuffer = glBlitFramebuffer;
-#else
- functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
- functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
-#endif
- }
-
- if (extensions->has("GL_EXT_multisampled_render_to_texture")) {
-#if GL_EXT_multisampled_render_to_texture
- functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
- functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleEXT;
-#else
- functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
- functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
-#endif
- } else if (extensions->has("GL_IMG_multisampled_render_to_texture")) {
-#if GL_IMG_multisampled_render_to_texture
- functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
- functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleIMG;
-#else
- functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
- functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
-#endif
- }
-
- functions->fGenFramebuffers = glGenFramebuffers;
- functions->fGenRenderbuffers = glGenRenderbuffers;
- functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
- functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
- functions->fRenderbufferStorage = glRenderbufferStorage;
+#define GET_PROC(F) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F)
+#define GET_PROC_SUFFIX(F, S) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F #S)
+#define GET_PROC_LOCAL(F) GrGL ## F ## Proc F = (GrGL ## F ## Proc) get(ctx, "gl" #F)
-#if GL_OES_mapbuffer
- functions->fMapBuffer = glMapBufferOES;
- functions->fUnmapBuffer = glUnmapBufferOES;
-#else
- functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
- functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
+#define GET_LINKED(F) functions->f ## F = gl ## F
+#define GET_LINKED_SUFFIX(F, S) functions->f ## F = gl ## F ##S
-#endif
-
- if (version >= GR_GL_VER(3,0)) {
-#if GL_ES_VERSION_3_0
- functions->fMapBufferRange = glMapBufferRange;
- functions->fFlushMappedBufferRange = glFlushMappedBufferRange;
-#else
- functions->fMapBufferRange = (GrGLMapBufferRangeProc) eglGetProcAddress("glMapBufferRange");
- functions->fFlushMappedBufferRange = (GrGLFlushMappedBufferRangeProc) eglGetProcAddress("glFlushMappedBufferRange");
-#endif
- } else if (extensions->has("GL_EXT_map_buffer_range")) {
-#if GL_EXT_map_buffer_range
- functions->fMapBufferRange = glMapBufferRangeEXT;
- functions->fFlushMappedBufferRange = glFlushMappedBufferRangeEXT;
-#else
- functions->fMapBufferRange = (GrGLMapBufferRangeProc) eglGetProcAddress("glMapBufferRangeEXT");
- functions->fFlushMappedBufferRange = (GrGLFlushMappedBufferRangeProc) eglGetProcAddress("glFlushMappedBufferRangeEXT");
-#endif
- }
-
- if (extensions->has("GL_EXT_debug_marker")) {
- functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarker");
- functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarker");
- functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGroupMarker");
- // The below check is here because a device has been found that has the extension string but
- // returns NULL from the eglGetProcAddress for the functions
- if (NULL == functions->fInsertEventMarker ||
- NULL == functions->fPushGroupMarker ||
- NULL == functions->fPopGroupMarker) {
- extensions->remove("GL_EXT_debug_marker");
- }
- }
-
-#if GL_ES_VERSION_3_0
- functions->fInvalidateFramebuffer = glInvalidateFramebuffer;
- functions->fInvalidateSubFramebuffer = glInvalidateSubFramebuffer;
-#else
- functions->fInvalidateFramebuffer = (GrGLInvalidateFramebufferProc) eglGetProcAddress("glInvalidateFramebuffer");
- functions->fInvalidateSubFramebuffer = (GrGLInvalidateSubFramebufferProc) eglGetProcAddress("glInvalidateSubFramebuffer");
-#endif
- functions->fInvalidateBufferData = (GrGLInvalidateBufferDataProc) eglGetProcAddress("glInvalidateBufferData");
- functions->fInvalidateBufferSubData = (GrGLInvalidateBufferSubDataProc) eglGetProcAddress("glInvalidateBufferSubData");
- functions->fInvalidateTexImage = (GrGLInvalidateTexImageProc) eglGetProcAddress("glInvalidateTexImage");
- functions->fInvalidateTexSubImage = (GrGLInvalidateTexSubImageProc) eglGetProcAddress("glInvalidateTexSubImage");
-
- return interface;
-}
+#include "gl/GrGLAssembleGLESInterface.h"
static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {
SkASSERT(NULL == ctx);
return eglGetProcAddress(name);
}
-static const GrGLInterface* create_desktop_interface() {
- return GrGLAssembleGLInterface(NULL, android_get_gl_proc);
-}
-
const GrGLInterface* GrGLCreateNativeInterface() {
const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
GrGLStandard standard = GrGLGetStandardInUseFromString(verStr);
if (kGLES_GrGLStandard == standard) {
- GrGLVersion version = GrGLGetVersionFromString(verStr);
- GrGLExtensions extensions;
- GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
- if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) {
- return NULL;
- }
- GrGLInterface* interface = create_es_interface(version, &extensions);
-
- if (NULL != interface) {
- interface->fExtensions.swap(&extensions);
- }
-
- return interface;
+ return GrGLAssembleGLESInterface(NULL, android_get_gl_proc);
} else if (kGL_GrGLStandard == standard) {
- return create_desktop_interface();
+ return GrGLAssembleGLInterface(NULL, android_get_gl_proc);
}
return NULL;

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