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Side by Side Diff: src/gpu/gl/iOS/SkNativeGLContext_iOS.mm

Issue 319043005: Support using OpenGL ES context on desktop (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add docs Created 6 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gl/SkNativeGLContext.h" 9 #include "gl/SkNativeGLContext.h"
10 #import <OpenGLES/EAGL.h> 10 #import <OpenGLES/EAGL.h>
(...skipping 24 matching lines...) Expand all
35 this->destroyGLContext(); 35 this->destroyGLContext();
36 } 36 }
37 37
38 void SkNativeGLContext::destroyGLContext() { 38 void SkNativeGLContext::destroyGLContext() {
39 if ([EAGLContext currentContext] == EAGLCTX) { 39 if ([EAGLContext currentContext] == EAGLCTX) {
40 [EAGLContext setCurrentContext:nil]; 40 [EAGLContext setCurrentContext:nil];
41 } 41 }
42 [EAGLCTX release]; 42 [EAGLCTX release];
43 } 43 }
44 44
45 const GrGLInterface* SkNativeGLContext::createGLContext() { 45 const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAP I) {
46 if (kGL_GrGLStandard == forcedGpuAPI) {
47 return NULL;
48 }
49
46 fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; 50 fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
47 [EAGLContext setCurrentContext:EAGLCTX]; 51 [EAGLContext setCurrentContext:EAGLCTX];
48 52
49 const GrGLInterface* interface = GrGLCreateNativeInterface(); 53 const GrGLInterface* interface = GrGLCreateNativeInterface();
50 if (!interface) { 54 if (!interface) {
51 SkDebugf("Failed to create gl interface"); 55 SkDebugf("Failed to create gl interface");
52 this->destroyGLContext(); 56 this->destroyGLContext();
53 return NULL; 57 return NULL;
54 } 58 }
55 return interface; 59 return interface;
56 } 60 }
57 61
58 void SkNativeGLContext::makeCurrent() const { 62 void SkNativeGLContext::makeCurrent() const {
59 if (![EAGLContext setCurrentContext:EAGLCTX]) { 63 if (![EAGLContext setCurrentContext:EAGLCTX]) {
60 SkDebugf("Could not set the context.\n"); 64 SkDebugf("Could not set the context.\n");
61 } 65 }
62 } 66 }
63 67
64 void SkNativeGLContext::swapBuffers() const { } 68 void SkNativeGLContext::swapBuffers() const { }
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