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Side by Side Diff: include/gpu/GrContextFactory.h

Issue 319043005: Support using OpenGL ES context on desktop (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add docs Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrContextFactory_DEFINED 8 #ifndef GrContextFactory_DEFINED
9 #define GrContextFactory_DEFINED 9 #define GrContextFactory_DEFINED
10 10
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
81 #endif 81 #endif
82 case kNVPR_GLContextType: 82 case kNVPR_GLContextType:
83 return "nvpr"; 83 return "nvpr";
84 case kDebug_GLContextType: 84 case kDebug_GLContextType:
85 return "debug"; 85 return "debug";
86 default: 86 default:
87 SkFAIL("Unknown GL Context type."); 87 SkFAIL("Unknown GL Context type.");
88 } 88 }
89 } 89 }
90 90
91 GrContextFactory() { 91 GrContextFactory() { }
92 }
93 92
94 ~GrContextFactory() { this->destroyContexts(); } 93 ~GrContextFactory() { this->destroyContexts(); }
95 94
96 void destroyContexts() { 95 void destroyContexts() {
97 for (int i = 0; i < fContexts.count(); ++i) { 96 for (int i = 0; i < fContexts.count(); ++i) {
98 fContexts[i].fGLContext->makeCurrent(); 97 fContexts[i].fGLContext->makeCurrent();
99 fContexts[i].fGrContext->unref(); 98 fContexts[i].fGrContext->unref();
100 fContexts[i].fGLContext->unref(); 99 fContexts[i].fGLContext->unref();
101 } 100 }
102 fContexts.reset(); 101 fContexts.reset();
103 } 102 }
104 103
105 /** 104 /**
106 * Get a GrContext initialized with a type of GL context. It also makes the GL context current. 105 * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
107 */ 106 */
108 GrContext* get(GLContextType type) { 107 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta ndard) {
108 for (int i = 0; i < fContexts.count(); ++i) {
109 if (forcedGpuAPI != kNone_GrGLStandard &&
110 forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard)
111 continue;
109 112
110 for (int i = 0; i < fContexts.count(); ++i) {
111 if (fContexts[i].fType == type) { 113 if (fContexts[i].fType == type) {
112 fContexts[i].fGLContext->makeCurrent(); 114 fContexts[i].fGLContext->makeCurrent();
113 return fContexts[i].fGrContext; 115 return fContexts[i].fGrContext;
114 } 116 }
115 } 117 }
116 SkAutoTUnref<SkGLContextHelper> glCtx; 118 SkAutoTUnref<SkGLContextHelper> glCtx;
117 SkAutoTUnref<GrContext> grCtx; 119 SkAutoTUnref<GrContext> grCtx;
118 switch (type) { 120 switch (type) {
119 case kNVPR_GLContextType: // fallthru 121 case kNVPR_GLContextType: // fallthru
120 case kNative_GLContextType: 122 case kNative_GLContextType:
(...skipping 13 matching lines...) Expand all
134 glCtx.reset(SkNEW(SkNullGLContext)); 136 glCtx.reset(SkNEW(SkNullGLContext));
135 break; 137 break;
136 case kDebug_GLContextType: 138 case kDebug_GLContextType:
137 glCtx.reset(SkNEW(SkDebugGLContext)); 139 glCtx.reset(SkNEW(SkDebugGLContext));
138 break; 140 break;
139 } 141 }
140 static const int kBogusSize = 1; 142 static const int kBogusSize = 1;
141 if (!glCtx.get()) { 143 if (!glCtx.get()) {
142 return NULL; 144 return NULL;
143 } 145 }
144 if (!glCtx.get()->init(kBogusSize, kBogusSize)) { 146 if (!glCtx.get()->init(forcedGpuAPI, kBogusSize, kBogusSize)) {
145 return NULL; 147 return NULL;
146 } 148 }
147 149
148 // Ensure NVPR is available for the NVPR type and block it from other ty pes. 150 // Ensure NVPR is available for the NVPR type and block it from other ty pes.
149 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl())); 151 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl()));
150 if (kNVPR_GLContextType == type) { 152 if (kNVPR_GLContextType == type) {
151 if (!glInterface->hasExtension("GL_NV_path_rendering")) { 153 if (!glInterface->hasExtension("GL_NV_path_rendering")) {
152 return NULL; 154 return NULL;
153 } 155 }
154 } else { 156 } else {
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
188 private: 190 private:
189 struct GPUContext { 191 struct GPUContext {
190 GLContextType fType; 192 GLContextType fType;
191 SkGLContextHelper* fGLContext; 193 SkGLContextHelper* fGLContext;
192 GrContext* fGrContext; 194 GrContext* fGrContext;
193 }; 195 };
194 SkTArray<GPUContext, true> fContexts; 196 SkTArray<GPUContext, true> fContexts;
195 }; 197 };
196 198
197 #endif 199 #endif
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