Index: src/effects/gradients/SkLinearGradient.cpp |
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp |
index 4766364e8db46b9f5a40fb1a4416b73691a31c9f..686f132e2d9032a6d9a12f9650274d4967844628 100644 |
--- a/src/effects/gradients/SkLinearGradient.cpp |
+++ b/src/effects/gradients/SkLinearGradient.cpp |
@@ -527,7 +527,10 @@ GrEffectRef* GrLinearGradient::TestCreate(SkRandom* random, |
colors, stops, colorCount, |
tm)); |
SkPaint paint; |
- return shader->asNewEffect(context, paint, NULL); |
+ GrColor grColor; |
+ GrEffectRef* effect; |
+ shader->asNewEffect(context, paint, NULL, &grColor, &effect); |
+ return effect; |
} |
///////////////////////////////////////////////////////////////////// |
@@ -547,29 +550,38 @@ void GrGLLinearGradient::emitCode(GrGLShaderBuilder* builder, |
///////////////////////////////////////////////////////////////////// |
-GrEffectRef* SkLinearGradient::asNewEffect(GrContext* context, const SkPaint&, |
- const SkMatrix* localMatrix) const { |
+bool SkLinearGradient::asNewEffect(GrContext* context, const SkPaint& paint, |
+ const SkMatrix* localMatrix, GrColor* grColor, |
+ GrEffectRef** grEffect) const { |
SkASSERT(NULL != context); |
+ |
+ *grColor = this->getColorAsAlpha(paint); |
+ |
SkMatrix matrix; |
if (!this->getLocalMatrix().invert(&matrix)) { |
- return NULL; |
+ return false; |
} |
if (localMatrix) { |
SkMatrix inv; |
if (!localMatrix->invert(&inv)) { |
- return NULL; |
+ return false; |
} |
matrix.postConcat(inv); |
} |
matrix.postConcat(fPtsToUnit); |
- return GrLinearGradient::Create(context, *this, matrix, fTileMode); |
+ |
+ *grEffect = GrLinearGradient::Create(context, *this, matrix, fTileMode); |
+ |
+ return NULL != *grEffect; |
} |
#else |
-GrEffectRef* SkLinearGradient::asNewEffect(GrContext*, const SkPaint&, const SkMatrix*) const { |
+bool SkLinearGradient::asNewEffect(GrContext* context, const SkPaint& paint, |
+ const SkMatrix* localMatrix, GrColor* grColor, |
+ GrEffectRef** grEffect) const { |
SkDEBUGFAIL("Should not call in GPU-less build"); |
- return NULL; |
+ return false; |
} |
#endif |