| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 44120a220f7ab84f3b2e16eca5326fdb61dba851..15539a9dcf069620f37a297558e78378f18b27a9 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -1356,7 +1356,9 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
| GrPaint grPaint;
|
| grPaint.addColorEffect(effect);
|
| bool alphaOnly = !(SkBitmap::kA8_Config == bitmap.config());
|
| - SkPaint2GrPaintNoShader(this->context(), paint, alphaOnly, false, &grPaint);
|
| + GrColor grColor = (alphaOnly) ? SkColor2GrColorJustAlpha(paint.getColor()) :
|
| + SkColor2GrColor(paint.getColor());
|
| + SkPaint2GrPaintNoShader(this->context(), paint, grColor, false, &grPaint);
|
|
|
| fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL);
|
| }
|
| @@ -1422,7 +1424,8 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
| GrPaint grPaint;
|
| grPaint.addColorTextureEffect(texture, SkMatrix::I());
|
|
|
| - SkPaint2GrPaintNoShader(this->context(), paint, true, false, &grPaint);
|
| + SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColorJustAlpha(paint.getColor()),
|
| + false, &grPaint);
|
|
|
| fContext->drawRectToRect(grPaint,
|
| SkRect::MakeXYWH(SkIntToScalar(left),
|
| @@ -1530,7 +1533,8 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
|
| GrPaint grPaint;
|
| grPaint.addColorTextureEffect(devTex, SkMatrix::I());
|
|
|
| - SkPaint2GrPaintNoShader(this->context(), paint, true, false, &grPaint);
|
| + SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColorJustAlpha(paint.getColor()),
|
| + false, &grPaint);
|
|
|
| SkRect dstRect = SkRect::MakeXYWH(SkIntToScalar(x),
|
| SkIntToScalar(y),
|
| @@ -1616,7 +1620,8 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
|
| GrPaint grPaint;
|
| // we ignore the shader if texs is null.
|
| if (NULL == texs) {
|
| - SkPaint2GrPaintNoShader(this->context(), paint, false, NULL == colors, &grPaint);
|
| + SkPaint2GrPaintNoShader(this->context(), paint, SkColor2GrColor(paint.getColor()),
|
| + NULL == colors, &grPaint);
|
| } else {
|
| SkPaint2GrPaintShader(this->context(), paint, NULL == colors, &grPaint);
|
| }
|
|
|