| Index: include/gpu/SkGr.h
|
| diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
|
| index 7016b1ede5cde34e5b2e99c2f645b1572a8451b2..835d353a2c0164351fdace61dea61325ec7f5d97 100644
|
| --- a/include/gpu/SkGr.h
|
| +++ b/include/gpu/SkGr.h
|
| @@ -67,6 +67,11 @@ static inline GrColor SkColor2GrColor(SkColor c) {
|
| return GrColorPackRGBA(r, g, b, a);
|
| }
|
|
|
| +static inline GrColor SkColor2GrColorJustAlpha(SkColor c) {
|
| + U8CPU a = SkColorGetA(c);
|
| + return GrColorPackRGBA(a, a, a, a);
|
| +}
|
| +
|
| ////////////////////////////////////////////////////////////////////////////////
|
|
|
| bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*);
|
| @@ -78,12 +83,12 @@ void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
|
| ////////////////////////////////////////////////////////////////////////////////
|
|
|
| // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
|
| -// justAlpha indicates that the SkPaint's alpha should be used rather than the color.
|
| +// Sets the color of GrPaint to the value of the parameter grColor
|
| // Callers may subsequently modify the GrPaint. Setting constantColor indicates
|
| // that the final paint will draw the same color at every pixel. This allows
|
| // an optimization where the the color filter can be applied to the SkPaint's
|
| // color once while converting to GrPaint and then ignored.
|
| -void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, bool justAlpha,
|
| +void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor grColor,
|
| bool constantColor, GrPaint* grPaint);
|
|
|
| // This function is similar to skPaint2GrPaintNoShader but also converts
|
|
|