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Unified Diff: include/gpu/SkGr.h

Issue 318923005: SkShader::asNewEffect Refactoring (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: added macros to check for gpu support Created 6 years, 6 months ago
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Index: include/gpu/SkGr.h
diff --git a/include/gpu/SkGr.h b/include/gpu/SkGr.h
index 7016b1ede5cde34e5b2e99c2f645b1572a8451b2..835d353a2c0164351fdace61dea61325ec7f5d97 100644
--- a/include/gpu/SkGr.h
+++ b/include/gpu/SkGr.h
@@ -67,6 +67,11 @@ static inline GrColor SkColor2GrColor(SkColor c) {
return GrColorPackRGBA(r, g, b, a);
}
+static inline GrColor SkColor2GrColorJustAlpha(SkColor c) {
+ U8CPU a = SkColorGetA(c);
+ return GrColorPackRGBA(a, a, a, a);
+}
+
////////////////////////////////////////////////////////////////////////////////
bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*);
@@ -78,12 +83,12 @@ void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
////////////////////////////////////////////////////////////////////////////////
// Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
-// justAlpha indicates that the SkPaint's alpha should be used rather than the color.
+// Sets the color of GrPaint to the value of the parameter grColor
// Callers may subsequently modify the GrPaint. Setting constantColor indicates
// that the final paint will draw the same color at every pixel. This allows
// an optimization where the the color filter can be applied to the SkPaint's
// color once while converting to GrPaint and then ignored.
-void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, bool justAlpha,
+void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor grColor,
bool constantColor, GrPaint* grPaint);
// This function is similar to skPaint2GrPaintNoShader but also converts
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