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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkEmptyShader.h" | 9 #include "SkEmptyShader.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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201 ////////////////////////////////////////////////////////////////////////////// | 201 ////////////////////////////////////////////////////////////////////////////// |
202 | 202 |
203 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ | 203 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ |
204 return kNone_BitmapType; | 204 return kNone_BitmapType; |
205 } | 205 } |
206 | 206 |
207 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 207 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
208 return kNone_GradientType; | 208 return kNone_GradientType; |
209 } | 209 } |
210 | 210 |
211 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&, const SkMatrix*)
const { | 211 bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint, |
212 return NULL; | 212 const SkMatrix* localMatrixOrNull, GrColor* grColor, |
| 213 GrEffectRef** grEffect) const { |
| 214 return false; |
213 } | 215 } |
214 | 216 |
215 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { | 217 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { |
216 return NULL; | 218 return NULL; |
217 } | 219 } |
218 | 220 |
219 SkShader* SkShader::CreateEmptyShader() { | 221 SkShader* SkShader::CreateEmptyShader() { |
220 return SkNEW(SkEmptyShader); | 222 return SkNEW(SkEmptyShader); |
221 } | 223 } |
222 | 224 |
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334 if (info) { | 336 if (info) { |
335 if (info->fColors && info->fColorCount >= 1) { | 337 if (info->fColors && info->fColorCount >= 1) { |
336 info->fColors[0] = fColor; | 338 info->fColors[0] = fColor; |
337 } | 339 } |
338 info->fColorCount = 1; | 340 info->fColorCount = 1; |
339 info->fTileMode = SkShader::kRepeat_TileMode; | 341 info->fTileMode = SkShader::kRepeat_TileMode; |
340 } | 342 } |
341 return kColor_GradientType; | 343 return kColor_GradientType; |
342 } | 344 } |
343 | 345 |
| 346 #if SK_SUPPORT_GPU |
| 347 |
| 348 #include "SkGr.h" |
| 349 |
| 350 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, |
| 351 const SkMatrix* localMatrix, GrColor* grColor, |
| 352 GrEffectRef** grEffect) const { |
| 353 *grEffect = NULL; |
| 354 SkColor skColor = fColor; |
| 355 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); |
| 356 *grColor = SkColor2GrColor(SkColorSetA(skColor, newA)); |
| 357 return true; |
| 358 } |
| 359 |
| 360 #else |
| 361 |
| 362 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, |
| 363 const SkMatrix* localMatrix, GrColor* grCol
or, |
| 364 GrEffectRef** grEffect) const { |
| 365 SkDEBUGFAIL("Should not call in GPU-less build"); |
| 366 return false; |
| 367 } |
| 368 |
| 369 #endif |
| 370 |
344 #ifndef SK_IGNORE_TO_STRING | 371 #ifndef SK_IGNORE_TO_STRING |
345 void SkColorShader::toString(SkString* str) const { | 372 void SkColorShader::toString(SkString* str) const { |
346 str->append("SkColorShader: ("); | 373 str->append("SkColorShader: ("); |
347 | 374 |
348 str->append("Color: "); | 375 str->append("Color: "); |
349 str->appendHex(fColor); | 376 str->appendHex(fColor); |
350 | 377 |
351 this->INHERITED::toString(str); | 378 this->INHERITED::toString(str); |
352 | 379 |
353 str->append(")"); | 380 str->append(")"); |
354 } | 381 } |
355 #endif | 382 #endif |
356 | 383 |
357 /////////////////////////////////////////////////////////////////////////////// | 384 /////////////////////////////////////////////////////////////////////////////// |
358 | 385 |
359 #ifndef SK_IGNORE_TO_STRING | 386 #ifndef SK_IGNORE_TO_STRING |
360 #include "SkEmptyShader.h" | 387 #include "SkEmptyShader.h" |
361 | 388 |
362 void SkEmptyShader::toString(SkString* str) const { | 389 void SkEmptyShader::toString(SkString* str) const { |
363 str->append("SkEmptyShader: ("); | 390 str->append("SkEmptyShader: ("); |
364 | 391 |
365 this->INHERITED::toString(str); | 392 this->INHERITED::toString(str); |
366 | 393 |
367 str->append(")"); | 394 str->append(")"); |
368 } | 395 } |
369 #endif | 396 #endif |
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