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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "SkColorPriv.h" | 8 #include "SkColorPriv.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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375 #endif | 375 #endif |
376 | 376 |
377 /////////////////////////////////////////////////////////////////////////////// | 377 /////////////////////////////////////////////////////////////////////////////// |
378 | 378 |
379 #if SK_SUPPORT_GPU | 379 #if SK_SUPPORT_GPU |
380 | 380 |
381 #include "GrTextureAccess.h" | 381 #include "GrTextureAccess.h" |
382 #include "effects/GrSimpleTextureEffect.h" | 382 #include "effects/GrSimpleTextureEffect.h" |
383 #include "SkGr.h" | 383 #include "SkGr.h" |
384 | 384 |
385 GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
paint, | 385 bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint, |
386 const SkMatrix* localMatrix) const
{ | 386 const SkMatrix* localMatrix, GrColor* grCol
or, |
| 387 GrEffectRef** grEffect) const { |
387 SkMatrix matrix; | 388 SkMatrix matrix; |
388 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); | 389 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); |
389 | 390 |
390 SkMatrix lmInverse; | 391 SkMatrix lmInverse; |
391 if (!this->getLocalMatrix().invert(&lmInverse)) { | 392 if (!this->getLocalMatrix().invert(&lmInverse)) { |
392 return NULL; | 393 return false; |
393 } | 394 } |
394 if (localMatrix) { | 395 if (localMatrix) { |
395 SkMatrix inv; | 396 SkMatrix inv; |
396 if (!localMatrix->invert(&inv)) { | 397 if (!localMatrix->invert(&inv)) { |
397 return NULL; | 398 return false; |
398 } | 399 } |
399 lmInverse.postConcat(inv); | 400 lmInverse.postConcat(inv); |
400 } | 401 } |
401 matrix.preConcat(lmInverse); | 402 matrix.preConcat(lmInverse); |
402 | 403 |
403 SkShader::TileMode tm[] = { | 404 SkShader::TileMode tm[] = { |
404 (TileMode)fTileModeX, | 405 (TileMode)fTileModeX, |
405 (TileMode)fTileModeY, | 406 (TileMode)fTileModeY, |
406 }; | 407 }; |
407 | 408 |
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443 textureFilterMode = GrTextureParams::kMipMap_FilterMode; | 444 textureFilterMode = GrTextureParams::kMipMap_FilterMode; |
444 break; | 445 break; |
445 | 446 |
446 } | 447 } |
447 GrTextureParams params(tm, textureFilterMode); | 448 GrTextureParams params(tm, textureFilterMode); |
448 GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, &p
arams); | 449 GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, &p
arams); |
449 | 450 |
450 if (NULL == texture) { | 451 if (NULL == texture) { |
451 SkErrorInternals::SetError( kInternalError_SkError, | 452 SkErrorInternals::SetError( kInternalError_SkError, |
452 "Couldn't convert bitmap to texture."); | 453 "Couldn't convert bitmap to texture."); |
453 return NULL; | 454 return false; |
454 } | 455 } |
| 456 |
| 457 *grColor = (kAlpha_8_SkColorType == fRawBitmap.colorType()) ? SkColor2GrColo
r(paint.getColor()) |
| 458 : SkColor2GrColorJustAlpha(paint.getColo
r()); |
455 | 459 |
456 GrEffectRef* effect = NULL; | |
457 if (useBicubic) { | 460 if (useBicubic) { |
458 effect = GrBicubicEffect::Create(texture, matrix, tm); | 461 *grEffect = GrBicubicEffect::Create(texture, matrix, tm); |
459 } else { | 462 } else { |
460 effect = GrSimpleTextureEffect::Create(texture, matrix, params); | 463 *grEffect = GrSimpleTextureEffect::Create(texture, matrix, params); |
461 } | 464 } |
462 GrUnlockAndUnrefCachedBitmapTexture(texture); | 465 GrUnlockAndUnrefCachedBitmapTexture(texture); |
463 return effect; | 466 |
| 467 return true; |
464 } | 468 } |
| 469 |
| 470 #else |
| 471 |
| 472 bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint, |
| 473 const SkMatrix* localMatrix, GrColor* grCol
or, |
| 474 GrEffectRef** grEffect) const { |
| 475 SkDEBUGFAIL("Should not call in GPU-less build"); |
| 476 return false; |
| 477 } |
| 478 |
465 #endif | 479 #endif |
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