Index: Source/core/rendering/RenderObject.h |
diff --git a/Source/core/rendering/RenderObject.h b/Source/core/rendering/RenderObject.h |
index a3122d838fb44c7d72e9545d9f86881477f1dcc1..8d0cf16656a9f70c7edafcfe0d2cf36d1f617b12 100644 |
--- a/Source/core/rendering/RenderObject.h |
+++ b/Source/core/rendering/RenderObject.h |
@@ -820,26 +820,27 @@ public: |
// Returns the rect bounds needed to repaint this object, in the coordinate space of the rendering backing of |repaintContainer| |
LayoutRect boundsRectForRepaint(const RenderLayerModelObject* repaintContainer) const; |
- // Actually do the repaint of rect r for this object which has been computed in the coordinate space |
- // of repaintContainer. If repaintContainer is 0, repaint via the view. |
- void repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const IntRect&, InvalidationReason) const; |
+ // Actually do the paint invalidate of rect r for this object which has been computed in the coordinate space |
+ // of paintInvalidationContainer. If paintInvalidationContainer is 0, invalidate paints via the view. |
+ void invalidatePaintUsingContainer(const RenderLayerModelObject* paintInvalidationContainer, const IntRect&, InvalidationReason) const; |
- // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border |
+ // Invalidate the paint of the entire object. Called when, e.g., the color of a border changes, or when a border |
// style changes. |
- void repaint() const; |
+ void paintInvalidationForWholeRenderer() const; |
- // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space. |
- void repaintRectangle(const LayoutRect&) const; |
+ // Invalidate the paint of a specific subrectangle within a given object. The rect |r| is in the object's coordinate space. |
+ void invalidatePaintRectangle(const LayoutRect&) const; |
- // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds if they are known. |
- bool repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, bool wasSelfLayout, |
- const LayoutRect& oldBounds, const LayoutPoint& oldPositionFromRepaintContainer, const LayoutRect* newBoundsPtr = 0, const LayoutPoint* newPositionFromRepaintContainer = 0); |
+ // Invalidate the paint only if our old bounds and new bounds are different. The caller may pass in newBounds if they are known. |
+ bool invalidatePaintAfterLayoutIfNeeded(const RenderLayerModelObject* paintInvalidationContainer, bool wasSelfLayout, |
+ const LayoutRect& oldBounds, const LayoutPoint& oldPositionFromPaintInvalidationContainer, |
+ const LayoutRect* newBoundsPtr = 0, const LayoutPoint* newPositionFromPaintInvalidationContainer = 0); |
// Walk the tree after layout issuing paint invalidations for renderers that have changed or moved, updating bounds that have changed, and clearing paint invalidation state. |
virtual void invalidateTreeAfterLayout(const RenderLayerModelObject&); |
- virtual void repaintOverflow(); |
- void repaintOverflowIfNeeded(); |
+ virtual void invalidatePaintForOverflow(); |
+ void invalidatePaintForOverflowIfNeeded(); |
bool checkForRepaint() const; |
bool checkForRepaintDuringLayout() const; |