| Index: Source/core/frame/FrameView.cpp
|
| diff --git a/Source/core/frame/FrameView.cpp b/Source/core/frame/FrameView.cpp
|
| index ffc6d654dbe94b33931dc98532882e72ed5f9df6..6323bfb54ac97198effa6c7e89aa4f39cb8b078d 100644
|
| --- a/Source/core/frame/FrameView.cpp
|
| +++ b/Source/core/frame/FrameView.cpp
|
| @@ -361,7 +361,7 @@ void FrameView::invalidateRect(const IntRect& rect)
|
| IntRect paintInvalidationRect = rect;
|
| paintInvalidationRect.move(renderer->borderLeft() + renderer->paddingLeft(),
|
| renderer->borderTop() + renderer->paddingTop());
|
| - renderer->repaintRectangle(paintInvalidationRect);
|
| + renderer->invalidatePaintRectangle(paintInvalidationRect);
|
| }
|
|
|
| void FrameView::setFrameRect(const IntRect& newRect)
|
| @@ -1004,7 +1004,7 @@ void FrameView::layout(bool allowSubtree)
|
| // FIXME: This isn't really right, since the RenderView doesn't fully encompass
|
| // the visibleContentRect(). It just happens to work out most of the time,
|
| // since first layouts and printing don't have you scrolled anywhere.
|
| - renderView()->repaint();
|
| + renderView()->invalidatePaint();
|
| }
|
|
|
| m_doFullPaintInvalidation = false;
|
| @@ -1424,7 +1424,7 @@ bool FrameView::scrollContentsFastPath(const IntSize& scrollDelta, const IntRect
|
| IntRect previousRect = updateRect;
|
| previousRect.move(scrollDelta);
|
| updateRect.unite(previousRect);
|
| - layer->renderer()->repaintUsingContainer(repaintContainer, updateRect, InvalidationScroll);
|
| + layer->renderer()->invalidatePaintUsingContainer(repaintContainer, updateRect, InvalidationScroll);
|
| } else {
|
| // Coalesce the paint invalidations that will be issued to the renderView.
|
| updateRect = contentsToRootView(updateRect);
|
| @@ -1472,7 +1472,7 @@ void FrameView::scrollContentsSlowPath(const IntRect& updateRect)
|
| LayoutRect rect(frameRenderer->borderLeft() + frameRenderer->paddingLeft(),
|
| frameRenderer->borderTop() + frameRenderer->paddingTop(),
|
| visibleWidth(), visibleHeight());
|
| - frameRenderer->repaintRectangle(rect);
|
| + frameRenderer->invalidatePaintRectangle(rect);
|
| return;
|
| }
|
| }
|
|
|