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Side by Side Diff: Source/core/rendering/svg/RenderSVGModelObject.cpp

Issue 318803002: Rename Repaint to Paint Invalidation part 3 (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (c) 2009, Google Inc. All rights reserved. 2 * Copyright (c) 2009, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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145 // If we are set to do a full paint invalidation that means the RenderView w ill be 145 // If we are set to do a full paint invalidation that means the RenderView w ill be
146 // issue paint invalidations. We can then skip issuing of paint invalidation s for the child 146 // issue paint invalidations. We can then skip issuing of paint invalidation s for the child
147 // renderers as they'll be covered by the RenderView. 147 // renderers as they'll be covered by the RenderView.
148 if (view()->doingFullRepaint()) { 148 if (view()->doingFullRepaint()) {
149 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer); 149 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer);
150 return; 150 return;
151 } 151 }
152 152
153 const LayoutRect& newPaintInvalidationRect = previousPaintInvalidationRect() ; 153 const LayoutRect& newPaintInvalidationRect = previousPaintInvalidationRect() ;
154 const LayoutPoint& newPositionFromPaintInvalidationContainer = previousPosit ionFromPaintInvalidationContainer(); 154 const LayoutPoint& newPositionFromPaintInvalidationContainer = previousPosit ionFromPaintInvalidationContainer();
155 repaintAfterLayoutIfNeeded(containerForRepaint(), 155 invalidatePaintAfterLayoutIfNeeded(containerForRepaint(),
156 shouldDoFullPaintInvalidationAfterLayout(), oldPaintInvalidationRect, ol dPositionFromPaintInvalidationContainer, 156 shouldDoFullPaintInvalidationAfterLayout(), oldPaintInvalidationRect, ol dPositionFromPaintInvalidationContainer,
157 &newPaintInvalidationRect, &newPositionFromPaintInvalidationContainer); 157 &newPaintInvalidationRect, &newPositionFromPaintInvalidationContainer);
158 158
159 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer); 159 RenderObject::invalidateTreeAfterLayout(newPaintInvalidationContainer);
160 } 160 }
161 161
162 } // namespace WebCore 162 } // namespace WebCore
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