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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ | |
6 #define CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ | |
7 | |
8 #include "content/common/content_export.h" | |
9 #include "media/video/video_decode_accelerator.h" | |
10 | |
11 namespace content { | |
12 | |
13 class CONTENT_EXPORT VideoDecodeAcceleratorImpl | |
14 : public media::VideoDecodeAccelerator { | |
15 public: | |
16 VideoDecodeAcceleratorImpl(); | |
17 | |
18 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO | |
19 // thread. Otherwise they will run on the GPU child thread. The purpose of | |
20 // running Decode on the IO thread is to reduce decode latency. Note Decode | |
21 // should return as soon as possible and not block on the IO thread. Also, | |
22 // PictureReady should be run on the child thread if a picture is delivered | |
23 // the first time so it can be cleared. | |
24 virtual bool CanDecodeOnIOThread(); | |
25 | |
26 protected: | |
27 virtual ~VideoDecodeAcceleratorImpl(); | |
28 }; | |
29 | |
30 } // namespace content | |
31 | |
32 namespace base { | |
33 | |
34 template <class T> | |
35 struct DefaultDeleter; | |
36 | |
37 // Specialize DefaultDeleter so that scoped_ptr<VideoDecodeAcceleratorImpl> | |
38 // always uses "Destroy()" instead of trying to use the destructor. | |
39 template <> | |
40 struct DefaultDeleter<content::VideoDecodeAcceleratorImpl> { | |
41 public: | |
42 inline void operator()(void* video_decode_accelerator) const { | |
43 static_cast<content::VideoDecodeAcceleratorImpl*>(video_decode_accelerator) | |
44 ->Destroy(); | |
45 } | |
46 }; | |
47 | |
48 } // namespace base | |
49 | |
50 #endif // CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ | |
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