Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ | 5 #ifndef MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
| 6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ | 6 #define MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| (...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 125 // "seek". | 125 // "seek". |
| 126 virtual void Reset() = 0; | 126 virtual void Reset() = 0; |
| 127 | 127 |
| 128 // Destroys the decoder: all pending inputs are dropped immediately and the | 128 // Destroys the decoder: all pending inputs are dropped immediately and the |
| 129 // component is freed. This call may asynchornously free system resources, | 129 // component is freed. This call may asynchornously free system resources, |
| 130 // but its client-visible effects are synchronous. After this method returns | 130 // but its client-visible effects are synchronous. After this method returns |
| 131 // no more callbacks will be made on the client. Deletes |this| | 131 // no more callbacks will be made on the client. Deletes |this| |
| 132 // unconditionally, so make sure to drop all pointers to it! | 132 // unconditionally, so make sure to drop all pointers to it! |
| 133 virtual void Destroy() = 0; | 133 virtual void Destroy() = 0; |
| 134 | 134 |
| 135 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO | |
|
Ami GONE FROM CHROMIUM
2014/06/05 00:17:57
Please preface this comment with:
// GPU PROCESS
spang
2014/06/06 18:38:42
Done.
| |
| 136 // thread. Otherwise they will run on the GPU child thread. The purpose of | |
| 137 // running Decode on the IO thread is to reduce decode latency. Note Decode | |
| 138 // should return as soon as possible and not block on the IO thread. Also, | |
| 139 // PictureReady should be run on the child thread if a picture is delivered | |
| 140 // the first time so it can be cleared. | |
| 141 virtual bool CanDecodeOnIOThread() = 0; | |
| 142 | |
| 135 protected: | 143 protected: |
| 136 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which | 144 // Do not delete directly; use Destroy() or own it with a scoped_ptr, which |
| 137 // will Destroy() it properly by default. | 145 // will Destroy() it properly by default. |
| 138 virtual ~VideoDecodeAccelerator(); | 146 virtual ~VideoDecodeAccelerator(); |
| 139 }; | 147 }; |
| 140 | 148 |
| 141 } // namespace media | 149 } // namespace media |
| 142 | 150 |
| 143 namespace base { | 151 namespace base { |
| 144 | 152 |
| 145 template <class T> | 153 template <class T> |
| 146 struct DefaultDeleter; | 154 struct DefaultDeleter; |
| 147 | 155 |
| 148 // Specialize DefaultDeleter so that scoped_ptr<VideoDecodeAccelerator> always | 156 // Specialize DefaultDeleter so that scoped_ptr<VideoDecodeAccelerator> always |
| 149 // uses "Destroy()" instead of trying to use the destructor. | 157 // uses "Destroy()" instead of trying to use the destructor. |
| 150 template <> | 158 template <> |
| 151 struct MEDIA_EXPORT DefaultDeleter<media::VideoDecodeAccelerator> { | 159 struct MEDIA_EXPORT DefaultDeleter<media::VideoDecodeAccelerator> { |
| 152 public: | 160 public: |
| 153 void operator()(void* video_decode_accelerator) const; | 161 void operator()(void* video_decode_accelerator) const; |
| 154 }; | 162 }; |
| 155 | 163 |
| 156 } // namespace base | 164 } // namespace base |
| 157 | 165 |
| 158 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ | 166 #endif // MEDIA_VIDEO_VIDEO_DECODE_ACCELERATOR_H_ |
| OLD | NEW |