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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/frame/caption_buttons/frame_caption_button_container_view.h" | 5 #include "ash/frame/caption_buttons/frame_caption_button_container_view.h" |
| 6 | 6 |
| 7 #include <cmath> | 7 #include <cmath> |
| 8 #include <map> | |
| 8 | 9 |
| 9 #include "ash/ash_switches.h" | 10 #include "ash/ash_switches.h" |
| 10 #include "ash/frame/caption_buttons/frame_caption_button.h" | 11 #include "ash/frame/caption_buttons/frame_caption_button.h" |
| 11 #include "ash/frame/caption_buttons/frame_size_button.h" | 12 #include "ash/frame/caption_buttons/frame_size_button.h" |
| 12 #include "ash/metrics/user_metrics_recorder.h" | 13 #include "ash/metrics/user_metrics_recorder.h" |
| 13 #include "ash/shell.h" | 14 #include "ash/shell.h" |
| 14 #include "grit/ui_strings.h" // Accessibility names | 15 #include "grit/ui_strings.h" // Accessibility names |
| 15 #include "ui/base/hit_test.h" | 16 #include "ui/base/hit_test.h" |
| 16 #include "ui/base/l10n/l10n_util.h" | 17 #include "ui/base/l10n/l10n_util.h" |
| 18 #include "ui/compositor/layer.h" | |
| 17 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | 19 #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
| 20 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 21 #include "ui/gfx/animation/tween.h" | |
| 18 #include "ui/gfx/canvas.h" | 22 #include "ui/gfx/canvas.h" |
| 19 #include "ui/gfx/insets.h" | 23 #include "ui/gfx/insets.h" |
| 20 #include "ui/gfx/point.h" | 24 #include "ui/gfx/point.h" |
| 21 #include "ui/views/widget/widget.h" | 25 #include "ui/views/widget/widget.h" |
| 22 #include "ui/views/widget/widget_delegate.h" | 26 #include "ui/views/widget/widget_delegate.h" |
| 23 | 27 |
| 24 namespace ash { | 28 namespace ash { |
| 25 | 29 |
| 26 namespace { | 30 namespace { |
| 27 | 31 |
| 32 // Visual design parameters for animating the transition to maximize mode. | |
| 33 // When the size button hides we delay sliding the minimize button into its | |
| 34 // location. Also used to delay showing the size button so that the minimize | |
| 35 // button slides out of that position. | |
| 36 const int kAnimationDelayMs = 100; | |
| 37 const int kMinimizeSlideDurationMs = 500; | |
| 38 const int kSizeFadeDurationMs = 250; | |
| 39 | |
| 28 // Converts |point| from |src| to |dst| and hittests against |dst|. | 40 // Converts |point| from |src| to |dst| and hittests against |dst|. |
| 29 bool ConvertPointToViewAndHitTest(const views::View* src, | 41 bool ConvertPointToViewAndHitTest(const views::View* src, |
| 30 const views::View* dst, | 42 const views::View* dst, |
| 31 const gfx::Point& point) { | 43 const gfx::Point& point) { |
| 32 gfx::Point converted(point); | 44 gfx::Point converted(point); |
| 33 views::View::ConvertPointToTarget(src, dst, &converted); | 45 views::View::ConvertPointToTarget(src, dst, &converted); |
| 34 return dst->HitTestPoint(converted); | 46 return dst->HitTestPoint(converted); |
| 35 } | 47 } |
| 36 | 48 |
| 37 } // namespace | 49 } // namespace |
| 38 | 50 |
| 39 // static | 51 // static |
| 40 const char FrameCaptionButtonContainerView::kViewClassName[] = | 52 const char FrameCaptionButtonContainerView::kViewClassName[] = |
| 41 "FrameCaptionButtonContainerView"; | 53 "FrameCaptionButtonContainerView"; |
| 42 | 54 |
| 43 FrameCaptionButtonContainerView::FrameCaptionButtonContainerView( | 55 FrameCaptionButtonContainerView::FrameCaptionButtonContainerView( |
| 44 views::Widget* frame, | 56 views::Widget* frame, |
| 45 MinimizeAllowed minimize_allowed) | 57 MinimizeAllowed minimize_allowed) |
| 46 : frame_(frame), | 58 : frame_(frame), |
| 47 minimize_button_(NULL), | 59 minimize_button_(NULL), |
| 48 size_button_(NULL), | 60 size_button_(NULL), |
| 49 close_button_(NULL) { | 61 close_button_(NULL) { |
| 62 SetPaintToLayer(true); | |
| 63 SetFillsBoundsOpaquely(false); | |
| 64 set_layer_owner_delegate(this); | |
| 65 | |
| 50 // Insert the buttons left to right. | 66 // Insert the buttons left to right. |
| 51 minimize_button_ = new FrameCaptionButton(this, CAPTION_BUTTON_ICON_MINIMIZE); | 67 minimize_button_ = new FrameCaptionButton(this, CAPTION_BUTTON_ICON_MINIMIZE); |
| 52 minimize_button_->SetAccessibleName( | 68 minimize_button_->SetAccessibleName( |
| 53 l10n_util::GetStringUTF16(IDS_APP_ACCNAME_MINIMIZE)); | 69 l10n_util::GetStringUTF16(IDS_APP_ACCNAME_MINIMIZE)); |
| 54 minimize_button_->SetVisible(minimize_allowed == MINIMIZE_ALLOWED); | 70 minimize_button_->SetVisible(minimize_allowed == MINIMIZE_ALLOWED); |
| 71 minimize_button_->SetPaintToLayer(true); | |
| 72 minimize_button_->SetFillsBoundsOpaquely(false); | |
| 73 minimize_button_->set_layer_owner_delegate(this); | |
| 55 AddChildView(minimize_button_); | 74 AddChildView(minimize_button_); |
| 56 | 75 |
| 57 size_button_ = new FrameSizeButton(this, frame, this); | 76 size_button_ = new FrameSizeButton(this, frame, this); |
| 58 size_button_->SetAccessibleName( | 77 size_button_->SetAccessibleName( |
| 59 l10n_util::GetStringUTF16(IDS_APP_ACCNAME_MAXIMIZE)); | 78 l10n_util::GetStringUTF16(IDS_APP_ACCNAME_MAXIMIZE)); |
| 79 size_button_->SetPaintToLayer(true); | |
| 80 size_button_->SetFillsBoundsOpaquely(false); | |
| 81 size_button_->set_layer_owner_delegate(this); | |
| 60 UpdateSizeButtonVisibility(false); | 82 UpdateSizeButtonVisibility(false); |
| 61 AddChildView(size_button_); | 83 AddChildView(size_button_); |
| 62 | 84 |
| 63 close_button_ = new FrameCaptionButton(this, CAPTION_BUTTON_ICON_CLOSE); | 85 close_button_ = new FrameCaptionButton(this, CAPTION_BUTTON_ICON_CLOSE); |
| 64 close_button_->SetAccessibleName( | 86 close_button_->SetAccessibleName( |
| 65 l10n_util::GetStringUTF16(IDS_APP_ACCNAME_CLOSE)); | 87 l10n_util::GetStringUTF16(IDS_APP_ACCNAME_CLOSE)); |
| 88 close_button_->SetPaintToLayer(true); | |
| 89 close_button_->SetFillsBoundsOpaquely(false); | |
| 90 close_button_->set_layer_owner_delegate(this); | |
| 66 AddChildView(close_button_); | 91 AddChildView(close_button_); |
| 67 } | 92 } |
| 68 | 93 |
| 69 FrameCaptionButtonContainerView::~FrameCaptionButtonContainerView() { | 94 FrameCaptionButtonContainerView::~FrameCaptionButtonContainerView() { |
| 70 } | 95 } |
| 71 | 96 |
| 72 void FrameCaptionButtonContainerView::SetButtonImages( | 97 void FrameCaptionButtonContainerView::SetButtonImages( |
| 73 CaptionButtonIcon icon, | 98 CaptionButtonIcon icon, |
| 74 int icon_image_id, | 99 int icon_image_id, |
| 75 int inactive_icon_image_id, | 100 int inactive_icon_image_id, |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 120 } | 145 } |
| 121 | 146 |
| 122 void FrameCaptionButtonContainerView::UpdateSizeButtonVisibility( | 147 void FrameCaptionButtonContainerView::UpdateSizeButtonVisibility( |
| 123 bool force_hidden) { | 148 bool force_hidden) { |
| 124 // TODO(flackr): Refactor the Maximize Mode notifications. Currently | 149 // TODO(flackr): Refactor the Maximize Mode notifications. Currently |
| 125 // UpdateSizeButtonVisibilty requires a force_hidden parameter. This is | 150 // UpdateSizeButtonVisibilty requires a force_hidden parameter. This is |
| 126 // because Shell::IsMaximizeWindowManagerEnabled is still false at the | 151 // because Shell::IsMaximizeWindowManagerEnabled is still false at the |
| 127 // time when ShellObserver::OnMaximizeModeStarted is called. This prevents | 152 // time when ShellObserver::OnMaximizeModeStarted is called. This prevents |
| 128 // this method from performing that check, and instead relies on the calling | 153 // this method from performing that check, and instead relies on the calling |
| 129 // code to tell it to force being hidden. | 154 // code to tell it to force being hidden. |
| 130 size_button_->SetVisible( | 155 |
| 131 !force_hidden && frame_->widget_delegate()->CanMaximize()); | 156 bool visible = !force_hidden && frame_->widget_delegate()->CanMaximize(); |
| 157 | |
| 158 // Turning visibility off prevents animations from rendering. Setting the | |
| 159 // size button visibility to false will occur after the animation. | |
| 160 if (visible) { | |
| 161 size_button_->SetVisible(true); | |
| 162 // Because we delay calling View::SetVisible(false) until the end of the | |
| 163 // animation, if SetVisible(true) is called mid-animation, the View still | |
| 164 // believes it is visible and will not update the target layer visibility. | |
| 165 size_button_->layer()->SetVisible(true); | |
| 166 } | |
| 167 | |
| 168 ui::ScopedLayerAnimationSettings settings( | |
| 169 size_button_->layer()->GetAnimator()); | |
| 170 settings.SetTransitionDuration( | |
| 171 base::TimeDelta::FromMilliseconds(kSizeFadeDurationMs)); | |
| 172 settings.SetPreemptionStrategy( | |
| 173 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 174 | |
| 175 if (visible) { | |
| 176 settings.SetTweenType(gfx::Tween::EASE_OUT); | |
| 177 // Delay fade in so that the minimize button has begun its sliding | |
| 178 // animation. | |
| 179 size_button_->layer()->GetAnimator()->SchedulePauseForProperties( | |
| 180 base::TimeDelta::FromMilliseconds(kAnimationDelayMs), | |
| 181 ui::LayerAnimationElement::OPACITY); | |
| 182 size_button_->layer()->SetOpacity(1.0f); | |
| 183 } else { | |
| 184 settings.SetTweenType(gfx::Tween::EASE_IN); | |
| 185 // Observer will call size_button_->SetVisible(false) upon completion of | |
| 186 // the animation. | |
| 187 // TODO(jonross): avoid the delayed SetVisible(false) call by acquring | |
| 188 // the size_button's layer before making it invisible. That layer can then | |
| 189 // be animated and deleted upon completion of the animation. See | |
| 190 // LayerOwner::RecreateLayer | |
| 191 settings.AddObserver(this); | |
| 192 size_button_->layer()->SetOpacity(0.0f); | |
| 193 size_button_->layer()->SetVisible(false); | |
| 194 } | |
| 132 } | 195 } |
| 133 | 196 |
| 134 gfx::Size FrameCaptionButtonContainerView::GetPreferredSize() const { | 197 gfx::Size FrameCaptionButtonContainerView::GetPreferredSize() const { |
| 135 int width = 0; | 198 int width = 0; |
| 136 for (int i = 0; i < child_count(); ++i) { | 199 for (int i = 0; i < child_count(); ++i) { |
| 137 const views::View* child = child_at(i); | 200 const views::View* child = child_at(i); |
| 138 if (child->visible()) | 201 if (child->visible()) |
| 139 width += child_at(i)->GetPreferredSize().width(); | 202 width += child_at(i)->GetPreferredSize().width(); |
| 140 } | 203 } |
| 141 return gfx::Size(width, close_button_->GetPreferredSize().height()); | 204 return gfx::Size(width, close_button_->GetPreferredSize().height()); |
| 142 } | 205 } |
| 143 | 206 |
| 144 void FrameCaptionButtonContainerView::Layout() { | 207 void FrameCaptionButtonContainerView::Layout() { |
| 145 int x = 0; | 208 int x = width(); |
| 146 for (int i = 0; i < child_count(); ++i) { | 209 // Offsets the initial position of a child, so that buttons slide into the |
| 210 // place as other buttons are added/removed. | |
| 211 int offset_x = 0; | |
| 212 for (int i = child_count() - 1; i >= 0; --i) { | |
| 147 views::View* child = child_at(i); | 213 views::View* child = child_at(i); |
| 148 if (!child->visible()) | 214 ui::LayerAnimator* child_animator = child->layer()->GetAnimator(); |
| 215 bool child_animating = child_animator->is_animating(); | |
| 216 // The actual property visibility is not being animated, otherwise the | |
| 217 // view does not render. | |
| 218 bool child_animating_opacity = child_animator-> | |
| 219 IsAnimatingProperty(ui::LayerAnimationElement::OPACITY); | |
| 220 bool child_target_visibility = child->layer()->GetTargetVisibility(); | |
| 221 | |
| 222 if (child_animating_opacity) { | |
| 223 if (child_target_visibility) | |
| 224 offset_x += child->width(); | |
| 225 else | |
| 226 offset_x -= child->width(); | |
| 227 } | |
| 228 | |
| 229 if (!child->visible() || !child_target_visibility) | |
| 149 continue; | 230 continue; |
| 150 | 231 |
| 232 scoped_ptr<ui::ScopedLayerAnimationSettings> animation; | |
| 151 gfx::Size size = child->GetPreferredSize(); | 233 gfx::Size size = child->GetPreferredSize(); |
| 234 x -= size.width(); | |
| 235 | |
| 236 // Animate the button if a previous button is currently animating | |
| 237 // its visibility. | |
| 238 if (offset_x != 0) { | |
| 239 if (!child_animating) | |
| 240 child->SetBounds(x + offset_x, 0, size.width(), size.height()); | |
| 241 if (offset_x < 0) { | |
| 242 // Delay sliding to where the previous button was located. | |
| 243 child_animator->SchedulePauseForProperties( | |
| 244 base::TimeDelta::FromMilliseconds(kAnimationDelayMs), | |
| 245 ui::LayerAnimationElement::BOUNDS); | |
| 246 } | |
| 247 | |
| 248 ui::ScopedLayerAnimationSettings* settings = | |
| 249 new ui::ScopedLayerAnimationSettings(child_animator); | |
| 250 settings->SetTransitionDuration( | |
| 251 base::TimeDelta::FromMilliseconds(kMinimizeSlideDurationMs)); | |
| 252 settings->SetPreemptionStrategy( | |
| 253 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 254 settings->SetTweenType(gfx::Tween::EASE_OUT); | |
| 255 animation.reset(settings); | |
| 256 } | |
| 152 child->SetBounds(x, 0, size.width(), size.height()); | 257 child->SetBounds(x, 0, size.width(), size.height()); |
| 153 x += size.width(); | |
| 154 } | 258 } |
| 155 } | 259 } |
| 156 | 260 |
| 157 const char* FrameCaptionButtonContainerView::GetClassName() const { | 261 const char* FrameCaptionButtonContainerView::GetClassName() const { |
| 158 return kViewClassName; | 262 return kViewClassName; |
| 159 } | 263 } |
| 160 | 264 |
| 161 void FrameCaptionButtonContainerView::SetButtonIcon(FrameCaptionButton* button, | 265 void FrameCaptionButtonContainerView::SetButtonIcon(FrameCaptionButton* button, |
| 162 CaptionButtonIcon icon, | 266 CaptionButtonIcon icon, |
| 163 Animate animate) { | 267 Animate animate) { |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 195 } | 299 } |
| 196 | 300 |
| 197 // Abort any animations of the button icons. | 301 // Abort any animations of the button icons. |
| 198 SetButtonsToNormal(ANIMATE_NO); | 302 SetButtonsToNormal(ANIMATE_NO); |
| 199 | 303 |
| 200 ash::UserMetricsAction action = | 304 ash::UserMetricsAction action = |
| 201 ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_MINIMIZE; | 305 ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_MINIMIZE; |
| 202 if (sender == minimize_button_) { | 306 if (sender == minimize_button_) { |
| 203 frame_->Minimize(); | 307 frame_->Minimize(); |
| 204 } else if (sender == size_button_) { | 308 } else if (sender == size_button_) { |
| 205 if (frame_->IsFullscreen()) { // Can be clicked in immersive fullscreen. | 309 if (frame_->IsFullscreen()) { // Can be clicked in immersive fullscreen. |
| 206 frame_->SetFullscreen(false); | 310 frame_->SetFullscreen(false); |
| 207 action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_EXIT_FULLSCREEN; | 311 action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_EXIT_FULLSCREEN; |
| 208 } else if (frame_->IsMaximized()) { | 312 } else if (frame_->IsMaximized()) { |
| 209 frame_->Restore(); | 313 frame_->Restore(); |
| 210 action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_RESTORE; | 314 action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_RESTORE; |
| 211 } else { | 315 } else { |
| 212 frame_->Maximize(); | 316 frame_->Maximize(); |
| 213 action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_MAXIMIZE; | 317 action = ash::UMA_WINDOW_MAXIMIZE_BUTTON_CLICK_MAXIMIZE; |
| 214 } | 318 } |
| 215 } else if(sender == close_button_) { | 319 } else if (sender == close_button_) { |
| 216 frame_->Close(); | 320 frame_->Close(); |
| 217 action = ash::UMA_WINDOW_CLOSE_BUTTON_CLICK; | 321 action = ash::UMA_WINDOW_CLOSE_BUTTON_CLICK; |
| 218 } else { | 322 } else { |
| 219 return; | 323 return; |
| 220 } | 324 } |
| 221 ash::Shell::GetInstance()->metrics()->RecordUserMetricsAction(action); | 325 ash::Shell::GetInstance()->metrics()->RecordUserMetricsAction(action); |
| 222 } | 326 } |
| 223 | 327 |
| 224 bool FrameCaptionButtonContainerView::IsMinimizeButtonVisible() const { | 328 bool FrameCaptionButtonContainerView::IsMinimizeButtonVisible() const { |
| 225 return minimize_button_->visible(); | 329 return minimize_button_->visible(); |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 282 FrameCaptionButton* button = buttons[i]; | 386 FrameCaptionButton* button = buttons[i]; |
| 283 views::Button::ButtonState new_state = views::Button::STATE_NORMAL; | 387 views::Button::ButtonState new_state = views::Button::STATE_NORMAL; |
| 284 if (button == to_hover) | 388 if (button == to_hover) |
| 285 new_state = views::Button::STATE_HOVERED; | 389 new_state = views::Button::STATE_HOVERED; |
| 286 else if (button == to_press) | 390 else if (button == to_press) |
| 287 new_state = views::Button::STATE_PRESSED; | 391 new_state = views::Button::STATE_PRESSED; |
| 288 button->SetState(new_state); | 392 button->SetState(new_state); |
| 289 } | 393 } |
| 290 } | 394 } |
| 291 | 395 |
| 396 void FrameCaptionButtonContainerView::OnImplicitAnimationsCompleted() { | |
| 397 // If there is another animation in the queue, the reverse animation was | |
| 398 // triggered before the completion of animating to invisible. Do not turn off | |
| 399 // the visibility so that the next animation may render. | |
| 400 if (!size_button_->layer()->GetAnimator()->is_animating() && | |
| 401 !size_button_->layer()->GetTargetVisibility()) { | |
| 402 size_button_->SetVisible(false); | |
| 403 } | |
| 404 // TODO(jonross): currently we need to delay telling the parent about the | |
| 405 // size change from visibility. When the size changes this forces a relayout | |
| 406 // and we want to animate both the bounds of FrameCaptionButtonContainerView | |
| 407 // along with that of its children. However when the parent is currently | |
| 408 // having its bounds changed this leads to strange animations where this view | |
| 409 // renders outside of its parents. Create a more specific animation where | |
| 410 // height and y are immediately fixed, and where we only animate width and x. | |
| 411 PreferredSizeChanged(); | |
| 412 } | |
| 413 | |
| 414 void FrameCaptionButtonContainerView::OnLayerRecreated(ui::Layer* old_layer, | |
| 415 ui::Layer* new_layer) { | |
| 416 if (new_layer == layer()) | |
| 417 GetWidget()->UpdateRootLayers(); | |
| 418 if (new_layer == minimize_button_->layer()); | |
| 419 minimize_button_->GetWidget()->UpdateRootLayers(); | |
| 420 if (new_layer == size_button_->layer()) | |
| 421 size_button_->GetWidget()->UpdateRootLayers(); | |
| 422 if (new_layer == close_button_->layer()) | |
| 423 close_button_->GetWidget()->UpdateRootLayers(); | |
|
flackr
2014/06/04 22:41:44
I think it'd make more sense for FrameCaptionButto
jonross
2014/06/05 15:16:39
Done.
| |
| 424 GetWidget()->UpdateRootLayers(); | |
| 425 } | |
| 426 | |
| 292 FrameCaptionButtonContainerView::ButtonIconIds::ButtonIconIds() | 427 FrameCaptionButtonContainerView::ButtonIconIds::ButtonIconIds() |
| 293 : icon_image_id(-1), | 428 : icon_image_id(-1), |
| 294 inactive_icon_image_id(-1), | 429 inactive_icon_image_id(-1), |
| 295 hovered_background_image_id(-1), | 430 hovered_background_image_id(-1), |
| 296 pressed_background_image_id(-1) { | 431 pressed_background_image_id(-1) { |
| 297 } | 432 } |
| 298 | 433 |
| 299 FrameCaptionButtonContainerView::ButtonIconIds::ButtonIconIds( | 434 FrameCaptionButtonContainerView::ButtonIconIds::ButtonIconIds( |
| 300 int icon_id, | 435 int icon_id, |
| 301 int inactive_icon_id, | 436 int inactive_icon_id, |
| 302 int hovered_background_id, | 437 int hovered_background_id, |
| 303 int pressed_background_id) | 438 int pressed_background_id) |
| 304 : icon_image_id(icon_id), | 439 : icon_image_id(icon_id), |
| 305 inactive_icon_image_id(inactive_icon_id), | 440 inactive_icon_image_id(inactive_icon_id), |
| 306 hovered_background_image_id(hovered_background_id), | 441 hovered_background_image_id(hovered_background_id), |
| 307 pressed_background_image_id(pressed_background_id) { | 442 pressed_background_image_id(pressed_background_id) { |
| 308 } | 443 } |
| 309 | 444 |
| 310 FrameCaptionButtonContainerView::ButtonIconIds::~ButtonIconIds() { | 445 FrameCaptionButtonContainerView::ButtonIconIds::~ButtonIconIds() { |
| 311 } | 446 } |
| 312 | 447 |
| 313 } // namespace ash | 448 } // namespace ash |
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