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1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_UNBOUND_QUEUE_ | 5 #ifndef V8_UNBOUND_QUEUE_ |
6 #define V8_UNBOUND_QUEUE_ | 6 #define V8_UNBOUND_QUEUE_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
(...skipping 16 matching lines...) Expand all Loading... | |
27 INLINE(void Enqueue(const Record& rec)); | 27 INLINE(void Enqueue(const Record& rec)); |
28 INLINE(bool IsEmpty() const); | 28 INLINE(bool IsEmpty() const); |
29 INLINE(Record* Peek() const); | 29 INLINE(Record* Peek() const); |
30 | 30 |
31 private: | 31 private: |
32 INLINE(void DeleteFirst()); | 32 INLINE(void DeleteFirst()); |
33 | 33 |
34 struct Node; | 34 struct Node; |
35 | 35 |
36 Node* first_; | 36 Node* first_; |
37 AtomicWord divider_; // Node* | 37 base::AtomicWord divider_; // Node* |
Jakob Kummerow
2014/06/05 11:49:06
IWYU?
| |
38 AtomicWord last_; // Node* | 38 base::AtomicWord last_; // Node* |
39 | 39 |
40 DISALLOW_COPY_AND_ASSIGN(UnboundQueue); | 40 DISALLOW_COPY_AND_ASSIGN(UnboundQueue); |
41 }; | 41 }; |
42 | 42 |
43 | 43 |
44 } } // namespace v8::internal | 44 } } // namespace v8::internal |
45 | 45 |
46 #endif // V8_UNBOUND_QUEUE_ | 46 #endif // V8_UNBOUND_QUEUE_ |
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