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1 // Copyright 2012 the V8 project authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "src/once.h" | |
6 | |
7 #ifdef _WIN32 | |
8 #include <windows.h> | |
9 #else | |
10 #include <sched.h> | |
11 #endif | |
12 | |
13 #include "src/atomicops.h" | |
14 | |
15 namespace v8 { | |
16 namespace internal { | |
17 | |
18 void CallOnceImpl(OnceType* once, PointerArgFunction init_func, void* arg) { | |
19 AtomicWord state = Acquire_Load(once); | |
20 // Fast path. The provided function was already executed. | |
21 if (state == ONCE_STATE_DONE) { | |
22 return; | |
23 } | |
24 | |
25 // The function execution did not complete yet. The once object can be in one | |
26 // of the two following states: | |
27 // - UNINITIALIZED: We are the first thread calling this function. | |
28 // - EXECUTING_FUNCTION: Another thread is already executing the function. | |
29 // | |
30 // First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION | |
31 // atomically. | |
32 state = Acquire_CompareAndSwap( | |
33 once, ONCE_STATE_UNINITIALIZED, ONCE_STATE_EXECUTING_FUNCTION); | |
34 if (state == ONCE_STATE_UNINITIALIZED) { | |
35 // We are the first thread to call this function, so we have to call the | |
36 // function. | |
37 init_func(arg); | |
38 Release_Store(once, ONCE_STATE_DONE); | |
39 } else { | |
40 // Another thread has already started executing the function. We need to | |
41 // wait until it completes the initialization. | |
42 while (state == ONCE_STATE_EXECUTING_FUNCTION) { | |
43 #ifdef _WIN32 | |
44 ::Sleep(0); | |
45 #else | |
46 sched_yield(); | |
47 #endif | |
48 state = Acquire_Load(once); | |
49 } | |
50 } | |
51 } | |
52 | |
53 } } // namespace v8::internal | |
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