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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "src/once.h" | |
| 6 | |
| 7 #ifdef _WIN32 | |
| 8 #include <windows.h> | |
| 9 #else | |
| 10 #include <sched.h> | |
| 11 #endif | |
| 12 | |
| 13 #include "src/atomicops.h" | |
| 14 | |
| 15 namespace v8 { | |
| 16 namespace internal { | |
| 17 | |
| 18 void CallOnceImpl(OnceType* once, PointerArgFunction init_func, void* arg) { | |
| 19 AtomicWord state = Acquire_Load(once); | |
| 20 // Fast path. The provided function was already executed. | |
| 21 if (state == ONCE_STATE_DONE) { | |
| 22 return; | |
| 23 } | |
| 24 | |
| 25 // The function execution did not complete yet. The once object can be in one | |
| 26 // of the two following states: | |
| 27 // - UNINITIALIZED: We are the first thread calling this function. | |
| 28 // - EXECUTING_FUNCTION: Another thread is already executing the function. | |
| 29 // | |
| 30 // First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION | |
| 31 // atomically. | |
| 32 state = Acquire_CompareAndSwap( | |
| 33 once, ONCE_STATE_UNINITIALIZED, ONCE_STATE_EXECUTING_FUNCTION); | |
| 34 if (state == ONCE_STATE_UNINITIALIZED) { | |
| 35 // We are the first thread to call this function, so we have to call the | |
| 36 // function. | |
| 37 init_func(arg); | |
| 38 Release_Store(once, ONCE_STATE_DONE); | |
| 39 } else { | |
| 40 // Another thread has already started executing the function. We need to | |
| 41 // wait until it completes the initialization. | |
| 42 while (state == ONCE_STATE_EXECUTING_FUNCTION) { | |
| 43 #ifdef _WIN32 | |
| 44 ::Sleep(0); | |
| 45 #else | |
| 46 sched_yield(); | |
| 47 #endif | |
| 48 state = Acquire_Load(once); | |
| 49 } | |
| 50 } | |
| 51 } | |
| 52 | |
| 53 } } // namespace v8::internal | |
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