| Index: Source/core/svg/animation/SVGSMILElement.cpp
|
| diff --git a/Source/core/svg/animation/SVGSMILElement.cpp b/Source/core/svg/animation/SVGSMILElement.cpp
|
| index b72117b966a7d7787624fdc5d74c5aedb67c8391..55ba7471277a107c1de29bfa1d1c0c69615a7b73 100644
|
| --- a/Source/core/svg/animation/SVGSMILElement.cpp
|
| +++ b/Source/core/svg/animation/SVGSMILElement.cpp
|
| @@ -1154,13 +1154,15 @@ bool SVGSMILElement::progress(SMILTime elapsed, SVGSMILElement* resultElement, b
|
|
|
| if (elapsed < m_interval.begin) {
|
| ASSERT(m_activeState != Active);
|
| - if (m_activeState == Frozen) {
|
| + bool isFrozen = (m_activeState == Frozen);
|
| + if (isFrozen) {
|
| if (this == resultElement)
|
| resetAnimatedType();
|
| updateAnimation(m_lastPercent, m_lastRepeat, resultElement);
|
| }
|
| m_nextProgressTime = m_interval.begin;
|
| - return false;
|
| + // If the animation is frozen, it's still contributing.
|
| + return isFrozen;
|
| }
|
|
|
| m_previousIntervalBegin = m_interval.begin;
|
|
|