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Issue 315393002: Record SkPicture with correct LCD text setting. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: better unittest Created 6 years, 6 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/bitmap_content_layer_updater.h" 5 #include "cc/resources/bitmap_content_layer_updater.h"
6 6
7 #include "cc/debug/devtools_instrumentation.h" 7 #include "cc/debug/devtools_instrumentation.h"
8 #include "cc/debug/rendering_stats_instrumentation.h" 8 #include "cc/debug/rendering_stats_instrumentation.h"
9 #include "cc/resources/layer_painter.h" 9 #include "cc/resources/content_layer_painter.h"
10 #include "cc/resources/prioritized_resource.h" 10 #include "cc/resources/prioritized_resource.h"
11 #include "cc/resources/resource_update.h" 11 #include "cc/resources/resource_update.h"
12 #include "cc/resources/resource_update_queue.h" 12 #include "cc/resources/resource_update_queue.h"
13 #include "skia/ext/platform_canvas.h" 13 #include "skia/ext/platform_canvas.h"
14 14
15 namespace cc { 15 namespace cc {
16 16
17 BitmapContentLayerUpdater::Resource::Resource( 17 BitmapContentLayerUpdater::Resource::Resource(
18 BitmapContentLayerUpdater* updater, 18 BitmapContentLayerUpdater* updater,
19 scoped_ptr<PrioritizedResource> texture) 19 scoped_ptr<PrioritizedResource> texture)
20 : LayerUpdater::Resource(texture.Pass()), updater_(updater) {} 20 : LayerUpdater::Resource(texture.Pass()), updater_(updater) {}
21 21
22 BitmapContentLayerUpdater::Resource::~Resource() {} 22 BitmapContentLayerUpdater::Resource::~Resource() {}
23 23
24 void BitmapContentLayerUpdater::Resource::Update( 24 void BitmapContentLayerUpdater::Resource::Update(
25 ResourceUpdateQueue* queue, 25 ResourceUpdateQueue* queue,
26 const gfx::Rect& source_rect, 26 const gfx::Rect& source_rect,
27 const gfx::Vector2d& dest_offset, 27 const gfx::Vector2d& dest_offset,
28 bool partial_update) { 28 bool partial_update) {
29 updater_->UpdateTexture( 29 updater_->UpdateTexture(
30 queue, texture(), source_rect, dest_offset, partial_update); 30 queue, texture(), source_rect, dest_offset, partial_update);
31 } 31 }
32 32
33 scoped_refptr<BitmapContentLayerUpdater> BitmapContentLayerUpdater::Create( 33 scoped_refptr<BitmapContentLayerUpdater> BitmapContentLayerUpdater::Create(
34 scoped_ptr<LayerPainter> painter, 34 scoped_ptr<ContentLayerPainter> painter,
35 RenderingStatsInstrumentation* stats_instrumentation, 35 RenderingStatsInstrumentation* stats_instrumentation,
36 int layer_id) { 36 int layer_id) {
37 return make_scoped_refptr( 37 return make_scoped_refptr(
38 new BitmapContentLayerUpdater(painter.Pass(), 38 new BitmapContentLayerUpdater(painter.Pass(),
39 stats_instrumentation, 39 stats_instrumentation,
40 layer_id)); 40 layer_id));
41 } 41 }
42 42
43 BitmapContentLayerUpdater::BitmapContentLayerUpdater( 43 BitmapContentLayerUpdater::BitmapContentLayerUpdater(
44 scoped_ptr<LayerPainter> painter, 44 scoped_ptr<ContentLayerPainter> painter,
45 RenderingStatsInstrumentation* stats_instrumentation, 45 RenderingStatsInstrumentation* stats_instrumentation,
46 int layer_id) 46 int layer_id)
47 : ContentLayerUpdater(painter.Pass(), stats_instrumentation, layer_id) {} 47 : ContentLayerUpdater(painter.Pass(), stats_instrumentation, layer_id) {
48 }
48 49
49 BitmapContentLayerUpdater::~BitmapContentLayerUpdater() {} 50 BitmapContentLayerUpdater::~BitmapContentLayerUpdater() {}
50 51
51 scoped_ptr<LayerUpdater::Resource> BitmapContentLayerUpdater::CreateResource( 52 scoped_ptr<LayerUpdater::Resource> BitmapContentLayerUpdater::CreateResource(
52 PrioritizedResourceManager* manager) { 53 PrioritizedResourceManager* manager) {
53 return scoped_ptr<LayerUpdater::Resource>( 54 return scoped_ptr<LayerUpdater::Resource>(
54 new Resource(this, PrioritizedResource::Create(manager))); 55 new Resource(this, PrioritizedResource::Create(manager)));
55 } 56 }
56 57
57 void BitmapContentLayerUpdater::PrepareToUpdate( 58 void BitmapContentLayerUpdater::PrepareToUpdate(
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
112 void BitmapContentLayerUpdater::SetOpaque(bool opaque) { 113 void BitmapContentLayerUpdater::SetOpaque(bool opaque) {
113 if (opaque != layer_is_opaque_) { 114 if (opaque != layer_is_opaque_) {
114 canvas_.clear(); 115 canvas_.clear();
115 canvas_size_ = gfx::Size(); 116 canvas_size_ = gfx::Size();
116 } 117 }
117 118
118 ContentLayerUpdater::SetOpaque(opaque); 119 ContentLayerUpdater::SetOpaque(opaque);
119 } 120 }
120 121
121 } // namespace cc 122 } // namespace cc
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