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Unified Diff: src/ast-value-factory.cc

Issue 314603004: Parser: Delay internalizing strings and values. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: rebased Created 6 years, 6 months ago
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Index: src/ast-value-factory.cc
diff --git a/src/ast-value-factory.cc b/src/ast-value-factory.cc
new file mode 100644
index 0000000000000000000000000000000000000000..a430dcd308a047ae816b7a8290dfe5ef9253308b
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+++ b/src/ast-value-factory.cc
@@ -0,0 +1,368 @@
+// Copyright 2014 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "src/ast-value-factory.h"
+
+#include "src/api.h"
+#include "src/objects.h"
+
+namespace v8 {
+namespace internal {
+
+namespace {
+
+template <typename Char>
+int vector_hash(Vector<const Char> string) {
+ int hash = 0;
+ for (int i = 0; i < string.length(); i++) {
+ int c = static_cast<int>(string[i]);
+ hash += c;
+ hash += (hash << 10);
+ hash ^= (hash >> 6);
+ }
+ return hash;
+}
+
+
+// For using StringToArrayIndex.
+class OneByteStringStream {
+ public:
+ explicit OneByteStringStream(Vector<const byte> lb) :
+ literal_bytes_(lb), pos_(0) {}
+
+ bool HasMore() { return pos_ < literal_bytes_.length(); }
+ uint16_t GetNext() { return literal_bytes_[pos_++]; }
+
+ private:
+ Vector<const byte> literal_bytes_;
+ int pos_;
+};
+
+}
+
+
+bool AstString::AsArrayIndex(uint32_t* index) const {
+ if (!string_.is_null())
+ return string_->AsArrayIndex(index);
+ if (!is_one_byte_ || literal_bytes_.length() == 0 ||
+ literal_bytes_.length() > String::kMaxArrayIndexSize)
+ return false;
+ OneByteStringStream stream(literal_bytes_);
+ return StringToArrayIndex(&stream, index);
+}
+
+
+bool AstString::IsOneByteEqualTo(const char* data) const {
+ int length = strlen(data);
+ if (is_one_byte_ && literal_bytes_.length() == length) {
+ const char* token = reinterpret_cast<const char*>(literal_bytes_.start());
+ return !strncmp(token, data, length);
+ }
+ return false;
+}
+
+
+void AstString::Internalize(Isolate* isolate) {
+ if (!string_.is_null()) return;
+ if (literal_bytes_.length() == 0) {
+ string_ = isolate->factory()->empty_string();
+ } else if (is_one_byte_) {
+ string_ = isolate->factory()->InternalizeOneByteString(literal_bytes_);
+ } else {
+ string_ = isolate->factory()->InternalizeTwoByteString(
+ Vector<const uint16_t>::cast(literal_bytes_));
+ }
+}
+
+
+bool AstString::Compare(void* a, void* b) {
+ AstString* string1 = reinterpret_cast<AstString*>(a);
+ AstString* string2 = reinterpret_cast<AstString*>(b);
+ if (string1->is_one_byte_ != string2->is_one_byte_) return false;
+ if (string1->hash_ != string2->hash_) return false;
+ int length = string1->literal_bytes_.length();
+ if (string2->literal_bytes_.length() != length) return false;
+ return memcmp(string1->literal_bytes_.start(),
+ string2->literal_bytes_.start(), length) == 0;
+}
+
+
+bool AstValue::IsPropertyName() const {
+ if (type_ == STRING) {
+ uint32_t index;
+ return !string_->AsArrayIndex(&index);
+ }
+ return false;
+}
+
+
+bool AstValue::BooleanValue() const {
+ switch (type_) {
+ case STRING:
+ ASSERT(string_ != NULL);
+ return !string_->IsEmpty();
+ case SYMBOL:
+ UNREACHABLE();
+ break;
+ case NUMBER:
+ return DoubleToBoolean(number_);
+ case SMI:
+ return smi_ != 0;
+ case STRING_ARRAY:
+ UNREACHABLE();
+ break;
+ case BOOLEAN:
+ return bool_;
+ case NULL_TYPE:
+ return false;
+ case THE_HOLE:
+ UNREACHABLE();
+ break;
+ case UNDEFINED:
+ return false;
+ }
+ UNREACHABLE();
+ return false;
+}
+
+
+void AstValue::Internalize(Isolate* isolate) {
+ switch (type_) {
+ case STRING:
+ ASSERT(string_ != NULL);
+ // Strings are already internalized.
+ ASSERT(!string_->string().is_null());
+ break;
+ case SYMBOL:
+ value_ = Object::GetProperty(
+ isolate, handle(isolate->native_context()->builtins()),
+ symbol_name_).ToHandleChecked();
+ break;
+ case NUMBER:
+ value_ = isolate->factory()->NewNumber(number_, TENURED);
+ break;
+ case SMI:
+ value_ = handle(Smi::FromInt(smi_), isolate);
+ break;
+ case BOOLEAN:
+ if (bool_) {
+ value_ = isolate->factory()->true_value();
+ } else {
+ value_ = isolate->factory()->false_value();
+ }
+ break;
+ case STRING_ARRAY: {
+ ASSERT(strings_ != NULL);
+ Factory* factory = isolate->factory();
+ int len = strings_->length();
+ Handle<FixedArray> elements = factory->NewFixedArray(len, TENURED);
+ for (int i = 0; i < len; i++) {
+ const AstString* string = (*strings_)[i];
+ Handle<Object> element = string->string();
+ // Strings are already internalized.
+ ASSERT(!element.is_null());
+ elements->set(i, *element);
+ }
+ value_ =
+ factory->NewJSArrayWithElements(elements, FAST_ELEMENTS, TENURED);
+ break;
+ }
+ case NULL_TYPE:
+ value_ = isolate->factory()->null_value();
+ break;
+ case THE_HOLE:
+ value_ = isolate->factory()->the_hole_value();
+ break;
+ case UNDEFINED:
+ value_ = isolate->factory()->undefined_value();
+ break;
+ }
+}
+
+
+const AstString* AstValueFactory::GetOneByteString(
+ Vector<const uint8_t> literal) {
+ return GetString(vector_hash(literal), true, literal);
+}
+
+
+const AstString* AstValueFactory::GetTwoByteString(
+ Vector<const uint16_t> literal) {
+ return GetString(vector_hash(literal), false,
+ Vector<const byte>::cast(literal));
+}
+
+
+const AstString* AstValueFactory::GetString(Handle<String> literal) {
+ DisallowHeapAllocation no_gc;
+ String::FlatContent content = literal->GetFlatContent();
+ if (content.IsAscii()) {
+ return GetOneByteString(content.ToOneByteVector());
+ }
+ ASSERT(content.IsTwoByte());
+ return GetTwoByteString(content.ToUC16Vector());
+}
+
+
+void AstValueFactory::Internalize(Isolate* isolate) {
+ if (isolate_) {
+ // Everything is already internalized.
+ return;
+ }
+ // Strings need to be internalized before values, because values refer to
+ // strings.
+ for (HashMap::Entry* p = string_table_.Start(); p != NULL;
+ p = string_table_.Next(p)) {
+ AstString* string = reinterpret_cast<AstString*>(p->key);
+ string->Internalize(isolate);
+ }
+ for (int i = 0; i < values_.length(); ++i) {
+ values_[i]->Internalize(isolate);
+ }
+ isolate_ = isolate;
+}
+
+
+const AstValue* AstValueFactory::NewString(const AstString* string) {
+ AstValue* value = new (zone_) AstValue(string);
+ ASSERT(string != NULL);
+ if (isolate_) {
+ value->Internalize(isolate_);
+ }
+ values_.Add(value);
+ return value;
+}
+
+
+const AstValue* AstValueFactory::NewSymbol(const char* name) {
+ AstValue* value = new (zone_) AstValue(name);
+ if (isolate_) {
+ value->Internalize(isolate_);
+ }
+ values_.Add(value);
+ return value;
+}
+
+
+const AstValue* AstValueFactory::NewNumber(double number) {
+ AstValue* value = new (zone_) AstValue(number);
+ if (isolate_) {
+ value->Internalize(isolate_);
+ }
+ values_.Add(value);
+ return value;
+}
+
+
+const AstValue* AstValueFactory::NewSmi(int number) {
+ AstValue* value =
+ new (zone_) AstValue(AstValue::SMI, number);
+ if (isolate_) {
+ value->Internalize(isolate_);
+ }
+ values_.Add(value);
+ return value;
+}
+
+
+const AstValue* AstValueFactory::NewBoolean(bool b) {
+ AstValue* value = new (zone_) AstValue(b);
+ if (isolate_) {
+ value->Internalize(isolate_);
+ }
+ values_.Add(value);
+ return value;
+}
+
+
+const AstValue* AstValueFactory::NewStringList(
+ ZoneList<const AstString*>* strings) {
+ AstValue* value = new (zone_) AstValue(strings);
+ if (isolate_) {
+ value->Internalize(isolate_);
+ }
+ values_.Add(value);
+ return value;
+}
+
+
+const AstValue* AstValueFactory::NewNull() {
+ AstValue* value = new (zone_) AstValue(AstValue::NULL_TYPE);
+ if (isolate_) {
+ value->Internalize(isolate_);
+ }
+ values_.Add(value);
+ return value;
+}
+
+
+const AstValue* AstValueFactory::NewUndefined() {
+ AstValue* value = new (zone_) AstValue(AstValue::UNDEFINED);
+ if (isolate_) {
+ value->Internalize(isolate_);
+ }
+ values_.Add(value);
+ return value;
+}
+
+
+const AstValue* AstValueFactory::NewTheHole() {
+ AstValue* value = new (zone_) AstValue(AstValue::THE_HOLE);
+ if (isolate_) {
+ value->Internalize(isolate_);
+ }
+ values_.Add(value);
+ return value;
+}
+
+
+const AstString* AstValueFactory::GetString(int hash, bool is_one_byte,
+ Vector<const byte> literal_bytes) {
+ // literal_bytes here points to whatever the user passed, and this is OK
+ // because we use vector_compare (which checks the contents) to compare
+ // against the AstStrings which are in the string_table_. We should not return
+ // this AstString.
+ AstString key(is_one_byte, literal_bytes, hash);
+ HashMap::Entry* entry = string_table_.Lookup(&key, hash, true);
+ if (entry->value == NULL) {
+ // Copy literal contents for later comparison.
+ key.literal_bytes_ =
+ Vector<const byte>::cast(literal_chars_.AddBlock(literal_bytes));
+ // This Vector will be valid as long as the Collector is alive (meaning that
+ // the AstString will not be moved).
+ Vector<AstString> new_string = string_table_keys_.AddBlock(1, key);
+ entry->key = &new_string[0];
+ if (isolate_) {
+ new_string[0].Internalize(isolate_);
+ }
+ entry->value = reinterpret_cast<void*>(1);
+ }
+ return reinterpret_cast<AstString*>(entry->key);
+}
+
+
+} } // namespace v8::internal
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