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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/delegated_renderer_layer_impl.h" | 5 #include "cc/layers/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/containers/hash_tables.h" | 11 #include "base/containers/hash_tables.h" |
12 #include "cc/base/math_util.h" | 12 #include "cc/base/math_util.h" |
13 #include "cc/layers/append_quads_data.h" | 13 #include "cc/layers/append_quads_data.h" |
14 #include "cc/layers/quad_sink.h" | 14 #include "cc/layers/quad_sink.h" |
15 #include "cc/layers/render_pass_sink.h" | 15 #include "cc/layers/render_pass_sink.h" |
16 #include "cc/output/delegated_frame_data.h" | 16 #include "cc/output/delegated_frame_data.h" |
17 #include "cc/quads/render_pass_draw_quad.h" | 17 #include "cc/quads/render_pass_draw_quad.h" |
18 #include "cc/quads/solid_color_draw_quad.h" | 18 #include "cc/quads/solid_color_draw_quad.h" |
19 #include "cc/trees/layer_tree_impl.h" | 19 #include "cc/trees/layer_tree_impl.h" |
20 | 20 |
21 namespace cc { | 21 namespace cc { |
22 | 22 |
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, | 23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( |
24 int id) | 24 LayerTreeImpl* tree_impl, int id) |
25 : LayerImpl(tree_impl, id), | 25 : LayerImpl(tree_impl, id), |
26 have_render_passes_to_push_(false), | 26 have_render_passes_to_push_(false), |
27 inverse_device_scale_factor_(1.0f), | |
28 child_id_(0), | 27 child_id_(0), |
29 own_child_id_(false) { | 28 own_child_id_(false) { |
30 } | 29 } |
31 | 30 |
32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { | 31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { |
33 ClearRenderPasses(); | 32 ClearRenderPasses(); |
34 ClearChildId(); | 33 ClearChildId(); |
35 } | 34 } |
36 | 35 |
37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } | 36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } |
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135 if (invalid_frame) { | 134 if (invalid_frame) { |
136 // Declare we are still using the last frame's resources. | 135 // Declare we are still using the last frame's resources. |
137 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); | 136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); |
138 return; | 137 return; |
139 } | 138 } |
140 | 139 |
141 // Declare we are using the new frame's resources. | 140 // Declare we are using the new frame's resources. |
142 resources_.swap(resources_in_frame); | 141 resources_.swap(resources_in_frame); |
143 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); | 142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); |
144 | 143 |
145 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; | |
146 // Display size is already set so we can compute what the damage rect | 144 // Display size is already set so we can compute what the damage rect |
147 // will be in layer space. The damage may exceed the visible portion of | 145 // will be in layer space. The damage may exceed the visible portion of |
148 // the frame, so intersect the damage to the layer's bounds. | 146 // the frame, so intersect the damage to the layer's bounds. |
149 RenderPass* new_root_pass = render_pass_list.back(); | 147 RenderPass* new_root_pass = render_pass_list.back(); |
150 gfx::Size frame_size = new_root_pass->output_rect.size(); | 148 gfx::Size frame_size = new_root_pass->output_rect.size(); |
151 gfx::RectF damage_in_layer = damage_in_frame; | 149 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( |
152 damage_in_layer.Scale(inverse_device_scale_factor_); | 150 DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame); |
153 SetUpdateRect(gfx::IntersectRects( | 151 SetUpdateRect(gfx::IntersectRects( |
154 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); | 152 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); |
155 | 153 |
156 SetRenderPasses(&render_pass_list); | 154 SetRenderPasses(&render_pass_list); |
157 have_render_passes_to_push_ = true; | 155 have_render_passes_to_push_ = true; |
158 } | 156 } |
159 | 157 |
160 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) { | 158 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) { |
161 if (display_size_ == size) | 159 if (display_size_ == size) |
162 return; | 160 return; |
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191 LayerTreeImpl* tree_impl) { | 189 LayerTreeImpl* tree_impl) { |
192 return DelegatedRendererLayerImpl::Create( | 190 return DelegatedRendererLayerImpl::Create( |
193 tree_impl, id()).PassAs<LayerImpl>(); | 191 tree_impl, id()).PassAs<LayerImpl>(); |
194 } | 192 } |
195 | 193 |
196 void DelegatedRendererLayerImpl::ReleaseResources() { | 194 void DelegatedRendererLayerImpl::ReleaseResources() { |
197 ClearRenderPasses(); | 195 ClearRenderPasses(); |
198 ClearChildId(); | 196 ClearChildId(); |
199 } | 197 } |
200 | 198 |
| 199 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( |
| 200 const gfx::Size& frame_size) const { |
| 201 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; |
| 202 |
| 203 gfx::Transform delegated_frame_to_layer_space_transform; |
| 204 delegated_frame_to_layer_space_transform.Scale( |
| 205 static_cast<double>(display_size.width()) / frame_size.width(), |
| 206 static_cast<double>(display_size.height()) / frame_size.height()); |
| 207 return delegated_frame_to_layer_space_transform; |
| 208 } |
| 209 |
201 static inline int IndexToId(int index) { return index + 1; } | 210 static inline int IndexToId(int index) { return index + 1; } |
202 static inline int IdToIndex(int id) { return id - 1; } | 211 static inline int IdToIndex(int id) { return id - 1; } |
203 | 212 |
204 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() | 213 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() |
205 const { | 214 const { |
206 return RenderPass::Id(id(), IndexToId(0)); | 215 return RenderPass::Id(id(), IndexToId(0)); |
207 } | 216 } |
208 | 217 |
209 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( | 218 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( |
210 RenderPass::Id previous) const { | 219 RenderPass::Id previous) const { |
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226 return true; | 235 return true; |
227 } | 236 } |
228 | 237 |
229 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( | 238 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( |
230 RenderPassSink* render_pass_sink) { | 239 RenderPassSink* render_pass_sink) { |
231 DCHECK(HasContributingDelegatedRenderPasses()); | 240 DCHECK(HasContributingDelegatedRenderPasses()); |
232 | 241 |
233 const RenderPass* root_delegated_render_pass = | 242 const RenderPass* root_delegated_render_pass = |
234 render_passes_in_draw_order_.back(); | 243 render_passes_in_draw_order_.back(); |
235 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); | 244 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
236 gfx::Transform delegated_frame_to_root_transform = screen_space_transform(); | 245 gfx::Transform delegated_frame_to_root_transform = |
237 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_, | 246 screen_space_transform() * |
238 inverse_device_scale_factor_); | 247 DelegatedFrameToLayerSpaceTransform(frame_size); |
239 | 248 |
240 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { | 249 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { |
241 RenderPass::Id output_render_pass_id(-1, -1); | 250 RenderPass::Id output_render_pass_id(-1, -1); |
242 bool present = | 251 bool present = |
243 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, | 252 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, |
244 &output_render_pass_id); | 253 &output_render_pass_id); |
245 | 254 |
246 // Don't clash with the RenderPass we generate if we own a RenderSurface. | 255 // Don't clash with the RenderPass we generate if we own a RenderSurface. |
247 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " | 256 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " |
248 << render_passes_in_draw_order_[i]->id.index; | 257 << render_passes_in_draw_order_[i]->id.index; |
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400 delegated_shared_quad_state = delegated_quad->shared_quad_state; | 409 delegated_shared_quad_state = delegated_quad->shared_quad_state; |
401 output_shared_quad_state = quad_sink->CreateSharedQuadState(); | 410 output_shared_quad_state = quad_sink->CreateSharedQuadState(); |
402 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); | 411 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); |
403 | 412 |
404 bool is_root_delegated_render_pass = | 413 bool is_root_delegated_render_pass = |
405 delegated_render_pass == render_passes_in_draw_order_.back(); | 414 delegated_render_pass == render_passes_in_draw_order_.back(); |
406 if (is_root_delegated_render_pass) { | 415 if (is_root_delegated_render_pass) { |
407 // Don't allow areas inside the bounds that are empty. | 416 // Don't allow areas inside the bounds that are empty. |
408 DCHECK(display_size_.IsEmpty() || | 417 DCHECK(display_size_.IsEmpty() || |
409 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); | 418 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); |
410 gfx::Transform delegated_frame_to_target_transform = draw_transform(); | 419 gfx::Transform delegated_frame_to_target_transform = |
411 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_, | 420 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); |
412 inverse_device_scale_factor_); | |
413 | 421 |
414 output_shared_quad_state->content_to_target_transform.ConcatTransform( | 422 output_shared_quad_state->content_to_target_transform.ConcatTransform( |
415 delegated_frame_to_target_transform); | 423 delegated_frame_to_target_transform); |
416 | 424 |
417 if (render_target() == this) { | 425 if (render_target() == this) { |
418 DCHECK(!is_clipped()); | 426 DCHECK(!is_clipped()); |
419 DCHECK(render_surface()); | 427 DCHECK(render_surface()); |
420 DCHECK_EQ(0, num_unclipped_descendants()); | 428 DCHECK_EQ(0, num_unclipped_descendants()); |
421 output_shared_quad_state->clip_rect = | 429 output_shared_quad_state->clip_rect = |
422 MathUtil::MapEnclosingClippedRect( | 430 MathUtil::MapEnclosingClippedRect( |
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486 if (own_child_id_) { | 494 if (own_child_id_) { |
487 ResourceProvider* provider = layer_tree_impl()->resource_provider(); | 495 ResourceProvider* provider = layer_tree_impl()->resource_provider(); |
488 provider->DestroyChild(child_id_); | 496 provider->DestroyChild(child_id_); |
489 } | 497 } |
490 | 498 |
491 resources_.clear(); | 499 resources_.clear(); |
492 child_id_ = 0; | 500 child_id_ = 0; |
493 } | 501 } |
494 | 502 |
495 } // namespace cc | 503 } // namespace cc |
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