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Side by Side Diff: Source/core/rendering/RenderTheme.h

Issue 313233002: Adding backgroundColor to WebCompositionUnderline and using it for InlineTextBox drawing. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Extracting paintCompositionBackgrounds() from paint(). Created 6 years, 6 months ago
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1 /* 1 /*
2 * This file is part of the theme implementation for form controls in WebCore. 2 * This file is part of the theme implementation for form controls in WebCore.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Computer, Inc. 4 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Computer, Inc.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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134 134
135 // Highlighting colors for TextMatches. 135 // Highlighting colors for TextMatches.
136 virtual Color platformActiveTextSearchHighlightColor() const; 136 virtual Color platformActiveTextSearchHighlightColor() const;
137 virtual Color platformInactiveTextSearchHighlightColor() const; 137 virtual Color platformInactiveTextSearchHighlightColor() const;
138 138
139 Color focusRingColor() const; 139 Color focusRingColor() const;
140 virtual Color platformFocusRingColor() const { return Color(0, 0, 0); } 140 virtual Color platformFocusRingColor() const { return Color(0, 0, 0); }
141 void setCustomFocusRingColor(const Color&); 141 void setCustomFocusRingColor(const Color&);
142 static Color tapHighlightColor(); 142 static Color tapHighlightColor();
143 virtual Color platformTapHighlightColor() const { return RenderTheme::defaul tTapHighlightColor; } 143 virtual Color platformTapHighlightColor() const { return RenderTheme::defaul tTapHighlightColor; }
144 virtual Color platformDefaultCompositionBackgroundColor() const { return def aultCompositionBackgroundColor; }
144 virtual void platformColorsDidChange(); 145 virtual void platformColorsDidChange();
145 146
146 virtual double caretBlinkInterval() const { return 0.5; } 147 virtual double caretBlinkInterval() const { return 0.5; }
147 148
148 // System fonts and colors for CSS. 149 // System fonts and colors for CSS.
149 virtual void systemFont(CSSValueID, FontDescription&) const = 0; 150 virtual void systemFont(CSSValueID, FontDescription&) const = 0;
150 virtual Color systemColor(CSSValueID) const; 151 virtual Color systemColor(CSSValueID) const;
151 152
152 virtual int minimumMenuListSize(RenderStyle*) const { return 0; } 153 virtual int minimumMenuListSize(RenderStyle*) const { return 0; }
153 154
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299 bool isReadOnlyControl(const RenderObject*) const; 300 bool isReadOnlyControl(const RenderObject*) const;
300 301
301 private: 302 private:
302 Color m_customFocusRingColor; 303 Color m_customFocusRingColor;
303 bool m_hasCustomFocusRingColor; 304 bool m_hasCustomFocusRingColor;
304 305
305 // This color is expected to be drawn on a semi-transparent overlay, 306 // This color is expected to be drawn on a semi-transparent overlay,
306 // making it more transparent than its alpha value indicates. 307 // making it more transparent than its alpha value indicates.
307 static const RGBA32 defaultTapHighlightColor = 0x66000000; 308 static const RGBA32 defaultTapHighlightColor = 0x66000000;
308 309
310 static const RGBA32 defaultCompositionBackgroundColor = 0xFFFFDD55;
311
309 #if USE(NEW_THEME) 312 #if USE(NEW_THEME)
310 Theme* m_platformTheme; // The platform-specific theme. 313 Theme* m_platformTheme; // The platform-specific theme.
311 #endif 314 #endif
312 }; 315 };
313 316
314 } // namespace WebCore 317 } // namespace WebCore
315 318
316 #endif // RenderTheme_h 319 #endif // RenderTheme_h
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