Index: trunk/src/content/common/gpu/gpu_memory_manager.h |
=================================================================== |
--- trunk/src/content/common/gpu/gpu_memory_manager.h (revision 274878) |
+++ trunk/src/content/common/gpu/gpu_memory_manager.h (working copy) |
@@ -63,8 +63,11 @@ |
base::ProcessId pid, gpu::gles2::MemoryTracker* memory_tracker); |
uint64 GetClientMemoryUsage(const GpuMemoryManagerClient* client) const; |
- uint64 GetMaximumClientAllocation() const { |
- return client_hard_limit_bytes_; |
+ |
+ // The maximum and minimum amount of memory that a client may be assigned. |
+ uint64 GetMaximumClientAllocation() const; |
+ uint64 GetMinimumClientAllocation() const { |
+ return bytes_minimum_per_client_; |
} |
private: |
@@ -115,10 +118,47 @@ |
void AssignSurfacesAllocations(); |
void AssignNonSurfacesAllocations(); |
+ // Math helper function to compute the maximum value of cap such that |
+ // sum_i min(bytes[i], cap) <= bytes_sum_limit |
+ static uint64 ComputeCap(std::vector<uint64> bytes, uint64 bytes_sum_limit); |
+ |
+ // Compute the allocation for clients when visible and not visible. |
+ void ComputeVisibleSurfacesAllocations(); |
+ void DistributeRemainingMemoryToVisibleSurfaces(); |
+ |
+ // Compute the budget for a client. Allow at most bytes_above_required_cap |
+ // bytes above client_state's required level. Allow at most |
+ // bytes_above_minimum_cap bytes above client_state's minimum level. Allow |
+ // at most bytes_overall_cap bytes total. |
+ uint64 ComputeClientAllocationWhenVisible( |
+ GpuMemoryManagerClientState* client_state, |
+ uint64 bytes_above_required_cap, |
+ uint64 bytes_above_minimum_cap, |
+ uint64 bytes_overall_cap); |
+ |
// Update the amount of GPU memory we think we have in the system, based |
// on what the stubs' contexts report. |
void UpdateAvailableGpuMemory(); |
+ void UpdateUnmanagedMemoryLimits(); |
+ // The amount of video memory which is available for allocation. |
+ uint64 GetAvailableGpuMemory() const; |
+ |
+ // Minimum value of available GPU memory, no matter how little the GPU |
+ // reports. This is the default value. |
+ uint64 GetDefaultAvailableGpuMemory() const; |
+ |
+ // Maximum cap on total GPU memory, no matter how much the GPU reports. |
+ uint64 GetMaximumTotalGpuMemory() const; |
+ |
+ // The default amount of memory that a client is assigned, if it has not |
+ // reported any memory usage stats yet. |
+ uint64 GetDefaultClientAllocation() const { |
+ return bytes_default_per_client_; |
+ } |
+ |
+ static uint64 CalcAvailableFromGpuTotal(uint64 total_gpu_memory); |
+ |
// Send memory usage stats to the browser process. |
void SendUmaStatsToBrowser(); |
@@ -153,7 +193,23 @@ |
// Interfaces for testing |
void TestingDisableScheduleManage() { disable_schedule_manage_ = true; } |
+ void TestingSetAvailableGpuMemory(uint64 bytes) { |
+ bytes_available_gpu_memory_ = bytes; |
+ bytes_available_gpu_memory_overridden_ = true; |
+ } |
+ void TestingSetMinimumClientAllocation(uint64 bytes) { |
+ bytes_minimum_per_client_ = bytes; |
+ } |
+ |
+ void TestingSetDefaultClientAllocation(uint64 bytes) { |
+ bytes_default_per_client_ = bytes; |
+ } |
+ |
+ void TestingSetUnmanagedLimitStep(uint64 bytes) { |
+ bytes_unmanaged_limit_step_ = bytes; |
+ } |
+ |
GpuChannelManager* channel_manager_; |
// A list of all visible and nonvisible clients, in most-recently-used |
@@ -169,18 +225,36 @@ |
base::CancelableClosure delayed_manage_callback_; |
bool manage_immediate_scheduled_; |
- bool disable_schedule_manage_; |
uint64 max_surfaces_with_frontbuffer_soft_limit_; |
- // The maximum amount of memory that may be allocated for a single client. |
- uint64 client_hard_limit_bytes_; |
+ // The priority cutoff used for all renderers. |
+ gpu::MemoryAllocation::PriorityCutoff priority_cutoff_; |
+ // The maximum amount of memory that may be allocated for GPU resources |
+ uint64 bytes_available_gpu_memory_; |
+ bool bytes_available_gpu_memory_overridden_; |
+ |
+ // The minimum and default allocations for a single client. |
+ uint64 bytes_minimum_per_client_; |
+ uint64 bytes_default_per_client_; |
+ |
// The current total memory usage, and historical maximum memory usage |
uint64 bytes_allocated_managed_current_; |
uint64 bytes_allocated_unmanaged_current_; |
uint64 bytes_allocated_historical_max_; |
+ // If bytes_allocated_unmanaged_current_ leaves the interval [low_, high_), |
+ // then ScheduleManage to take the change into account. |
+ uint64 bytes_allocated_unmanaged_high_; |
+ uint64 bytes_allocated_unmanaged_low_; |
+ |
+ // Update bytes_allocated_unmanaged_low/high_ in intervals of step_. |
+ uint64 bytes_unmanaged_limit_step_; |
+ |
+ // Used to disable automatic changes to Manage() in testing. |
+ bool disable_schedule_manage_; |
+ |
DISALLOW_COPY_AND_ASSIGN(GpuMemoryManager); |
}; |