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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_OZONE_SURFACE_LNUX_FACTORY_OZONE_H_ | |
6 #define UI_GFX_OZONE_SURFACE_LNUX_FACTORY_OZONE_H_ | |
7 | |
8 #include "base/callback.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "base/native_library.h" | |
11 #include "ui/gfx/geometry/point.h" | |
12 #include "ui/gfx/geometry/rect.h" | |
13 #include "ui/gfx/gfx_export.h" | |
14 #include "ui/gfx/native_widget_types.h" | |
15 #include "ui/gfx/overlay_transform.h" | |
16 #include "ui/gfx/rect.h" | |
17 | |
18 class SkBitmap; | |
19 class SkCanvas; | |
20 | |
21 namespace gfx { | |
22 class VSyncProvider; | |
23 class OverlayCandidatesOzone; | |
24 class SurfaceOzoneCanvas; | |
25 class SurfaceOzoneEGL; | |
26 typedef intptr_t NativeBufferOzone; | |
27 | |
28 // The Ozone interface allows external implementations to hook into Chromium to | |
29 // provide a system specific implementation. The Ozone interface supports two | |
30 // drawing modes: 1) accelerated drawing through EGL and 2) software drawing | |
31 // through Skia. | |
32 // | |
33 // If you want to paint on a window with ozone, you need to create a | |
34 // SurfaceOzoneEGL or SurfaceOzoneCanvas for that window. The platform can | |
35 // support software, EGL, or both for painting on the window. | |
36 // The following functionality is specific to the drawing mode and may not have | |
37 // any meaningful implementation in the other mode. An implementation must | |
38 // provide functionality for at least one mode. | |
39 // | |
40 // 1) Accelerated Drawing (EGL path): | |
41 // | |
42 // The following functions are specific to EGL: | |
43 // - GetNativeDisplay | |
44 // - LoadEGLGLES2Bindings | |
45 // - GetEGLSurfaceProperties (optional if the properties match the default | |
46 // Chromium ones). | |
47 // - CreateEGLSurfaceForWidget | |
48 // | |
49 // 2) Software Drawing (Skia): | |
50 // | |
51 // The following function is specific to the software path: | |
52 // - CreateCanvasForWidget | |
53 // | |
54 // The accelerated path can optionally provide support for the software drawing | |
55 // path. | |
56 // | |
57 // The remaining functions are not covered since they are needed in both drawing | |
58 // modes (See comments bellow for descriptions). | |
59 class GFX_EXPORT SurfaceFactoryOzone { | |
60 public: | |
61 // Describes the state of the hardware after initialization. | |
62 enum HardwareState { | |
63 UNINITIALIZED, | |
64 INITIALIZED, | |
65 FAILED, | |
66 }; | |
67 | |
68 // Describes overlay buffer format. | |
69 // TODO: this is a placeholder for now and will be populated with more | |
70 // formats once we know what sorts of content, video, etc. we can support. | |
71 enum BufferFormat { | |
72 UNKNOWN, | |
73 RGBA_8888, | |
74 RGB_888, | |
75 }; | |
76 | |
77 typedef void*(*GLGetProcAddressProc)(const char* name); | |
78 typedef base::Callback<void(base::NativeLibrary)> AddGLLibraryCallback; | |
79 typedef base::Callback<void(GLGetProcAddressProc)> | |
80 SetGLGetProcAddressProcCallback; | |
81 | |
82 SurfaceFactoryOzone(); | |
83 virtual ~SurfaceFactoryOzone(); | |
84 | |
85 // Returns the singleton instance. | |
86 static SurfaceFactoryOzone* GetInstance(); | |
87 | |
88 // Configures the display hardware. Must be called from within the GPU | |
89 // process before the sandbox has been activated. | |
90 virtual HardwareState InitializeHardware() = 0; | |
91 | |
92 // Cleans up display hardware state. Call this from within the GPU process. | |
93 // This method must be safe to run inside of the sandbox. | |
94 virtual void ShutdownHardware() = 0; | |
95 | |
96 // Returns native platform display handle. This is used to obtain the EGL | |
97 // display connection for the native display. | |
98 virtual intptr_t GetNativeDisplay(); | |
99 | |
100 // Obtains an AcceleratedWidget backed by a native Linux framebuffer. | |
101 // The returned AcceleratedWidget is an opaque token that must realized | |
102 // before it can be used to create a GL surface. | |
103 virtual gfx::AcceleratedWidget GetAcceleratedWidget() = 0; | |
104 | |
105 // Create SurfaceOzoneEGL for the specified gfx::AcceleratedWidget. | |
106 // | |
107 // Note: When used from content, this is called in the GPU process. The | |
108 // platform must support creation of SurfaceOzoneEGL from the GPU process | |
109 // using only the handle contained in gfx::AcceleratedWidget. | |
110 virtual scoped_ptr<SurfaceOzoneEGL> CreateEGLSurfaceForWidget( | |
111 gfx::AcceleratedWidget widget); | |
112 | |
113 // Create SurfaceOzoneCanvas for the specified gfx::AcceleratedWidget. | |
114 // | |
115 // Note: The platform must support creation of SurfaceOzoneCanvas from the | |
116 // Browser Process using only the handle contained in gfx::AcceleratedWidget. | |
117 virtual scoped_ptr<SurfaceOzoneCanvas> CreateCanvasForWidget( | |
118 gfx::AcceleratedWidget widget); | |
119 | |
120 // Sets up GL bindings for the native surface. Takes two callback parameters | |
121 // that allow Ozone to register the GL bindings. | |
122 virtual bool LoadEGLGLES2Bindings( | |
123 AddGLLibraryCallback add_gl_library, | |
124 SetGLGetProcAddressProcCallback set_gl_get_proc_address) = 0; | |
125 | |
126 // Returns an array of EGL properties, which can be used in any EGL function | |
127 // used to select a display configuration. Note that all properties should be | |
128 // immediately followed by the corresponding desired value and array should be | |
129 // terminated with EGL_NONE. Ownership of the array is not transferred to | |
130 // caller. desired_list contains list of desired EGL properties and values. | |
131 virtual const int32* GetEGLSurfaceProperties(const int32* desired_list); | |
132 | |
133 // Get the hal struct to check for overlay support. | |
134 virtual gfx::OverlayCandidatesOzone* GetOverlayCandidates( | |
135 gfx::AcceleratedWidget w); | |
136 | |
137 // Sets the overlay plane to switch to at the next page flip. | |
138 // |plane_z_order| specifies the stacking order of the plane relative to the | |
139 // main framebuffer located at index 0. | |
140 // |plane_transform| specifies how the buffer is to be transformed during. | |
141 // composition. | |
142 // |buffer| to be presented by the overlay. | |
143 // |display_bounds| specify where it is supposed to be on the screen. | |
144 // |crop_rect| specifies the region within the buffer to be placed inside | |
145 // |display_bounds|. | |
146 virtual void ScheduleOverlayPlane(gfx::AcceleratedWidget w, | |
147 int plane_z_order, | |
148 gfx::OverlayTransform plane_transform, | |
149 gfx::NativeBufferOzone buffer, | |
150 const gfx::Rect& display_bounds, | |
151 gfx::RectF crop_rect); | |
152 | |
153 // Cleate a single native buffer to be used for overlay planes. | |
154 virtual gfx::NativeBufferOzone CreateNativeBuffer(gfx::Size size, | |
155 BufferFormat format); | |
156 | |
157 private: | |
158 static SurfaceFactoryOzone* impl_; // not owned | |
159 }; | |
160 | |
161 } // namespace gfx | |
162 | |
163 #endif // UI_GFX_OZONE_SURFACE_LNUX_FACTORY_OZONE_H_ | |
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