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1 // To regenerate this list of includes run the following command from skia/inclu de: | 1 // To regenerate this list of includes run the following command from skia/inclu de: |
2 // | 2 // |
3 // find core effects pathops -maxdepth 1 -name "*.h" | sed "s#^[^\/]*\/##g" | sed "s/\(.*\)/#include \"\1\"/" | sort | 3 // find core effects pathops -maxdepth 1 -name "*.h" | sed "s#^[^\/]*\/##g" | sed "s/\(.*\)/#include \"\1\"/" | sort |
4 // | 4 // |
5 #include "Sk1DPathEffect.h" | 5 #include "Sk1DPathEffect.h" |
6 #include "Sk2DPathEffect.h" | 6 #include "Sk2DPathEffect.h" |
7 #include "SkAdvancedTypefaceMetrics.h" | 7 #include "SkAdvancedTypefaceMetrics.h" |
8 #include "SkAlphaThresholdFilter.h" | 8 #include "SkAlphaThresholdFilter.h" |
9 #include "SkAnnotation.h" | 9 #include "SkAnnotation.h" |
10 #include "SkArithmeticMode.h" | 10 #include "SkArithmeticMode.h" |
11 #include "SkAvoidXfermode.h" | 11 #include "SkAvoidXfermode.h" |
12 #include "SkBBHFactory.h" | 12 #include "SkBBHFactory.h" |
13 #include "SkBicubicImageFilter.h" | 13 #include "SkBicubicImageFilter.h" |
14 #include "SkBitmapDevice.h" | 14 #include "SkBitmapDevice.h" |
15 #include "SkBitmap.h" | 15 #include "SkBitmap.h" |
16 #include "SkBitmapSource.h" | 16 #include "SkBitmapSource.h" |
17 #include "SkBlitRow.h" | 17 #include "SkBlitRow.h" |
18 #include "SkBlurDrawLooper.h" | 18 #include "SkBlurDrawLooper.h" |
19 #include "SkBlurImageFilter.h" | 19 #include "SkBlurImageFilter.h" |
20 #include "SkBlurMaskFilter.h" | 20 #include "SkBlurMaskFilter.h" |
21 #include "SkBlurTypes.h" | |
mtklein
2014/06/06 02:50:50
We should figure out how to write a genrule in GYP
jcgregorio
2014/06/06 12:50:45
Any help you can provide would be appreciated, my
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21 #include "SkCanvas.h" | 22 #include "SkCanvas.h" |
22 #include "SkChecksum.h" | 23 #include "SkChecksum.h" |
23 #include "SkChunkAlloc.h" | 24 #include "SkChunkAlloc.h" |
24 #include "SkClipStack.h" | 25 #include "SkClipStack.h" |
25 #include "SkColorFilter.h" | 26 #include "SkColorFilter.h" |
26 #include "SkColorFilterImageFilter.h" | 27 #include "SkColorFilterImageFilter.h" |
27 #include "SkColor.h" | 28 #include "SkColor.h" |
28 #include "SkColorMatrixFilter.h" | 29 #include "SkColorMatrixFilter.h" |
29 #include "SkColorMatrix.h" | 30 #include "SkColorMatrix.h" |
30 #include "SkColorPriv.h" | 31 #include "SkColorPriv.h" |
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
113 #include "SkPostConfig.h" | 114 #include "SkPostConfig.h" |
114 #include "SkPreConfig.h" | 115 #include "SkPreConfig.h" |
115 #include "SkRasterizer.h" | 116 #include "SkRasterizer.h" |
116 #include "SkReadBuffer.h" | 117 #include "SkReadBuffer.h" |
117 #include "SkReader32.h" | 118 #include "SkReader32.h" |
118 #include "SkRect.h" | 119 #include "SkRect.h" |
119 #include "SkRectShaderImageFilter.h" | 120 #include "SkRectShaderImageFilter.h" |
120 #include "SkRefCnt.h" | 121 #include "SkRefCnt.h" |
121 #include "SkRegion.h" | 122 #include "SkRegion.h" |
122 #include "SkRRect.h" | 123 #include "SkRRect.h" |
123 #include "SkRTreePicture.h" | |
124 #include "SkScalar.h" | 124 #include "SkScalar.h" |
125 #include "SkShader.h" | 125 #include "SkShader.h" |
126 #include "SkSize.h" | 126 #include "SkSize.h" |
127 #include "SkStippleMaskFilter.h" | 127 #include "SkStippleMaskFilter.h" |
128 #include "SkStream.h" | 128 #include "SkStream.h" |
129 #include "SkString.h" | 129 #include "SkString.h" |
130 #include "SkStringUtils.h" | 130 #include "SkStringUtils.h" |
131 #include "SkStrokeRec.h" | 131 #include "SkStrokeRec.h" |
132 #include "SkSurface.h" | 132 #include "SkSurface.h" |
133 #include "SkTableColorFilter.h" | 133 #include "SkTableColorFilter.h" |
134 #include "SkTableMaskFilter.h" | 134 #include "SkTableMaskFilter.h" |
135 #include "SkTArray.h" | 135 #include "SkTArray.h" |
136 #include "SkTDArray.h" | 136 #include "SkTDArray.h" |
137 #include "SkTDict.h" | 137 #include "SkTDict.h" |
138 #include "SkTDStack.h" | 138 #include "SkTDStack.h" |
139 #include "SkTemplates.h" | 139 #include "SkTemplates.h" |
140 #include "SkTestImageFilters.h" | 140 #include "SkTestImageFilters.h" |
141 #include "SkThread.h" | 141 #include "SkThread.h" |
142 #include "SkTileGridPicture.h" | |
143 #include "SkTileImageFilter.h" | 142 #include "SkTileImageFilter.h" |
144 #include "SkTime.h" | 143 #include "SkTime.h" |
145 #include "SkTInternalLList.h" | 144 #include "SkTInternalLList.h" |
146 #include "SkTLazy.h" | 145 #include "SkTLazy.h" |
147 #include "SkTransparentShader.h" | 146 #include "SkTransparentShader.h" |
148 #include "SkTRegistry.h" | 147 #include "SkTRegistry.h" |
149 #include "SkTSearch.h" | 148 #include "SkTSearch.h" |
150 #include "SkTypeface.h" | 149 #include "SkTypeface.h" |
151 #include "SkTypes.h" | 150 #include "SkTypes.h" |
152 #include "SkUnPreMultiply.h" | 151 #include "SkUnPreMultiply.h" |
153 #include "SkUtils.h" | 152 #include "SkUtils.h" |
153 #include "SkVertState.h" | |
154 #include "SkWeakRefCnt.h" | 154 #include "SkWeakRefCnt.h" |
155 #include "SkWriteBuffer.h" | 155 #include "SkWriteBuffer.h" |
156 #include "SkWriter32.h" | 156 #include "SkWriter32.h" |
157 #include "SkXfermode.h" | 157 #include "SkXfermode.h" |
158 #include "SkXfermodeImageFilter.h" | 158 #include "SkXfermodeImageFilter.h" |
159 | 159 |
160 SkBitmap source; | 160 SkBitmap source; |
161 | 161 |
162 {{.Code}} | 162 {{.Code}} |
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