Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(536)

Unified Diff: content/renderer/pepper/video_decoder_shim.cc

Issue 311853005: Implement software fallback for PPB_VideoDecoder. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix include order. Created 6 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « content/renderer/pepper/video_decoder_shim.h ('k') | content/test/ppapi/ppapi_browsertest.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: content/renderer/pepper/video_decoder_shim.cc
diff --git a/content/renderer/pepper/video_decoder_shim.cc b/content/renderer/pepper/video_decoder_shim.cc
new file mode 100644
index 0000000000000000000000000000000000000000..a82932cae8150d0f67d2eb05151eb8c5c52eced5
--- /dev/null
+++ b/content/renderer/pepper/video_decoder_shim.cc
@@ -0,0 +1,576 @@
+// Copyright (c) 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/renderer/pepper/video_decoder_shim.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES2/gl2extchromium.h>
+
+#include "base/bind.h"
+#include "base/numerics/safe_conversions.h"
+#include "content/public/renderer/render_thread.h"
+#include "content/renderer/pepper/pepper_video_decoder_host.h"
+#include "content/renderer/render_thread_impl.h"
+#include "gpu/command_buffer/client/gles2_implementation.h"
+#include "media/base/decoder_buffer.h"
+#include "media/base/limits.h"
+#include "media/base/video_decoder.h"
+#include "media/filters/ffmpeg_video_decoder.h"
+#include "media/video/picture.h"
+#include "media/video/video_decode_accelerator.h"
+#include "ppapi/c/pp_errors.h"
+#include "third_party/libyuv/include/libyuv.h"
+#include "webkit/common/gpu/context_provider_web_context.h"
+
+namespace content {
+
+struct VideoDecoderShim::PendingDecode {
+ PendingDecode(uint32_t decode_id,
+ const scoped_refptr<media::DecoderBuffer>& buffer);
+ ~PendingDecode();
+
+ const uint32_t decode_id;
+ const scoped_refptr<media::DecoderBuffer> buffer;
+};
+
+VideoDecoderShim::PendingDecode::PendingDecode(
+ uint32_t decode_id,
+ const scoped_refptr<media::DecoderBuffer>& buffer)
+ : decode_id(decode_id), buffer(buffer) {
+}
+
+VideoDecoderShim::PendingDecode::~PendingDecode() {
+}
+
+struct VideoDecoderShim::PendingFrame {
+ explicit PendingFrame(uint32_t decode_id);
+ PendingFrame(uint32_t decode_id, const gfx::Size& size);
+ ~PendingFrame();
+
+ const uint32_t decode_id;
+ const gfx::Size size;
+ std::vector<uint8_t> argb_pixels;
+
+ private:
+ // This could be expensive to copy, so guard against that.
+ DISALLOW_COPY_AND_ASSIGN(PendingFrame);
+};
+
+VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id)
+ : decode_id(decode_id) {
+}
+
+VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id,
+ const gfx::Size& size)
+ : decode_id(decode_id),
+ size(size),
+ argb_pixels(size.width() * size.height() * 4) {
+}
+
+VideoDecoderShim::PendingFrame::~PendingFrame() {
+}
+
+// DecoderImpl runs the underlying VideoDecoder on the media thread, receiving
+// calls from the VideoDecodeShim on the main thread and sending results back.
+// This class is constructed on the main thread, but used and destructed on the
+// media thread.
+class VideoDecoderShim::DecoderImpl {
+ public:
+ explicit DecoderImpl(const base::WeakPtr<VideoDecoderShim>& proxy);
+ ~DecoderImpl();
+
+ void Initialize(media::VideoDecoderConfig config);
+ void Decode(uint32_t decode_id, scoped_refptr<media::DecoderBuffer> buffer);
+ void Reset();
+ void Stop();
+
+ private:
+ void OnPipelineStatus(media::PipelineStatus status);
+ void DoDecode();
+ void OnDecodeComplete(uint32_t decode_id, media::VideoDecoder::Status status);
+ void OnOutputComplete(const scoped_refptr<media::VideoFrame>& frame);
+ void OnResetComplete();
+
+ // WeakPtr is bound to main_message_loop_. Use only in shim callbacks.
+ base::WeakPtr<VideoDecoderShim> shim_;
+ scoped_ptr<media::VideoDecoder> decoder_;
+ scoped_refptr<base::MessageLoopProxy> main_message_loop_;
+ // Queue of decodes waiting for the decoder.
+ typedef std::queue<PendingDecode> PendingDecodeQueue;
+ PendingDecodeQueue pending_decodes_;
+ int max_decodes_at_decoder_;
+ int num_decodes_at_decoder_;
+ // VideoDecoder returns pictures without information about the decode buffer
+ // that generated it. Save the decode_id from the last decode that completed,
+ // which is close for most decoders, which only decode one buffer at a time.
+ uint32_t decode_id_;
+};
+
+VideoDecoderShim::DecoderImpl::DecoderImpl(
+ const base::WeakPtr<VideoDecoderShim>& proxy)
+ : shim_(proxy),
+ main_message_loop_(base::MessageLoopProxy::current()),
+ max_decodes_at_decoder_(0),
+ num_decodes_at_decoder_(0),
+ decode_id_(0) {
+}
+
+VideoDecoderShim::DecoderImpl::~DecoderImpl() {
+ DCHECK(pending_decodes_.empty());
+}
+
+void VideoDecoderShim::DecoderImpl::Initialize(
+ media::VideoDecoderConfig config) {
+ DCHECK(!decoder_);
+ scoped_ptr<media::FFmpegVideoDecoder> ffmpeg_video_decoder(
+ new media::FFmpegVideoDecoder(base::MessageLoopProxy::current()));
+ ffmpeg_video_decoder->set_decode_nalus(true);
+ decoder_ = ffmpeg_video_decoder.Pass();
+ max_decodes_at_decoder_ = decoder_->GetMaxDecodeRequests();
+ // We can use base::Unretained() safely in decoder callbacks because we call
+ // VideoDecoder::Stop() before deletion. Stop() guarantees there will be no
+ // outstanding callbacks after it returns.
+ decoder_->Initialize(
+ config,
+ true /* low_delay */,
+ base::Bind(&VideoDecoderShim::DecoderImpl::OnPipelineStatus,
+ base::Unretained(this)),
+ base::Bind(&VideoDecoderShim::DecoderImpl::OnOutputComplete,
+ base::Unretained(this)));
+}
+
+void VideoDecoderShim::DecoderImpl::Decode(
+ uint32_t decode_id,
+ scoped_refptr<media::DecoderBuffer> buffer) {
+ DCHECK(decoder_);
+ pending_decodes_.push(PendingDecode(decode_id, buffer));
+ DoDecode();
+}
+
+void VideoDecoderShim::DecoderImpl::Reset() {
+ DCHECK(decoder_);
+ // Abort all pending decodes.
+ while (!pending_decodes_.empty()) {
+ const PendingDecode& decode = pending_decodes_.front();
+ scoped_ptr<PendingFrame> pending_frame(new PendingFrame(decode.decode_id));
+ main_message_loop_->PostTask(FROM_HERE,
+ base::Bind(&VideoDecoderShim::OnDecodeComplete,
+ shim_,
+ media::VideoDecoder::kAborted,
+ decode.decode_id));
+ pending_decodes_.pop();
+ }
+ decoder_->Reset(base::Bind(&VideoDecoderShim::DecoderImpl::OnResetComplete,
+ base::Unretained(this)));
+}
+
+void VideoDecoderShim::DecoderImpl::Stop() {
+ DCHECK(decoder_);
+ // Clear pending decodes now. We don't want OnDecodeComplete to call DoDecode
+ // again.
+ while (!pending_decodes_.empty())
+ pending_decodes_.pop();
+ decoder_->Stop();
+ // This instance is deleted once we exit this scope.
+}
+
+void VideoDecoderShim::DecoderImpl::OnPipelineStatus(
+ media::PipelineStatus status) {
+ int32_t result;
+ switch (status) {
+ case media::PIPELINE_OK:
+ result = PP_OK;
+ break;
+ case media::DECODER_ERROR_NOT_SUPPORTED:
+ result = PP_ERROR_NOTSUPPORTED;
+ break;
+ default:
+ result = PP_ERROR_FAILED;
+ break;
+ }
+
+ // Calculate how many textures the shim should create.
+ uint32_t shim_texture_pool_size =
+ max_decodes_at_decoder_ + media::limits::kMaxVideoFrames;
+ main_message_loop_->PostTask(
+ FROM_HERE,
+ base::Bind(&VideoDecoderShim::OnInitializeComplete,
+ shim_,
+ result,
+ shim_texture_pool_size));
+}
+
+void VideoDecoderShim::DecoderImpl::DoDecode() {
+ while (!pending_decodes_.empty() &&
+ num_decodes_at_decoder_ < max_decodes_at_decoder_) {
+ num_decodes_at_decoder_++;
+ const PendingDecode& decode = pending_decodes_.front();
+ decoder_->Decode(
+ decode.buffer,
+ base::Bind(&VideoDecoderShim::DecoderImpl::OnDecodeComplete,
+ base::Unretained(this),
+ decode.decode_id));
+ pending_decodes_.pop();
+ }
+}
+
+void VideoDecoderShim::DecoderImpl::OnDecodeComplete(
+ uint32_t decode_id,
+ media::VideoDecoder::Status status) {
+ num_decodes_at_decoder_--;
+ decode_id_ = decode_id;
+
+ int32_t result;
+ switch (status) {
+ case media::VideoDecoder::kOk:
+ case media::VideoDecoder::kAborted:
+ result = PP_OK;
+ break;
+ case media::VideoDecoder::kDecodeError:
+ result = PP_ERROR_RESOURCE_FAILED;
+ break;
+ default:
+ NOTREACHED();
+ result = PP_ERROR_FAILED;
+ break;
+ }
+
+ main_message_loop_->PostTask(
+ FROM_HERE,
+ base::Bind(
+ &VideoDecoderShim::OnDecodeComplete, shim_, result, decode_id));
+
+ DoDecode();
+}
+
+void VideoDecoderShim::DecoderImpl::OnOutputComplete(
+ const scoped_refptr<media::VideoFrame>& frame) {
+ scoped_ptr<PendingFrame> pending_frame;
+ if (!frame->end_of_stream()) {
+ pending_frame.reset(new PendingFrame(decode_id_, frame->coded_size()));
+ // Convert the VideoFrame pixels to ARGB.
+ libyuv::I420ToARGB(frame->data(media::VideoFrame::kYPlane),
+ frame->stride(media::VideoFrame::kYPlane),
+ frame->data(media::VideoFrame::kUPlane),
+ frame->stride(media::VideoFrame::kUPlane),
+ frame->data(media::VideoFrame::kVPlane),
+ frame->stride(media::VideoFrame::kVPlane),
+ &pending_frame->argb_pixels.front(),
+ frame->coded_size().width() * 4,
+ frame->coded_size().width(),
+ frame->coded_size().height());
+ } else {
+ pending_frame.reset(new PendingFrame(decode_id_));
+ }
+
+ main_message_loop_->PostTask(FROM_HERE,
+ base::Bind(&VideoDecoderShim::OnOutputComplete,
+ shim_,
+ base::Passed(&pending_frame)));
+}
+
+void VideoDecoderShim::DecoderImpl::OnResetComplete() {
+ main_message_loop_->PostTask(
+ FROM_HERE, base::Bind(&VideoDecoderShim::OnResetComplete, shim_));
+}
+
+VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host)
+ : state_(UNINITIALIZED),
+ host_(host),
+ media_message_loop_(
+ RenderThreadImpl::current()->GetMediaThreadMessageLoopProxy()),
+ context_provider_(
+ RenderThreadImpl::current()->SharedMainThreadContextProvider()),
+ texture_pool_size_(0),
+ num_pending_decodes_(0),
+ weak_ptr_factory_(this) {
+ DCHECK(host_);
+ DCHECK(media_message_loop_);
+ DCHECK(context_provider_);
+ decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr()));
+}
+
+VideoDecoderShim::~VideoDecoderShim() {
+ DCHECK(RenderThreadImpl::current());
+ // Delete any remaining textures.
+ TextureIdMap::iterator it = texture_id_map_.begin();
+ for (; it != texture_id_map_.end(); ++it)
+ DeleteTexture(it->second);
+ texture_id_map_.clear();
+
+ FlushCommandBuffer();
+
+ weak_ptr_factory_.InvalidateWeakPtrs();
+ // No more callbacks from the delegate will be received now.
+
+ // The callback now holds the only reference to the DecoderImpl, which will be
+ // deleted when Stop completes.
+ media_message_loop_->PostTask(
+ FROM_HERE,
+ base::Bind(&VideoDecoderShim::DecoderImpl::Stop,
+ base::Owned(decoder_impl_.release())));
+}
+
+bool VideoDecoderShim::Initialize(
+ media::VideoCodecProfile profile,
+ media::VideoDecodeAccelerator::Client* client) {
+ DCHECK_EQ(client, host_);
+ DCHECK(RenderThreadImpl::current());
+ DCHECK_EQ(state_, UNINITIALIZED);
+ media::VideoCodec codec = media::kUnknownVideoCodec;
+ if (profile <= media::H264PROFILE_MAX)
+ codec = media::kCodecH264;
+ else if (profile <= media::VP8PROFILE_MAX)
+ codec = media::kCodecVP8;
+ DCHECK_NE(codec, media::kUnknownVideoCodec);
+
+ media::VideoDecoderConfig config(
+ codec,
+ profile,
+ media::VideoFrame::YV12,
+ gfx::Size(32, 24), // Small sizes that won't fail.
+ gfx::Rect(32, 24),
+ gfx::Size(32, 24),
+ NULL /* extra_data */, // TODO(bbudge) Verify this isn't needed.
+ 0 /* extra_data_size */,
+ false /* decryption */);
+
+ media_message_loop_->PostTask(
+ FROM_HERE,
+ base::Bind(&VideoDecoderShim::DecoderImpl::Initialize,
+ base::Unretained(decoder_impl_.get()),
+ config));
+ // Return success, even though we are asynchronous, to mimic
+ // media::VideoDecodeAccelerator.
+ return true;
+}
+
+void VideoDecoderShim::Decode(const media::BitstreamBuffer& bitstream_buffer) {
+ DCHECK(RenderThreadImpl::current());
+ DCHECK_EQ(state_, DECODING);
+
+ // We need the address of the shared memory, so we can copy the buffer.
+ const uint8_t* buffer = host_->DecodeIdToAddress(bitstream_buffer.id());
+ DCHECK(buffer);
+
+ media_message_loop_->PostTask(
+ FROM_HERE,
+ base::Bind(
+ &VideoDecoderShim::DecoderImpl::Decode,
+ base::Unretained(decoder_impl_.get()),
+ bitstream_buffer.id(),
+ media::DecoderBuffer::CopyFrom(buffer, bitstream_buffer.size())));
+ num_pending_decodes_++;
+}
+
+void VideoDecoderShim::AssignPictureBuffers(
+ const std::vector<media::PictureBuffer>& buffers) {
+ DCHECK(RenderThreadImpl::current());
+ DCHECK_EQ(state_, DECODING);
+ if (buffers.empty()) {
+ NOTREACHED();
+ return;
+ }
+ DCHECK_EQ(buffers.size(), pending_texture_mailboxes_.size());
+ GLuint num_textures = base::checked_cast<GLuint>(buffers.size());
+ std::vector<uint32_t> local_texture_ids(num_textures);
+ gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
+ gles2->GenTextures(num_textures, &local_texture_ids.front());
+ for (uint32_t i = 0; i < num_textures; i++) {
+ gles2->ActiveTexture(GL_TEXTURE0);
+ gles2->BindTexture(GL_TEXTURE_2D, local_texture_ids[i]);
+ gles2->ConsumeTextureCHROMIUM(GL_TEXTURE_2D,
+ pending_texture_mailboxes_[i].name);
+ // Map the plugin texture id to the local texture id.
+ uint32_t plugin_texture_id = buffers[i].texture_id();
+ texture_id_map_[plugin_texture_id] = local_texture_ids[i];
+ available_textures_.push_back(plugin_texture_id);
+ }
+ pending_texture_mailboxes_.clear();
+ SendPictures();
+}
+
+void VideoDecoderShim::ReusePictureBuffer(int32 picture_buffer_id) {
+ DCHECK(RenderThreadImpl::current());
+ uint32_t texture_id = static_cast<uint32_t>(picture_buffer_id);
+ if (textures_to_dismiss_.find(texture_id) != textures_to_dismiss_.end()) {
+ DismissTexture(texture_id);
+ } else if (texture_id_map_.find(texture_id) != texture_id_map_.end()) {
+ available_textures_.push_back(texture_id);
+ SendPictures();
+ } else {
+ NOTREACHED();
+ }
+}
+
+void VideoDecoderShim::Flush() {
+ DCHECK(RenderThreadImpl::current());
+ DCHECK_EQ(state_, DECODING);
+ state_ = FLUSHING;
+}
+
+void VideoDecoderShim::Reset() {
+ DCHECK(RenderThreadImpl::current());
+ DCHECK_EQ(state_, DECODING);
+ state_ = RESETTING;
+ media_message_loop_->PostTask(
+ FROM_HERE,
+ base::Bind(&VideoDecoderShim::DecoderImpl::Reset,
+ base::Unretained(decoder_impl_.get())));
+}
+
+void VideoDecoderShim::Destroy() {
+ // This will be called, but our destructor does the actual work.
+}
+
+void VideoDecoderShim::OnInitializeComplete(int32_t result,
+ uint32_t texture_pool_size) {
+ DCHECK(RenderThreadImpl::current());
+ DCHECK(host_);
+
+ if (result == PP_OK) {
+ state_ = DECODING;
+ texture_pool_size_ = texture_pool_size;
+ }
+
+ host_->OnInitializeComplete(result);
+}
+
+void VideoDecoderShim::OnDecodeComplete(int32_t result, uint32_t decode_id) {
+ DCHECK(RenderThreadImpl::current());
+ DCHECK(host_);
+
+ num_pending_decodes_--;
+ completed_decodes_.push(decode_id);
+
+ if (result == PP_OK) {
+ // If frames are being queued because we're out of textures, don't notify
+ // the host that decode has completed. This exerts "back pressure" to keep
+ // the host from sending buffers that will cause pending_frames_ to grow.
+ if (pending_frames_.empty())
+ NotifyCompletedDecodes();
+ } else if (result == PP_ERROR_RESOURCE_FAILED) {
+ host_->NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
+ }
+}
+
+void VideoDecoderShim::OnOutputComplete(scoped_ptr<PendingFrame> frame) {
+ DCHECK(RenderThreadImpl::current());
+ DCHECK(host_);
+
+ if (!frame->argb_pixels.empty()) {
+ if (texture_size_ != frame->size) {
+ // If the size has changed, all current textures must be dismissed. Add
+ // all textures to |textures_to_dismiss_| and dismiss any that aren't in
+ // use by the plugin. We will dismiss the rest as they are recycled.
+ for (TextureIdMap::const_iterator it = texture_id_map_.begin();
+ it != texture_id_map_.end();
+ ++it) {
+ textures_to_dismiss_.insert(it->second);
+ }
+ for (std::vector<uint32_t>::const_iterator it =
+ available_textures_.begin();
+ it != available_textures_.end();
+ ++it) {
+ DismissTexture(*it);
+ }
+ available_textures_.clear();
+ FlushCommandBuffer();
+
+ DCHECK(pending_texture_mailboxes_.empty());
+ for (uint32_t i = 0; i < texture_pool_size_; i++)
+ pending_texture_mailboxes_.push_back(gpu::Mailbox::Generate());
+
+ host_->RequestTextures(texture_pool_size_,
+ frame->size,
+ GL_TEXTURE_2D,
+ pending_texture_mailboxes_);
+ texture_size_ = frame->size;
+ }
+
+ pending_frames_.push(linked_ptr<PendingFrame>(frame.release()));
+ SendPictures();
+ }
+}
+
+void VideoDecoderShim::SendPictures() {
+ DCHECK(RenderThreadImpl::current());
+ DCHECK(host_);
+ while (!pending_frames_.empty() && !available_textures_.empty()) {
+ const linked_ptr<PendingFrame>& frame = pending_frames_.front();
+
+ uint32_t texture_id = available_textures_.back();
+ available_textures_.pop_back();
+
+ uint32_t local_texture_id = texture_id_map_[texture_id];
+ gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
+ gles2->ActiveTexture(GL_TEXTURE0);
+ gles2->BindTexture(GL_TEXTURE_2D, local_texture_id);
+ gles2->TexImage2D(GL_TEXTURE_2D,
+ 0,
+ GL_RGBA,
+ texture_size_.width(),
+ texture_size_.height(),
+ 0,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ &frame->argb_pixels.front());
+
+ host_->PictureReady(media::Picture(texture_id, frame->decode_id));
+ pending_frames_.pop();
+ }
+
+ FlushCommandBuffer();
+
+ if (pending_frames_.empty()) {
+ // If frames aren't backing up, notify the host of any completed decodes so
+ // it can send more buffers.
+ NotifyCompletedDecodes();
+
+ if (state_ == FLUSHING && !num_pending_decodes_) {
+ state_ = DECODING;
+ host_->NotifyFlushDone();
+ }
+ }
+}
+
+void VideoDecoderShim::OnResetComplete() {
+ DCHECK(RenderThreadImpl::current());
+ DCHECK(host_);
+
+ while (!pending_frames_.empty())
+ pending_frames_.pop();
+ NotifyCompletedDecodes();
+
+ state_ = DECODING;
+ host_->NotifyResetDone();
+}
+
+void VideoDecoderShim::NotifyCompletedDecodes() {
+ while (!completed_decodes_.empty()) {
+ host_->NotifyEndOfBitstreamBuffer(completed_decodes_.front());
+ completed_decodes_.pop();
+ }
+}
+
+void VideoDecoderShim::DismissTexture(uint32_t texture_id) {
+ DCHECK(host_);
+ textures_to_dismiss_.erase(texture_id);
+ DCHECK(texture_id_map_.find(texture_id) != texture_id_map_.end());
+ DeleteTexture(texture_id_map_[texture_id]);
+ texture_id_map_.erase(texture_id);
+ host_->DismissPictureBuffer(texture_id);
+}
+
+void VideoDecoderShim::DeleteTexture(uint32_t texture_id) {
+ gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
+ gles2->DeleteTextures(1, &texture_id);
+}
+
+void VideoDecoderShim::FlushCommandBuffer() {
+ context_provider_->ContextGL()->Flush();
+}
+
+} // namespace content
« no previous file with comments | « content/renderer/pepper/video_decoder_shim.h ('k') | content/test/ppapi/ppapi_browsertest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698