Chromium Code Reviews| Index: Source/core/rendering/compositing/CompositingLayerAssigner.h |
| diff --git a/Source/core/rendering/compositing/CompositingLayerAssigner.h b/Source/core/rendering/compositing/CompositingLayerAssigner.h |
| index f55e188e6330e915634c303d81030dca8353b2e4..0cfb1112fdc6e73fce5eead742a6a1f79ff65a90 100644 |
| --- a/Source/core/rendering/compositing/CompositingLayerAssigner.h |
| +++ b/Source/core/rendering/compositing/CompositingLayerAssigner.h |
| @@ -40,7 +40,7 @@ public: |
| explicit CompositingLayerAssigner(RenderLayerCompositor*); |
| ~CompositingLayerAssigner(); |
| - void assign(RenderLayer* updateRoot, bool& layersChanged); |
| + void assign(RenderLayer* updateRoot, bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint); |
|
abarth-chromium
2014/06/06 03:22:21
You can also store this sort of variable on the Co
|
| // FIXME: This function should be private. We should remove the one caller |
| // once we've fixed the compositing chicken/egg issues. |
| @@ -77,11 +77,11 @@ private: |
| uint64_t totalAreaOfSquashedRects; |
| }; |
| - void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& layersChanged); |
| - void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, bool& layersChanged); |
| + void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint); |
| + void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint); |
| bool canSquashIntoCurrentSquashingOwner(const RenderLayer*, const SquashingState&); |
| bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, const SquashingState&); |
| - bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType); |
| + bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingRepaint); |
| bool needsOwnBacking(const RenderLayer*) const; |
| RenderLayerCompositor* m_compositor; |