Index: ui/keyboard/keyboard_controller_unittest.cc |
diff --git a/ui/keyboard/keyboard_controller_unittest.cc b/ui/keyboard/keyboard_controller_unittest.cc |
index 52a98bdca72a55d3226f9509ba13816f83fb606e..f264493fb31ad3124a60e17915d6fcf17258c9a0 100644 |
--- a/ui/keyboard/keyboard_controller_unittest.cc |
+++ b/ui/keyboard/keyboard_controller_unittest.cc |
@@ -41,13 +41,13 @@ void RunAnimationForLayer(ui::Layer* layer) { |
ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); |
ui::LayerAnimatorTestController controller(layer->GetAnimator()); |
+ gfx::AnimationContainerElement* element = layer->GetAnimator(); |
// Multiple steps are required to complete complex animations. |
// TODO(vollick): This should not be necessary. crbug.com/154017 |
while (controller.animator()->is_animating()) { |
controller.StartThreadedAnimationsIfNeeded(); |
base::TimeTicks step_time = controller.animator()->last_step_time(); |
- controller.animator()->Step(step_time + |
- base::TimeDelta::FromMilliseconds(1000)); |
+ element->Step(step_time + base::TimeDelta::FromMilliseconds(1000)); |
} |
} |