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Side by Side Diff: ash/wm/workspace_controller_unittest.cc

Issue 311783002: Revert r274404 and r274409: (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace_controller.h" 5 #include "ash/wm/workspace_controller.h"
6 6
7 #include <map> 7 #include <map>
8 8
9 #include "ash/root_window_controller.h" 9 #include "ash/root_window_controller.h"
10 #include "ash/screen_util.h" 10 #include "ash/screen_util.h"
(...skipping 13 matching lines...) Expand all
24 #include "ui/aura/client/aura_constants.h" 24 #include "ui/aura/client/aura_constants.h"
25 #include "ui/aura/test/event_generator.h" 25 #include "ui/aura/test/event_generator.h"
26 #include "ui/aura/test/test_window_delegate.h" 26 #include "ui/aura/test/test_window_delegate.h"
27 #include "ui/aura/test/test_windows.h" 27 #include "ui/aura/test/test_windows.h"
28 #include "ui/aura/window.h" 28 #include "ui/aura/window.h"
29 #include "ui/aura/window_event_dispatcher.h" 29 #include "ui/aura/window_event_dispatcher.h"
30 #include "ui/base/hit_test.h" 30 #include "ui/base/hit_test.h"
31 #include "ui/base/ui_base_types.h" 31 #include "ui/base/ui_base_types.h"
32 #include "ui/compositor/layer.h" 32 #include "ui/compositor/layer.h"
33 #include "ui/compositor/scoped_animation_duration_scale_mode.h" 33 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
34 #include "ui/compositor/test/draw_waiter_for_test.h"
35 #include "ui/events/event_utils.h" 34 #include "ui/events/event_utils.h"
36 #include "ui/gfx/screen.h" 35 #include "ui/gfx/screen.h"
37 #include "ui/views/widget/widget.h" 36 #include "ui/views/widget/widget.h"
38 #include "ui/wm/core/window_animations.h" 37 #include "ui/wm/core/window_animations.h"
39 #include "ui/wm/core/window_util.h" 38 #include "ui/wm/core/window_util.h"
40 39
41 using aura::Window; 40 using aura::Window;
42 41
43 namespace ash { 42 namespace ash {
44 43
(...skipping 1185 matching lines...) Expand 10 before | Expand all | Expand 10 after
1230 EXPECT_TRUE(window1->layer()->GetAnimator()->is_animating()); 1229 EXPECT_TRUE(window1->layer()->GetAnimator()->is_animating());
1231 EXPECT_TRUE(window2->layer()->GetAnimator()->is_animating()); 1230 EXPECT_TRUE(window2->layer()->GetAnimator()->is_animating());
1232 1231
1233 window1->layer()->GetAnimator()->StopAnimating(); 1232 window1->layer()->GetAnimator()->StopAnimating();
1234 window2->layer()->GetAnimator()->StopAnimating(); 1233 window2->layer()->GetAnimator()->StopAnimating();
1235 // |window1| should be flush right and |window2| flush left. 1234 // |window1| should be flush right and |window2| flush left.
1236 EXPECT_EQ(base::IntToString( 1235 EXPECT_EQ(base::IntToString(
1237 desktop_area.width() - window1->bounds().width()) + 1236 desktop_area.width() - window1->bounds().width()) +
1238 ",32 640x320", window1->bounds().ToString()); 1237 ",32 640x320", window1->bounds().ToString());
1239 EXPECT_EQ("0,48 256x512", window2->bounds().ToString()); 1238 EXPECT_EQ("0,48 256x512", window2->bounds().ToString());
1240
1241 // Wait for the compositor to draw, which would terminate the pending
1242 // animations.
1243 ui::Compositor* compositor = window2->layer()->GetCompositor();
1244 while (compositor->layer_animator_collection()->HasActiveAnimators())
1245 ui::DrawWaiterForTest::Wait(compositor);
1246 } 1239 }
1247 1240
1248 // This tests simulates a browser and an app and verifies the ordering of the 1241 // This tests simulates a browser and an app and verifies the ordering of the
1249 // windows and layers doesn't get out of sync as various operations occur. Its 1242 // windows and layers doesn't get out of sync as various operations occur. Its
1250 // really testing code in FocusController, but easier to simulate here. Just as 1243 // really testing code in FocusController, but easier to simulate here. Just as
1251 // with a real browser the browser here has a transient child window 1244 // with a real browser the browser here has a transient child window
1252 // (corresponds to the status bubble). 1245 // (corresponds to the status bubble).
1253 TEST_F(WorkspaceControllerTest, VerifyLayerOrdering) { 1246 TEST_F(WorkspaceControllerTest, VerifyLayerOrdering) {
1254 scoped_ptr<Window> browser(aura::test::CreateTestWindowWithDelegate( 1247 scoped_ptr<Window> browser(aura::test::CreateTestWindowWithDelegate(
1255 NULL, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 6, 7, 8), NULL)); 1248 NULL, ui::wm::WINDOW_TYPE_NORMAL, gfx::Rect(5, 6, 7, 8), NULL));
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1616 ui::EventTimeForNow()); 1609 ui::EventTimeForNow());
1617 target = targeter->FindTargetForEvent(root, &touch); 1610 target = targeter->FindTargetForEvent(root, &touch);
1618 if (points[i].is_target_hit) 1611 if (points[i].is_target_hit)
1619 EXPECT_EQ(window.get(), target); 1612 EXPECT_EQ(window.get(), target);
1620 else 1613 else
1621 EXPECT_NE(window.get(), target); 1614 EXPECT_NE(window.get(), target);
1622 } 1615 }
1623 } 1616 }
1624 1617
1625 } // namespace ash 1618 } // namespace ash
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