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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
6 | 6 |
7 #include "ash/shell_window_ids.h" | 7 #include "ash/shell_window_ids.h" |
8 #include "ash/test/ash_test_base.h" | 8 #include "ash/test/ash_test_base.h" |
9 #include "ash/wm/window_state.h" | 9 #include "ash/wm/window_state.h" |
10 #include "ash/wm/workspace_controller.h" | 10 #include "ash/wm/workspace_controller.h" |
11 #include "base/time/time.h" | 11 #include "base/time/time.h" |
12 #include "ui/aura/test/test_windows.h" | 12 #include "ui/aura/test/test_windows.h" |
13 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
14 #include "ui/compositor/layer.h" | 14 #include "ui/compositor/layer.h" |
15 #include "ui/compositor/layer_animation_observer.h" | 15 #include "ui/compositor/layer_animation_observer.h" |
16 #include "ui/compositor/layer_animator.h" | 16 #include "ui/compositor/layer_animator.h" |
17 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | 17 #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
18 #include "ui/compositor/scoped_layer_animation_settings.h" | 18 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 19 #include "ui/gfx/animation/animation_container_element.h" |
19 | 20 |
20 using aura::Window; | 21 using aura::Window; |
21 using ui::Layer; | 22 using ui::Layer; |
22 | 23 |
23 namespace ash { | 24 namespace ash { |
24 class WindowAnimationsTest : public ash::test::AshTestBase { | 25 class WindowAnimationsTest : public ash::test::AshTestBase { |
25 public: | 26 public: |
26 WindowAnimationsTest() {} | 27 WindowAnimationsTest() {} |
27 | 28 |
28 virtual void TearDown() OVERRIDE { | 29 virtual void TearDown() OVERRIDE { |
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81 // Showing. | 82 // Showing. |
82 ::wm::SetWindowVisibilityAnimationType( | 83 ::wm::SetWindowVisibilityAnimationType( |
83 window.get(), | 84 window.get(), |
84 WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE); | 85 WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE); |
85 AnimateOnChildWindowVisibilityChanged(window.get(), true); | 86 AnimateOnChildWindowVisibilityChanged(window.get(), true); |
86 EXPECT_EQ(0.0f, window->layer()->GetTargetBrightness()); | 87 EXPECT_EQ(0.0f, window->layer()->GetTargetBrightness()); |
87 EXPECT_EQ(0.0f, window->layer()->GetTargetGrayscale()); | 88 EXPECT_EQ(0.0f, window->layer()->GetTargetGrayscale()); |
88 EXPECT_TRUE(window->layer()->visible()); | 89 EXPECT_TRUE(window->layer()->visible()); |
89 | 90 |
90 // Stays shown. | 91 // Stays shown. |
91 window->layer()->GetAnimator()->Step(base::TimeTicks::Now() + | 92 gfx::AnimationContainerElement* element = |
92 base::TimeDelta::FromSeconds(5)); | 93 static_cast<gfx::AnimationContainerElement*>( |
| 94 window->layer()->GetAnimator()); |
| 95 element->Step(base::TimeTicks::Now() + |
| 96 base::TimeDelta::FromSeconds(5)); |
93 EXPECT_EQ(0.0f, window->layer()->GetTargetBrightness()); | 97 EXPECT_EQ(0.0f, window->layer()->GetTargetBrightness()); |
94 EXPECT_EQ(0.0f, window->layer()->GetTargetGrayscale()); | 98 EXPECT_EQ(0.0f, window->layer()->GetTargetGrayscale()); |
95 EXPECT_TRUE(window->layer()->visible()); | 99 EXPECT_TRUE(window->layer()->visible()); |
96 } | 100 } |
97 | 101 |
98 TEST_F(WindowAnimationsTest, LayerTargetVisibility) { | 102 TEST_F(WindowAnimationsTest, LayerTargetVisibility) { |
99 scoped_ptr<aura::Window> window(CreateTestWindowInShellWithId(0)); | 103 scoped_ptr<aura::Window> window(CreateTestWindowInShellWithId(0)); |
100 | 104 |
101 // Layer target visibility changes according to Show/Hide. | 105 // Layer target visibility changes according to Show/Hide. |
102 window->Show(); | 106 window->Show(); |
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130 EXPECT_EQ("5,10 320x240", old_layer->bounds().ToString()); | 134 EXPECT_EQ("5,10 320x240", old_layer->bounds().ToString()); |
131 gfx::Transform grow_transform; | 135 gfx::Transform grow_transform; |
132 grow_transform.Translate(-5.f, -10.f); | 136 grow_transform.Translate(-5.f, -10.f); |
133 grow_transform.Scale(640.f / 320.f, 480.f / 240.f); | 137 grow_transform.Scale(640.f / 320.f, 480.f / 240.f); |
134 EXPECT_EQ(grow_transform, old_layer->GetTargetTransform()); | 138 EXPECT_EQ(grow_transform, old_layer->GetTargetTransform()); |
135 // New layer animates in to the identity transform. | 139 // New layer animates in to the identity transform. |
136 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); | 140 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); |
137 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform()); | 141 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform()); |
138 | 142 |
139 // Run the animations to completion. | 143 // Run the animations to completion. |
140 old_layer->GetAnimator()->Step(base::TimeTicks::Now() + | 144 static_cast<gfx::AnimationContainerElement*>(old_layer->GetAnimator())->Step( |
141 base::TimeDelta::FromSeconds(1)); | 145 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); |
142 window->layer()->GetAnimator()->Step(base::TimeTicks::Now() + | 146 static_cast<gfx::AnimationContainerElement*>(window->layer()->GetAnimator())-> |
143 base::TimeDelta::FromSeconds(1)); | 147 Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); |
144 | 148 |
145 // Cross fade to a smaller size, as in a restore animation. | 149 // Cross fade to a smaller size, as in a restore animation. |
146 old_layer = window->layer(); | 150 old_layer = window->layer(); |
147 GetWindowState(window.get())->SetBoundsDirectCrossFade( | 151 GetWindowState(window.get())->SetBoundsDirectCrossFade( |
148 gfx::Rect(5, 10, 320, 240)); | 152 gfx::Rect(5, 10, 320, 240)); |
149 // Again, window layer has been replaced. | 153 // Again, window layer has been replaced. |
150 EXPECT_NE(old_layer, window->layer()); | 154 EXPECT_NE(old_layer, window->layer()); |
151 // Original layer fades out and stretches down to new size. | 155 // Original layer fades out and stretches down to new size. |
152 EXPECT_EQ(0.0f, old_layer->GetTargetOpacity()); | 156 EXPECT_EQ(0.0f, old_layer->GetTargetOpacity()); |
153 EXPECT_EQ("0,0 640x480", old_layer->bounds().ToString()); | 157 EXPECT_EQ("0,0 640x480", old_layer->bounds().ToString()); |
154 gfx::Transform shrink_transform; | 158 gfx::Transform shrink_transform; |
155 shrink_transform.Translate(5.f, 10.f); | 159 shrink_transform.Translate(5.f, 10.f); |
156 shrink_transform.Scale(320.f / 640.f, 240.f / 480.f); | 160 shrink_transform.Scale(320.f / 640.f, 240.f / 480.f); |
157 EXPECT_EQ(shrink_transform, old_layer->GetTargetTransform()); | 161 EXPECT_EQ(shrink_transform, old_layer->GetTargetTransform()); |
158 // New layer animates in to the identity transform. | 162 // New layer animates in to the identity transform. |
159 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); | 163 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); |
160 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform()); | 164 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform()); |
161 | 165 |
162 old_layer->GetAnimator()->Step(base::TimeTicks::Now() + | 166 static_cast<gfx::AnimationContainerElement*>(old_layer->GetAnimator())->Step( |
163 base::TimeDelta::FromSeconds(1)); | 167 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); |
164 window->layer()->GetAnimator()->Step(base::TimeTicks::Now() + | 168 static_cast<gfx::AnimationContainerElement*>(window->layer()->GetAnimator())-> |
165 base::TimeDelta::FromSeconds(1)); | 169 Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1)); |
166 } | 170 } |
167 | 171 |
168 } // namespace wm | 172 } // namespace wm |
169 | 173 |
170 TEST_F(WindowAnimationsTest, LockAnimationDuration) { | 174 TEST_F(WindowAnimationsTest, LockAnimationDuration) { |
171 ui::ScopedAnimationDurationScaleMode normal_duration_mode( | 175 ui::ScopedAnimationDurationScaleMode normal_duration_mode( |
172 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION); | 176 ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION); |
173 | 177 |
174 scoped_ptr<Window> window(CreateTestWindowInShellWithId(0)); | 178 scoped_ptr<Window> window(CreateTestWindowInShellWithId(0)); |
175 Layer* layer = window->layer(); | 179 Layer* layer = window->layer(); |
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237 EXPECT_TRUE(layer->GetAnimator()->is_animating()); | 241 EXPECT_TRUE(layer->GetAnimator()->is_animating()); |
238 // Expect default duration (200ms for stock ash minimizing animation). | 242 // Expect default duration (200ms for stock ash minimizing animation). |
239 EXPECT_EQ(default_duration.InMilliseconds(), | 243 EXPECT_EQ(default_duration.InMilliseconds(), |
240 layer->GetAnimator()->GetTransitionDuration().InMilliseconds()); | 244 layer->GetAnimator()->GetTransitionDuration().InMilliseconds()); |
241 window->Show(); | 245 window->Show(); |
242 layer->GetAnimator()->StopAnimating(); | 246 layer->GetAnimator()->StopAnimating(); |
243 } | 247 } |
244 } | 248 } |
245 | 249 |
246 } // namespace ash | 250 } // namespace ash |
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