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Side by Side Diff: Source/bindings/v8/ScriptPromiseResolverWithContext.cpp

Issue 311733004: Introduce KeepAliveWhilePending to ScriptPromiseResolverWithContext. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@refactor-webmidi-initialization
Patch Set: Created 6 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "bindings/v8/ScriptPromiseResolverWithContext.h" 6 #include "bindings/v8/ScriptPromiseResolverWithContext.h"
7 7
8 #include "bindings/v8/V8RecursionScope.h" 8 #include "bindings/v8/V8RecursionScope.h"
9 9
10 namespace WebCore { 10 namespace WebCore {
11 11
12 ScriptPromiseResolverWithContext::ScriptPromiseResolverWithContext(ScriptState* scriptState) 12 ScriptPromiseResolverWithContext::ScriptPromiseResolverWithContext(ScriptState* scriptState, Mode mode)
13 : ActiveDOMObject(scriptState->executionContext()) 13 : ActiveDOMObject(scriptState->executionContext())
14 , m_state(Pending) 14 , m_state(Pending)
15 , m_scriptState(scriptState) 15 , m_scriptState(scriptState)
16 , m_mode(mode)
16 , m_timer(this, &ScriptPromiseResolverWithContext::onTimerFired) 17 , m_timer(this, &ScriptPromiseResolverWithContext::onTimerFired)
17 , m_resolver(ScriptPromiseResolver::create(m_scriptState.get())) 18 , m_resolver(ScriptPromiseResolver::create(m_scriptState.get()))
18 { 19 {
20 if (mode == KeepSelfWhilePending) {
21 // Keep |this| while the promise is Pending.
22 // deref() will be called in clear().
23 ref();
24 }
25 }
26
27 ScriptPromiseResolverWithContext::~ScriptPromiseResolverWithContext()
28 {
29 if (m_state != ResolvedOrRejected) {
30 ScriptState::Scope scope(m_scriptState.get());
31 reject(v8::Exception::Error(v8::String::NewFromUtf8(m_scriptState->isola te(),
32 "ScriptPromiseResolverWithContext is destructed without resolve / re ject")));
33 }
19 } 34 }
20 35
21 void ScriptPromiseResolverWithContext::suspend() 36 void ScriptPromiseResolverWithContext::suspend()
22 { 37 {
23 m_timer.stop(); 38 m_timer.stop();
24 } 39 }
25 40
26 void ScriptPromiseResolverWithContext::resume() 41 void ScriptPromiseResolverWithContext::resume()
27 { 42 {
28 if (m_state == Resolving || m_state == Rejecting) 43 if (m_state == Resolving || m_state == Rejecting)
29 m_timer.startOneShot(0, FROM_HERE); 44 m_timer.startOneShot(0, FROM_HERE);
30 } 45 }
31 46
32 void ScriptPromiseResolverWithContext::stop() 47 void ScriptPromiseResolverWithContext::stop()
33 { 48 {
49 ScriptState::Scope scope(m_scriptState.get());
34 m_timer.stop(); 50 m_timer.stop();
35 clear(); 51 clear();
36 } 52 }
37 53
38 void ScriptPromiseResolverWithContext::onTimerFired(Timer<ScriptPromiseResolverW ithContext>*) 54 void ScriptPromiseResolverWithContext::onTimerFired(Timer<ScriptPromiseResolverW ithContext>*)
39 { 55 {
40 RefPtr<ScriptPromiseResolverWithContext> protect(this); 56 RefPtr<ScriptPromiseResolverWithContext> protect(this);
41 ScriptState::Scope scope(m_scriptState.get()); 57 ScriptState::Scope scope(m_scriptState.get());
42 resolveOrRejectImmediately(); 58 resolveOrRejectImmediately();
43 } 59 }
(...skipping 12 matching lines...) Expand all
56 } else { 72 } else {
57 ASSERT(m_state == Rejecting); 73 ASSERT(m_state == Rejecting);
58 m_resolver->reject(m_value.newLocal(m_scriptState->isolate())); 74 m_resolver->reject(m_value.newLocal(m_scriptState->isolate()));
59 } 75 }
60 } 76 }
61 clear(); 77 clear();
62 } 78 }
63 79
64 void ScriptPromiseResolverWithContext::clear() 80 void ScriptPromiseResolverWithContext::clear()
65 { 81 {
82 if (m_state == ResolvedOrRejected)
83 return;
84 RefPtr<ScriptPromiseResolverWithContext> protect(this);
haraken 2014/06/16 10:54:04 Why is this protect needed?
yhirano 2014/06/16 11:47:51 It was needed because I checked m_mode after calli
66 ResolutionState state = m_state; 85 ResolutionState state = m_state;
67 m_state = ResolvedOrRejected; 86 m_state = ResolvedOrRejected;
68 m_resolver.clear(); 87 m_resolver.clear();
69 m_value.clear(); 88 m_value.clear();
70 if (state == Resolving || state == Rejecting) { 89 if (state == Resolving || state == Rejecting) {
71 // |ref| was called in |resolveOrReject|. 90 // |ref| was called in |resolveOrReject|.
72 deref(); 91 deref();
haraken 2014/06/16 10:54:04 Just help me understand: What's the relationship b
yhirano 2014/06/16 11:47:51 ref() in constructor is for keeping the resolver w
73 } 92 }
74 // |this| may be deleted here. 93 if (m_mode == KeepSelfWhilePending) {
94 // |ref| was called in the constructor.
95 deref();
96 }
75 } 97 }
76 98
77 } // namespace WebCore 99 } // namespace WebCore
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