Index: Source/platform/graphics/GraphicsLayer.h |
diff --git a/Source/platform/graphics/GraphicsLayer.h b/Source/platform/graphics/GraphicsLayer.h |
index 059f639419051611916c8d1aed6e2113746439a3..5f3b9098e305bdf700da079721740f0a4fbdc594 100644 |
--- a/Source/platform/graphics/GraphicsLayer.h |
+++ b/Source/platform/graphics/GraphicsLayer.h |
@@ -147,12 +147,6 @@ public: |
const FloatPoint& position() const { return m_position; } |
void setPosition(const FloatPoint&); |
- // Anchor point: (0, 0) is top left, (1, 1) is bottom right. The anchor point |
- // affects the origin of the transforms. |
- // DEPRECATED, to be removed soon. |
- const FloatPoint3D& anchorPoint() const { return m_anchorPoint; } |
- void setAnchorPoint(const FloatPoint3D&); |
- |
const FloatPoint3D& transformOrigin() const { return m_transformOrigin; } |
void setTransformOrigin(const FloatPoint3D&); |
@@ -340,12 +334,12 @@ private: |
// Position is relative to the parent GraphicsLayer |
FloatPoint m_position; |
- FloatPoint3D m_anchorPoint; |
FloatSize m_size; |
FloatPoint m_boundsOrigin; |
TransformationMatrix m_transform; |
FloatPoint3D m_transformOrigin; |
+ bool m_transformOriginSet : 1; |
ojan
2014/06/05 21:52:21
This doesn't pack well (wastes 32 bits). Please pu
|
Color m_backgroundColor; |
float m_opacity; |