Index: Source/core/inspector/InspectorLayerTreeAgent.cpp |
diff --git a/Source/core/inspector/InspectorLayerTreeAgent.cpp b/Source/core/inspector/InspectorLayerTreeAgent.cpp |
index 40d0d35c7184d2a528326bbbfc78d5d81a34d7d1..04cf2354315e7dc4692469dd0c3dc5597369fcf9 100644 |
--- a/Source/core/inspector/InspectorLayerTreeAgent.cpp |
+++ b/Source/core/inspector/InspectorLayerTreeAgent.cpp |
@@ -119,10 +119,11 @@ static PassRefPtr<TypeBuilder::LayerTree::Layer> buildObjectForLayer(GraphicsLay |
for (size_t i = 0; i < WTF_ARRAY_LENGTH(flattenedMatrix); ++i) |
transformArray->addItem(flattenedMatrix[i]); |
layerObject->setTransform(transformArray); |
- const FloatPoint3D& anchor = graphicsLayer->anchorPoint(); |
- layerObject->setAnchorX(anchor.x()); |
- layerObject->setAnchorY(anchor.y()); |
- layerObject->setAnchorZ(anchor.z()); |
+ const FloatPoint3D& transformOrigin = graphicsLayer->transformOrigin(); |
+ // FIXME: rename these to setTransformOrigin* |
+ layerObject->setAnchorX(transformOrigin.x()); |
+ layerObject->setAnchorY(transformOrigin.y()); |
+ layerObject->setAnchorZ(transformOrigin.z()); |
} |
RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::ScrollRect> > scrollRects = buildScrollRectsForLayer(graphicsLayer); |
if (scrollRects) |