Index: cc/trees/layer_tree_host_unittest_delegated.cc |
diff --git a/cc/trees/layer_tree_host_unittest_delegated.cc b/cc/trees/layer_tree_host_unittest_delegated.cc |
index abd5e4b1e914d30f606346741517fb5463c0f7bc..57b82b8f8045c512711c61572cb1fbe790394092 100644 |
--- a/cc/trees/layer_tree_host_unittest_delegated.cc |
+++ b/cc/trees/layer_tree_host_unittest_delegated.cc |
@@ -487,8 +487,6 @@ class LayerTreeHostDelegatedTestLayerUsesFrameDamage |
break; |
case 3: |
// Should create a total amount of gfx::Rect(2, 2, 10, 6) damage. |
danakj
2014/06/06 17:17:12
Add a comment here explaining why 2,2,10,6 becomes
|
- // The frame size is 20x20 while the layer is 10x10, so this should |
- // produce a gfx::Rect(1, 1, 5, 3) damage rect. |
SetFrameData( |
CreateFrameData(gfx::Rect(0, 0, 20, 20), gfx::Rect(2, 2, 5, 5))); |
SetFrameData( |
@@ -535,9 +533,7 @@ class LayerTreeHostDelegatedTestLayerUsesFrameDamage |
gfx::Rect(4, 4, 1, 1))); |
break; |
case 13: |
- // Should create gfx::Rect(1, 1, 2, 2) of damage. The frame size is |
- // 5x5 and the display size is now set to 10x10, so this should result |
- // in a gfx::Rect(2, 2, 4, 4) damage rect. |
+ // Should create gfx::Rect(1, 1, 2, 2) of damage. |
SetFrameData( |
CreateFrameData(gfx::Rect(0, 0, 5, 5), gfx::Rect(1, 1, 2, 2))); |
break; |
@@ -583,6 +579,7 @@ class LayerTreeHostDelegatedTestLayerUsesFrameDamage |
// ways. |
SetFrameData( |
CreateFrameData(gfx::Rect(0, 0, 10, 10), gfx::Rect(3, 3, 1, 1))); |
+ break; |
} |
first_draw_for_source_frame_ = true; |
} |
@@ -616,7 +613,7 @@ class LayerTreeHostDelegatedTestLayerUsesFrameDamage |
EXPECT_EQ(gfx::Rect(10, 10).ToString(), damage_rect.ToString()); |
break; |
case 3: |
- EXPECT_EQ(gfx::Rect(1, 1, 5, 3).ToString(), damage_rect.ToString()); |
+ EXPECT_EQ(gfx::Rect(2, 2, 8, 6).ToString(), damage_rect.ToString()); |
break; |
case 4: |
EXPECT_EQ(gfx::Rect().ToString(), damage_rect.ToString()); |
@@ -646,7 +643,7 @@ class LayerTreeHostDelegatedTestLayerUsesFrameDamage |
EXPECT_EQ(gfx::Rect().ToString(), damage_rect.ToString()); |
break; |
case 13: |
- EXPECT_EQ(gfx::Rect(2, 2, 4, 4).ToString(), damage_rect.ToString()); |
+ EXPECT_EQ(gfx::Rect(1, 1, 2, 2).ToString(), damage_rect.ToString()); |
break; |
case 14: |
EXPECT_EQ(gfx::Rect().ToString(), damage_rect.ToString()); |