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Side by Side Diff: cc/layers/delegated_renderer_layer_impl.cc

Issue 311253004: Invert DSF to map from delegated frame to layer space (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix win build Created 6 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/delegated_renderer_layer_impl.h" 5 #include "cc/layers/delegated_renderer_layer_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h" 11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h" 12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h" 13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/quad_sink.h" 14 #include "cc/layers/quad_sink.h"
15 #include "cc/layers/render_pass_sink.h" 15 #include "cc/layers/render_pass_sink.h"
16 #include "cc/output/delegated_frame_data.h" 16 #include "cc/output/delegated_frame_data.h"
17 #include "cc/quads/render_pass_draw_quad.h" 17 #include "cc/quads/render_pass_draw_quad.h"
18 #include "cc/quads/solid_color_draw_quad.h" 18 #include "cc/quads/solid_color_draw_quad.h"
19 #include "cc/trees/layer_tree_impl.h" 19 #include "cc/trees/layer_tree_impl.h"
20 20
21 namespace cc { 21 namespace cc {
22 22
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( 23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
24 LayerTreeImpl* tree_impl, int id) 24 int id)
25 : LayerImpl(tree_impl, id), 25 : LayerImpl(tree_impl, id),
26 have_render_passes_to_push_(false), 26 have_render_passes_to_push_(false),
27 inverse_device_scale_factor_(1.0f),
27 child_id_(0), 28 child_id_(0),
28 own_child_id_(false) { 29 own_child_id_(false) {
29 } 30 }
30 31
31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
32 ClearRenderPasses(); 33 ClearRenderPasses();
33 ClearChildId(); 34 ClearChildId();
34 } 35 }
35 36
36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } 37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
(...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after
134 if (invalid_frame) { 135 if (invalid_frame) {
135 // Declare we are still using the last frame's resources. 136 // Declare we are still using the last frame's resources.
136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 137 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
137 return; 138 return;
138 } 139 }
139 140
140 // Declare we are using the new frame's resources. 141 // Declare we are using the new frame's resources.
141 resources_.swap(resources_in_frame); 142 resources_.swap(resources_in_frame);
142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 143 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
143 144
145 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
144 // Display size is already set so we can compute what the damage rect 146 // Display size is already set so we can compute what the damage rect
145 // will be in layer space. The damage may exceed the visible portion of 147 // will be in layer space. The damage may exceed the visible portion of
146 // the frame, so intersect the damage to the layer's bounds. 148 // the frame, so intersect the damage to the layer's bounds.
147 RenderPass* new_root_pass = render_pass_list.back(); 149 RenderPass* new_root_pass = render_pass_list.back();
148 gfx::Size frame_size = new_root_pass->output_rect.size(); 150 gfx::Size frame_size = new_root_pass->output_rect.size();
149 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( 151 gfx::RectF damage_in_layer = damage_in_frame;
150 DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame); 152 damage_in_layer.Scale(inverse_device_scale_factor_);
151 SetUpdateRect(gfx::IntersectRects( 153 SetUpdateRect(gfx::IntersectRects(
152 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); 154 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
153 155
154 SetRenderPasses(&render_pass_list); 156 SetRenderPasses(&render_pass_list);
155 have_render_passes_to_push_ = true; 157 have_render_passes_to_push_ = true;
156 } 158 }
157 159
158 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) { 160 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) {
159 if (display_size_ == size) 161 if (display_size_ == size)
160 return; 162 return;
(...skipping 28 matching lines...) Expand all
189 LayerTreeImpl* tree_impl) { 191 LayerTreeImpl* tree_impl) {
190 return DelegatedRendererLayerImpl::Create( 192 return DelegatedRendererLayerImpl::Create(
191 tree_impl, id()).PassAs<LayerImpl>(); 193 tree_impl, id()).PassAs<LayerImpl>();
192 } 194 }
193 195
194 void DelegatedRendererLayerImpl::ReleaseResources() { 196 void DelegatedRendererLayerImpl::ReleaseResources() {
195 ClearRenderPasses(); 197 ClearRenderPasses();
196 ClearChildId(); 198 ClearChildId();
197 } 199 }
198 200
199 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform(
200 const gfx::Size& frame_size) const {
201 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_;
danakj 2014/06/06 16:00:52 Is display_size_ used now? Should it be removed?
202
203 gfx::Transform delegated_frame_to_layer_space_transform;
204 delegated_frame_to_layer_space_transform.Scale(
205 static_cast<double>(display_size.width()) / frame_size.width(),
206 static_cast<double>(display_size.height()) / frame_size.height());
207 return delegated_frame_to_layer_space_transform;
208 }
209
210 static inline int IndexToId(int index) { return index + 1; } 201 static inline int IndexToId(int index) { return index + 1; }
211 static inline int IdToIndex(int id) { return id - 1; } 202 static inline int IdToIndex(int id) { return id - 1; }
212 203
213 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 204 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId()
214 const { 205 const {
215 return RenderPass::Id(id(), IndexToId(0)); 206 return RenderPass::Id(id(), IndexToId(0));
216 } 207 }
217 208
218 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 209 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
219 RenderPass::Id previous) const { 210 RenderPass::Id previous) const {
(...skipping 15 matching lines...) Expand all
235 return true; 226 return true;
236 } 227 }
237 228
238 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 229 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
239 RenderPassSink* render_pass_sink) { 230 RenderPassSink* render_pass_sink) {
240 DCHECK(HasContributingDelegatedRenderPasses()); 231 DCHECK(HasContributingDelegatedRenderPasses());
241 232
242 const RenderPass* root_delegated_render_pass = 233 const RenderPass* root_delegated_render_pass =
243 render_passes_in_draw_order_.back(); 234 render_passes_in_draw_order_.back();
244 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 235 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
245 gfx::Transform delegated_frame_to_root_transform = 236 gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
246 screen_space_transform() * 237 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
247 DelegatedFrameToLayerSpaceTransform(frame_size); 238 inverse_device_scale_factor_);
248 239
249 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 240 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
250 RenderPass::Id output_render_pass_id(-1, -1); 241 RenderPass::Id output_render_pass_id(-1, -1);
251 bool present = 242 bool present =
252 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, 243 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
253 &output_render_pass_id); 244 &output_render_pass_id);
254 245
255 // Don't clash with the RenderPass we generate if we own a RenderSurface. 246 // Don't clash with the RenderPass we generate if we own a RenderSurface.
256 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " 247 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
257 << render_passes_in_draw_order_[i]->id.index; 248 << render_passes_in_draw_order_[i]->id.index;
(...skipping 151 matching lines...) Expand 10 before | Expand all | Expand 10 after
409 delegated_shared_quad_state = delegated_quad->shared_quad_state; 400 delegated_shared_quad_state = delegated_quad->shared_quad_state;
410 output_shared_quad_state = quad_sink->CreateSharedQuadState(); 401 output_shared_quad_state = quad_sink->CreateSharedQuadState();
411 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); 402 output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
412 403
413 bool is_root_delegated_render_pass = 404 bool is_root_delegated_render_pass =
414 delegated_render_pass == render_passes_in_draw_order_.back(); 405 delegated_render_pass == render_passes_in_draw_order_.back();
415 if (is_root_delegated_render_pass) { 406 if (is_root_delegated_render_pass) {
416 // Don't allow areas inside the bounds that are empty. 407 // Don't allow areas inside the bounds that are empty.
417 DCHECK(display_size_.IsEmpty() || 408 DCHECK(display_size_.IsEmpty() ||
418 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); 409 gfx::Rect(display_size_).Contains(gfx::Rect(bounds())));
419 gfx::Transform delegated_frame_to_target_transform = 410 gfx::Transform delegated_frame_to_target_transform = draw_transform();
420 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); 411 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
412 inverse_device_scale_factor_);
421 413
422 output_shared_quad_state->content_to_target_transform.ConcatTransform( 414 output_shared_quad_state->content_to_target_transform.ConcatTransform(
423 delegated_frame_to_target_transform); 415 delegated_frame_to_target_transform);
424 416
425 if (render_target() == this) { 417 if (render_target() == this) {
426 DCHECK(!is_clipped()); 418 DCHECK(!is_clipped());
427 DCHECK(render_surface()); 419 DCHECK(render_surface());
428 DCHECK_EQ(0, num_unclipped_descendants()); 420 DCHECK_EQ(0, num_unclipped_descendants());
429 output_shared_quad_state->clip_rect = 421 output_shared_quad_state->clip_rect =
430 MathUtil::MapEnclosingClippedRect( 422 MathUtil::MapEnclosingClippedRect(
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
494 if (own_child_id_) { 486 if (own_child_id_) {
495 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 487 ResourceProvider* provider = layer_tree_impl()->resource_provider();
496 provider->DestroyChild(child_id_); 488 provider->DestroyChild(child_id_);
497 } 489 }
498 490
499 resources_.clear(); 491 resources_.clear();
500 child_id_ = 0; 492 child_id_ = 0;
501 } 493 }
502 494
503 } // namespace cc 495 } // namespace cc
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