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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/delegated_renderer_layer_impl.h" | 5 #include "cc/layers/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/containers/hash_tables.h" | 11 #include "base/containers/hash_tables.h" |
12 #include "cc/base/math_util.h" | 12 #include "cc/base/math_util.h" |
13 #include "cc/layers/append_quads_data.h" | 13 #include "cc/layers/append_quads_data.h" |
14 #include "cc/layers/quad_sink.h" | 14 #include "cc/layers/quad_sink.h" |
15 #include "cc/layers/render_pass_sink.h" | 15 #include "cc/layers/render_pass_sink.h" |
16 #include "cc/output/delegated_frame_data.h" | 16 #include "cc/output/delegated_frame_data.h" |
17 #include "cc/quads/render_pass_draw_quad.h" | 17 #include "cc/quads/render_pass_draw_quad.h" |
18 #include "cc/quads/solid_color_draw_quad.h" | 18 #include "cc/quads/solid_color_draw_quad.h" |
19 #include "cc/trees/layer_tree_impl.h" | 19 #include "cc/trees/layer_tree_impl.h" |
20 | 20 |
21 namespace cc { | 21 namespace cc { |
22 | 22 |
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( | 23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, |
24 LayerTreeImpl* tree_impl, int id) | 24 int id) |
25 : LayerImpl(tree_impl, id), | 25 : LayerImpl(tree_impl, id), |
26 have_render_passes_to_push_(false), | 26 have_render_passes_to_push_(false), |
27 inverse_device_scale_factor_(1.0f), | |
27 child_id_(0), | 28 child_id_(0), |
28 own_child_id_(false) { | 29 own_child_id_(false) { |
29 } | 30 } |
30 | 31 |
31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { | 32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { |
32 ClearRenderPasses(); | 33 ClearRenderPasses(); |
33 ClearChildId(); | 34 ClearChildId(); |
34 } | 35 } |
35 | 36 |
36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } | 37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } |
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134 if (invalid_frame) { | 135 if (invalid_frame) { |
135 // Declare we are still using the last frame's resources. | 136 // Declare we are still using the last frame's resources. |
136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); | 137 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); |
137 return; | 138 return; |
138 } | 139 } |
139 | 140 |
140 // Declare we are using the new frame's resources. | 141 // Declare we are using the new frame's resources. |
141 resources_.swap(resources_in_frame); | 142 resources_.swap(resources_in_frame); |
142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); | 143 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); |
143 | 144 |
145 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; | |
144 // Display size is already set so we can compute what the damage rect | 146 // Display size is already set so we can compute what the damage rect |
145 // will be in layer space. The damage may exceed the visible portion of | 147 // will be in layer space. The damage may exceed the visible portion of |
146 // the frame, so intersect the damage to the layer's bounds. | 148 // the frame, so intersect the damage to the layer's bounds. |
147 RenderPass* new_root_pass = render_pass_list.back(); | 149 RenderPass* new_root_pass = render_pass_list.back(); |
148 gfx::Size frame_size = new_root_pass->output_rect.size(); | 150 gfx::Size frame_size = new_root_pass->output_rect.size(); |
149 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( | 151 gfx::RectF damage_in_layer = damage_in_frame; |
150 DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame); | 152 damage_in_layer.Scale(inverse_device_scale_factor_); |
151 SetUpdateRect(gfx::IntersectRects( | 153 SetUpdateRect(gfx::IntersectRects( |
152 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); | 154 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); |
153 | 155 |
154 SetRenderPasses(&render_pass_list); | 156 SetRenderPasses(&render_pass_list); |
155 have_render_passes_to_push_ = true; | 157 have_render_passes_to_push_ = true; |
156 } | 158 } |
157 | 159 |
158 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) { | 160 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) { |
159 if (display_size_ == size) | 161 if (display_size_ == size) |
160 return; | 162 return; |
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189 LayerTreeImpl* tree_impl) { | 191 LayerTreeImpl* tree_impl) { |
190 return DelegatedRendererLayerImpl::Create( | 192 return DelegatedRendererLayerImpl::Create( |
191 tree_impl, id()).PassAs<LayerImpl>(); | 193 tree_impl, id()).PassAs<LayerImpl>(); |
192 } | 194 } |
193 | 195 |
194 void DelegatedRendererLayerImpl::ReleaseResources() { | 196 void DelegatedRendererLayerImpl::ReleaseResources() { |
195 ClearRenderPasses(); | 197 ClearRenderPasses(); |
196 ClearChildId(); | 198 ClearChildId(); |
197 } | 199 } |
198 | 200 |
199 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( | |
200 const gfx::Size& frame_size) const { | |
201 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; | |
danakj
2014/06/06 16:00:52
Is display_size_ used now? Should it be removed?
| |
202 | |
203 gfx::Transform delegated_frame_to_layer_space_transform; | |
204 delegated_frame_to_layer_space_transform.Scale( | |
205 static_cast<double>(display_size.width()) / frame_size.width(), | |
206 static_cast<double>(display_size.height()) / frame_size.height()); | |
207 return delegated_frame_to_layer_space_transform; | |
208 } | |
209 | |
210 static inline int IndexToId(int index) { return index + 1; } | 201 static inline int IndexToId(int index) { return index + 1; } |
211 static inline int IdToIndex(int id) { return id - 1; } | 202 static inline int IdToIndex(int id) { return id - 1; } |
212 | 203 |
213 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() | 204 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() |
214 const { | 205 const { |
215 return RenderPass::Id(id(), IndexToId(0)); | 206 return RenderPass::Id(id(), IndexToId(0)); |
216 } | 207 } |
217 | 208 |
218 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( | 209 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( |
219 RenderPass::Id previous) const { | 210 RenderPass::Id previous) const { |
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235 return true; | 226 return true; |
236 } | 227 } |
237 | 228 |
238 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( | 229 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( |
239 RenderPassSink* render_pass_sink) { | 230 RenderPassSink* render_pass_sink) { |
240 DCHECK(HasContributingDelegatedRenderPasses()); | 231 DCHECK(HasContributingDelegatedRenderPasses()); |
241 | 232 |
242 const RenderPass* root_delegated_render_pass = | 233 const RenderPass* root_delegated_render_pass = |
243 render_passes_in_draw_order_.back(); | 234 render_passes_in_draw_order_.back(); |
244 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); | 235 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
245 gfx::Transform delegated_frame_to_root_transform = | 236 gfx::Transform delegated_frame_to_root_transform = screen_space_transform(); |
246 screen_space_transform() * | 237 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_, |
247 DelegatedFrameToLayerSpaceTransform(frame_size); | 238 inverse_device_scale_factor_); |
248 | 239 |
249 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { | 240 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { |
250 RenderPass::Id output_render_pass_id(-1, -1); | 241 RenderPass::Id output_render_pass_id(-1, -1); |
251 bool present = | 242 bool present = |
252 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, | 243 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, |
253 &output_render_pass_id); | 244 &output_render_pass_id); |
254 | 245 |
255 // Don't clash with the RenderPass we generate if we own a RenderSurface. | 246 // Don't clash with the RenderPass we generate if we own a RenderSurface. |
256 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " | 247 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " |
257 << render_passes_in_draw_order_[i]->id.index; | 248 << render_passes_in_draw_order_[i]->id.index; |
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409 delegated_shared_quad_state = delegated_quad->shared_quad_state; | 400 delegated_shared_quad_state = delegated_quad->shared_quad_state; |
410 output_shared_quad_state = quad_sink->CreateSharedQuadState(); | 401 output_shared_quad_state = quad_sink->CreateSharedQuadState(); |
411 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); | 402 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); |
412 | 403 |
413 bool is_root_delegated_render_pass = | 404 bool is_root_delegated_render_pass = |
414 delegated_render_pass == render_passes_in_draw_order_.back(); | 405 delegated_render_pass == render_passes_in_draw_order_.back(); |
415 if (is_root_delegated_render_pass) { | 406 if (is_root_delegated_render_pass) { |
416 // Don't allow areas inside the bounds that are empty. | 407 // Don't allow areas inside the bounds that are empty. |
417 DCHECK(display_size_.IsEmpty() || | 408 DCHECK(display_size_.IsEmpty() || |
418 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); | 409 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); |
419 gfx::Transform delegated_frame_to_target_transform = | 410 gfx::Transform delegated_frame_to_target_transform = draw_transform(); |
420 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); | 411 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_, |
412 inverse_device_scale_factor_); | |
421 | 413 |
422 output_shared_quad_state->content_to_target_transform.ConcatTransform( | 414 output_shared_quad_state->content_to_target_transform.ConcatTransform( |
423 delegated_frame_to_target_transform); | 415 delegated_frame_to_target_transform); |
424 | 416 |
425 if (render_target() == this) { | 417 if (render_target() == this) { |
426 DCHECK(!is_clipped()); | 418 DCHECK(!is_clipped()); |
427 DCHECK(render_surface()); | 419 DCHECK(render_surface()); |
428 DCHECK_EQ(0, num_unclipped_descendants()); | 420 DCHECK_EQ(0, num_unclipped_descendants()); |
429 output_shared_quad_state->clip_rect = | 421 output_shared_quad_state->clip_rect = |
430 MathUtil::MapEnclosingClippedRect( | 422 MathUtil::MapEnclosingClippedRect( |
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494 if (own_child_id_) { | 486 if (own_child_id_) { |
495 ResourceProvider* provider = layer_tree_impl()->resource_provider(); | 487 ResourceProvider* provider = layer_tree_impl()->resource_provider(); |
496 provider->DestroyChild(child_id_); | 488 provider->DestroyChild(child_id_); |
497 } | 489 } |
498 | 490 |
499 resources_.clear(); | 491 resources_.clear(); |
500 child_id_ = 0; | 492 child_id_ = 0; |
501 } | 493 } |
502 | 494 |
503 } // namespace cc | 495 } // namespace cc |
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