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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/delegated_renderer_layer_impl.h" | 5 #include "cc/layers/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
11 #include "base/containers/hash_tables.h" | 11 #include "base/containers/hash_tables.h" |
12 #include "cc/base/math_util.h" | 12 #include "cc/base/math_util.h" |
13 #include "cc/layers/append_quads_data.h" | 13 #include "cc/layers/append_quads_data.h" |
14 #include "cc/layers/quad_sink.h" | 14 #include "cc/layers/quad_sink.h" |
15 #include "cc/layers/render_pass_sink.h" | 15 #include "cc/layers/render_pass_sink.h" |
16 #include "cc/output/delegated_frame_data.h" | 16 #include "cc/output/delegated_frame_data.h" |
17 #include "cc/quads/render_pass_draw_quad.h" | 17 #include "cc/quads/render_pass_draw_quad.h" |
18 #include "cc/quads/solid_color_draw_quad.h" | 18 #include "cc/quads/solid_color_draw_quad.h" |
19 #include "cc/trees/layer_tree_impl.h" | 19 #include "cc/trees/layer_tree_impl.h" |
20 | 20 |
21 namespace cc { | 21 namespace cc { |
22 | 22 |
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( | 23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, |
24 LayerTreeImpl* tree_impl, int id) | 24 int id) |
25 : LayerImpl(tree_impl, id), | 25 : LayerImpl(tree_impl, id), |
26 have_render_passes_to_push_(false), | 26 have_render_passes_to_push_(false), |
| 27 inverse_device_scale_factor_(1.0f), |
27 child_id_(0), | 28 child_id_(0), |
28 own_child_id_(false) { | 29 own_child_id_(false) { |
29 } | 30 } |
30 | 31 |
31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { | 32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { |
32 ClearRenderPasses(); | 33 ClearRenderPasses(); |
33 ClearChildId(); | 34 ClearChildId(); |
34 } | 35 } |
35 | 36 |
36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } | 37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } |
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68 static_cast<DelegatedRendererLayerImpl*>(layer); | 69 static_cast<DelegatedRendererLayerImpl*>(layer); |
69 | 70 |
70 // If we have a new child_id to give to the active layer, it should | 71 // If we have a new child_id to give to the active layer, it should |
71 // have already deleted its old child_id. | 72 // have already deleted its old child_id. |
72 DCHECK(delegated_layer->child_id_ == 0 || | 73 DCHECK(delegated_layer->child_id_ == 0 || |
73 delegated_layer->child_id_ == child_id_); | 74 delegated_layer->child_id_ == child_id_); |
74 delegated_layer->child_id_ = child_id_; | 75 delegated_layer->child_id_ = child_id_; |
75 delegated_layer->own_child_id_ = true; | 76 delegated_layer->own_child_id_ = true; |
76 own_child_id_ = false; | 77 own_child_id_ = false; |
77 | 78 |
78 delegated_layer->SetDisplaySize(display_size_); | |
79 if (have_render_passes_to_push_) { | 79 if (have_render_passes_to_push_) { |
80 // This passes ownership of the render passes to the active tree. | 80 // This passes ownership of the render passes to the active tree. |
81 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); | 81 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); |
82 DCHECK(render_passes_in_draw_order_.empty()); | 82 DCHECK(render_passes_in_draw_order_.empty()); |
83 have_render_passes_to_push_ = false; | 83 have_render_passes_to_push_ = false; |
84 } | 84 } |
85 | 85 |
86 // This is just a copy for testing, since resources are added to the | 86 // This is just a copy for testing, since resources are added to the |
87 // ResourceProvider in the pending tree. | 87 // ResourceProvider in the pending tree. |
88 delegated_layer->resources_ = resources_; | 88 delegated_layer->resources_ = resources_; |
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134 if (invalid_frame) { | 134 if (invalid_frame) { |
135 // Declare we are still using the last frame's resources. | 135 // Declare we are still using the last frame's resources. |
136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); | 136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); |
137 return; | 137 return; |
138 } | 138 } |
139 | 139 |
140 // Declare we are using the new frame's resources. | 140 // Declare we are using the new frame's resources. |
141 resources_.swap(resources_in_frame); | 141 resources_.swap(resources_in_frame); |
142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); | 142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); |
143 | 143 |
| 144 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; |
144 // Display size is already set so we can compute what the damage rect | 145 // Display size is already set so we can compute what the damage rect |
145 // will be in layer space. The damage may exceed the visible portion of | 146 // will be in layer space. The damage may exceed the visible portion of |
146 // the frame, so intersect the damage to the layer's bounds. | 147 // the frame, so intersect the damage to the layer's bounds. |
147 RenderPass* new_root_pass = render_pass_list.back(); | 148 RenderPass* new_root_pass = render_pass_list.back(); |
148 gfx::Size frame_size = new_root_pass->output_rect.size(); | 149 gfx::Size frame_size = new_root_pass->output_rect.size(); |
149 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( | 150 gfx::RectF damage_in_layer = damage_in_frame; |
150 DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame); | 151 damage_in_layer.Scale(inverse_device_scale_factor_); |
151 SetUpdateRect(gfx::IntersectRects( | 152 SetUpdateRect(gfx::IntersectRects( |
152 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); | 153 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); |
153 | 154 |
154 SetRenderPasses(&render_pass_list); | 155 SetRenderPasses(&render_pass_list); |
155 have_render_passes_to_push_ = true; | 156 have_render_passes_to_push_ = true; |
156 } | 157 } |
157 | 158 |
158 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) { | |
159 if (display_size_ == size) | |
160 return; | |
161 display_size_ = size; | |
162 NoteLayerPropertyChanged(); | |
163 } | |
164 | |
165 void DelegatedRendererLayerImpl::SetRenderPasses( | 159 void DelegatedRendererLayerImpl::SetRenderPasses( |
166 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { | 160 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { |
167 ClearRenderPasses(); | 161 ClearRenderPasses(); |
168 | 162 |
169 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { | 163 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { |
170 ScopedPtrVector<RenderPass>::iterator to_take = | 164 ScopedPtrVector<RenderPass>::iterator to_take = |
171 render_passes_in_draw_order->begin() + i; | 165 render_passes_in_draw_order->begin() + i; |
172 render_passes_index_by_id_.insert( | 166 render_passes_index_by_id_.insert( |
173 std::pair<RenderPass::Id, int>((*to_take)->id, i)); | 167 std::pair<RenderPass::Id, int>((*to_take)->id, i)); |
174 scoped_ptr<RenderPass> taken_render_pass = | 168 scoped_ptr<RenderPass> taken_render_pass = |
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189 LayerTreeImpl* tree_impl) { | 183 LayerTreeImpl* tree_impl) { |
190 return DelegatedRendererLayerImpl::Create( | 184 return DelegatedRendererLayerImpl::Create( |
191 tree_impl, id()).PassAs<LayerImpl>(); | 185 tree_impl, id()).PassAs<LayerImpl>(); |
192 } | 186 } |
193 | 187 |
194 void DelegatedRendererLayerImpl::ReleaseResources() { | 188 void DelegatedRendererLayerImpl::ReleaseResources() { |
195 ClearRenderPasses(); | 189 ClearRenderPasses(); |
196 ClearChildId(); | 190 ClearChildId(); |
197 } | 191 } |
198 | 192 |
199 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( | |
200 const gfx::Size& frame_size) const { | |
201 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; | |
202 | |
203 gfx::Transform delegated_frame_to_layer_space_transform; | |
204 delegated_frame_to_layer_space_transform.Scale( | |
205 static_cast<double>(display_size.width()) / frame_size.width(), | |
206 static_cast<double>(display_size.height()) / frame_size.height()); | |
207 return delegated_frame_to_layer_space_transform; | |
208 } | |
209 | |
210 static inline int IndexToId(int index) { return index + 1; } | 193 static inline int IndexToId(int index) { return index + 1; } |
211 static inline int IdToIndex(int id) { return id - 1; } | 194 static inline int IdToIndex(int id) { return id - 1; } |
212 | 195 |
213 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() | 196 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() |
214 const { | 197 const { |
215 return RenderPass::Id(id(), IndexToId(0)); | 198 return RenderPass::Id(id(), IndexToId(0)); |
216 } | 199 } |
217 | 200 |
218 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( | 201 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( |
219 RenderPass::Id previous) const { | 202 RenderPass::Id previous) const { |
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235 return true; | 218 return true; |
236 } | 219 } |
237 | 220 |
238 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( | 221 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( |
239 RenderPassSink* render_pass_sink) { | 222 RenderPassSink* render_pass_sink) { |
240 DCHECK(HasContributingDelegatedRenderPasses()); | 223 DCHECK(HasContributingDelegatedRenderPasses()); |
241 | 224 |
242 const RenderPass* root_delegated_render_pass = | 225 const RenderPass* root_delegated_render_pass = |
243 render_passes_in_draw_order_.back(); | 226 render_passes_in_draw_order_.back(); |
244 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); | 227 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
245 gfx::Transform delegated_frame_to_root_transform = | 228 gfx::Transform delegated_frame_to_root_transform = screen_space_transform(); |
246 screen_space_transform() * | 229 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_, |
247 DelegatedFrameToLayerSpaceTransform(frame_size); | 230 inverse_device_scale_factor_); |
248 | 231 |
249 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { | 232 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { |
250 RenderPass::Id output_render_pass_id(-1, -1); | 233 RenderPass::Id output_render_pass_id(-1, -1); |
251 bool present = | 234 bool present = |
252 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, | 235 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, |
253 &output_render_pass_id); | 236 &output_render_pass_id); |
254 | 237 |
255 // Don't clash with the RenderPass we generate if we own a RenderSurface. | 238 // Don't clash with the RenderPass we generate if we own a RenderSurface. |
256 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " | 239 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " |
257 << render_passes_in_draw_order_[i]->id.index; | 240 << render_passes_in_draw_order_[i]->id.index; |
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406 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; | 389 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; |
407 | 390 |
408 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { | 391 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { |
409 delegated_shared_quad_state = delegated_quad->shared_quad_state; | 392 delegated_shared_quad_state = delegated_quad->shared_quad_state; |
410 output_shared_quad_state = quad_sink->CreateSharedQuadState(); | 393 output_shared_quad_state = quad_sink->CreateSharedQuadState(); |
411 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); | 394 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); |
412 | 395 |
413 bool is_root_delegated_render_pass = | 396 bool is_root_delegated_render_pass = |
414 delegated_render_pass == render_passes_in_draw_order_.back(); | 397 delegated_render_pass == render_passes_in_draw_order_.back(); |
415 if (is_root_delegated_render_pass) { | 398 if (is_root_delegated_render_pass) { |
416 // Don't allow areas inside the bounds that are empty. | 399 gfx::Transform delegated_frame_to_target_transform = draw_transform(); |
417 DCHECK(display_size_.IsEmpty() || | 400 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_, |
418 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); | 401 inverse_device_scale_factor_); |
419 gfx::Transform delegated_frame_to_target_transform = | |
420 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); | |
421 | 402 |
422 output_shared_quad_state->content_to_target_transform.ConcatTransform( | 403 output_shared_quad_state->content_to_target_transform.ConcatTransform( |
423 delegated_frame_to_target_transform); | 404 delegated_frame_to_target_transform); |
424 | 405 |
425 if (render_target() == this) { | 406 if (render_target() == this) { |
426 DCHECK(!is_clipped()); | 407 DCHECK(!is_clipped()); |
427 DCHECK(render_surface()); | 408 DCHECK(render_surface()); |
428 DCHECK_EQ(0, num_unclipped_descendants()); | 409 DCHECK_EQ(0, num_unclipped_descendants()); |
429 output_shared_quad_state->clip_rect = | 410 output_shared_quad_state->clip_rect = |
430 MathUtil::MapEnclosingClippedRect( | 411 MathUtil::MapEnclosingClippedRect( |
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494 if (own_child_id_) { | 475 if (own_child_id_) { |
495 ResourceProvider* provider = layer_tree_impl()->resource_provider(); | 476 ResourceProvider* provider = layer_tree_impl()->resource_provider(); |
496 provider->DestroyChild(child_id_); | 477 provider->DestroyChild(child_id_); |
497 } | 478 } |
498 | 479 |
499 resources_.clear(); | 480 resources_.clear(); |
500 child_id_ = 0; | 481 child_id_ = 0; |
501 } | 482 } |
502 | 483 |
503 } // namespace cc | 484 } // namespace cc |
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