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Side by Side Diff: cc/layers/delegated_renderer_layer_impl.cc

Issue 311253004: Invert DSF to map from delegated frame to layer space (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: scale android layer up, remove cc::DRL::SetDisplaySize Created 6 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/delegated_renderer_layer_impl.h" 5 #include "cc/layers/delegated_renderer_layer_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/containers/hash_tables.h" 11 #include "base/containers/hash_tables.h"
12 #include "cc/base/math_util.h" 12 #include "cc/base/math_util.h"
13 #include "cc/layers/append_quads_data.h" 13 #include "cc/layers/append_quads_data.h"
14 #include "cc/layers/quad_sink.h" 14 #include "cc/layers/quad_sink.h"
15 #include "cc/layers/render_pass_sink.h" 15 #include "cc/layers/render_pass_sink.h"
16 #include "cc/output/delegated_frame_data.h" 16 #include "cc/output/delegated_frame_data.h"
17 #include "cc/quads/render_pass_draw_quad.h" 17 #include "cc/quads/render_pass_draw_quad.h"
18 #include "cc/quads/solid_color_draw_quad.h" 18 #include "cc/quads/solid_color_draw_quad.h"
19 #include "cc/trees/layer_tree_impl.h" 19 #include "cc/trees/layer_tree_impl.h"
20 20
21 namespace cc { 21 namespace cc {
22 22
23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( 23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl,
24 LayerTreeImpl* tree_impl, int id) 24 int id)
25 : LayerImpl(tree_impl, id), 25 : LayerImpl(tree_impl, id),
26 have_render_passes_to_push_(false), 26 have_render_passes_to_push_(false),
27 inverse_device_scale_factor_(1.0f),
27 child_id_(0), 28 child_id_(0),
28 own_child_id_(false) { 29 own_child_id_(false) {
29 } 30 }
30 31
31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() {
32 ClearRenderPasses(); 33 ClearRenderPasses();
33 ClearChildId(); 34 ClearChildId();
34 } 35 }
35 36
36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } 37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; }
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
68 static_cast<DelegatedRendererLayerImpl*>(layer); 69 static_cast<DelegatedRendererLayerImpl*>(layer);
69 70
70 // If we have a new child_id to give to the active layer, it should 71 // If we have a new child_id to give to the active layer, it should
71 // have already deleted its old child_id. 72 // have already deleted its old child_id.
72 DCHECK(delegated_layer->child_id_ == 0 || 73 DCHECK(delegated_layer->child_id_ == 0 ||
73 delegated_layer->child_id_ == child_id_); 74 delegated_layer->child_id_ == child_id_);
74 delegated_layer->child_id_ = child_id_; 75 delegated_layer->child_id_ = child_id_;
75 delegated_layer->own_child_id_ = true; 76 delegated_layer->own_child_id_ = true;
76 own_child_id_ = false; 77 own_child_id_ = false;
77 78
78 delegated_layer->SetDisplaySize(display_size_);
79 if (have_render_passes_to_push_) { 79 if (have_render_passes_to_push_) {
80 // This passes ownership of the render passes to the active tree. 80 // This passes ownership of the render passes to the active tree.
81 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 81 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_);
82 DCHECK(render_passes_in_draw_order_.empty()); 82 DCHECK(render_passes_in_draw_order_.empty());
83 have_render_passes_to_push_ = false; 83 have_render_passes_to_push_ = false;
84 } 84 }
85 85
86 // This is just a copy for testing, since resources are added to the 86 // This is just a copy for testing, since resources are added to the
87 // ResourceProvider in the pending tree. 87 // ResourceProvider in the pending tree.
88 delegated_layer->resources_ = resources_; 88 delegated_layer->resources_ = resources_;
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
134 if (invalid_frame) { 134 if (invalid_frame) {
135 // Declare we are still using the last frame's resources. 135 // Declare we are still using the last frame's resources.
136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
137 return; 137 return;
138 } 138 }
139 139
140 // Declare we are using the new frame's resources. 140 // Declare we are using the new frame's resources.
141 resources_.swap(resources_in_frame); 141 resources_.swap(resources_in_frame);
142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_);
143 143
144 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor;
144 // Display size is already set so we can compute what the damage rect 145 // Display size is already set so we can compute what the damage rect
145 // will be in layer space. The damage may exceed the visible portion of 146 // will be in layer space. The damage may exceed the visible portion of
146 // the frame, so intersect the damage to the layer's bounds. 147 // the frame, so intersect the damage to the layer's bounds.
147 RenderPass* new_root_pass = render_pass_list.back(); 148 RenderPass* new_root_pass = render_pass_list.back();
148 gfx::Size frame_size = new_root_pass->output_rect.size(); 149 gfx::Size frame_size = new_root_pass->output_rect.size();
149 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( 150 gfx::RectF damage_in_layer = damage_in_frame;
150 DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame); 151 damage_in_layer.Scale(inverse_device_scale_factor_);
151 SetUpdateRect(gfx::IntersectRects( 152 SetUpdateRect(gfx::IntersectRects(
152 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); 153 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds())));
153 154
154 SetRenderPasses(&render_pass_list); 155 SetRenderPasses(&render_pass_list);
155 have_render_passes_to_push_ = true; 156 have_render_passes_to_push_ = true;
156 } 157 }
157 158
158 void DelegatedRendererLayerImpl::SetDisplaySize(const gfx::Size& size) {
159 if (display_size_ == size)
160 return;
161 display_size_ = size;
162 NoteLayerPropertyChanged();
163 }
164
165 void DelegatedRendererLayerImpl::SetRenderPasses( 159 void DelegatedRendererLayerImpl::SetRenderPasses(
166 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 160 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) {
167 ClearRenderPasses(); 161 ClearRenderPasses();
168 162
169 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 163 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) {
170 ScopedPtrVector<RenderPass>::iterator to_take = 164 ScopedPtrVector<RenderPass>::iterator to_take =
171 render_passes_in_draw_order->begin() + i; 165 render_passes_in_draw_order->begin() + i;
172 render_passes_index_by_id_.insert( 166 render_passes_index_by_id_.insert(
173 std::pair<RenderPass::Id, int>((*to_take)->id, i)); 167 std::pair<RenderPass::Id, int>((*to_take)->id, i));
174 scoped_ptr<RenderPass> taken_render_pass = 168 scoped_ptr<RenderPass> taken_render_pass =
(...skipping 14 matching lines...) Expand all
189 LayerTreeImpl* tree_impl) { 183 LayerTreeImpl* tree_impl) {
190 return DelegatedRendererLayerImpl::Create( 184 return DelegatedRendererLayerImpl::Create(
191 tree_impl, id()).PassAs<LayerImpl>(); 185 tree_impl, id()).PassAs<LayerImpl>();
192 } 186 }
193 187
194 void DelegatedRendererLayerImpl::ReleaseResources() { 188 void DelegatedRendererLayerImpl::ReleaseResources() {
195 ClearRenderPasses(); 189 ClearRenderPasses();
196 ClearChildId(); 190 ClearChildId();
197 } 191 }
198 192
199 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform(
200 const gfx::Size& frame_size) const {
201 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_;
202
203 gfx::Transform delegated_frame_to_layer_space_transform;
204 delegated_frame_to_layer_space_transform.Scale(
205 static_cast<double>(display_size.width()) / frame_size.width(),
206 static_cast<double>(display_size.height()) / frame_size.height());
207 return delegated_frame_to_layer_space_transform;
208 }
209
210 static inline int IndexToId(int index) { return index + 1; } 193 static inline int IndexToId(int index) { return index + 1; }
211 static inline int IdToIndex(int id) { return id - 1; } 194 static inline int IdToIndex(int id) { return id - 1; }
212 195
213 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 196 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId()
214 const { 197 const {
215 return RenderPass::Id(id(), IndexToId(0)); 198 return RenderPass::Id(id(), IndexToId(0));
216 } 199 }
217 200
218 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 201 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
219 RenderPass::Id previous) const { 202 RenderPass::Id previous) const {
(...skipping 15 matching lines...) Expand all
235 return true; 218 return true;
236 } 219 }
237 220
238 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 221 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
239 RenderPassSink* render_pass_sink) { 222 RenderPassSink* render_pass_sink) {
240 DCHECK(HasContributingDelegatedRenderPasses()); 223 DCHECK(HasContributingDelegatedRenderPasses());
241 224
242 const RenderPass* root_delegated_render_pass = 225 const RenderPass* root_delegated_render_pass =
243 render_passes_in_draw_order_.back(); 226 render_passes_in_draw_order_.back();
244 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 227 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
245 gfx::Transform delegated_frame_to_root_transform = 228 gfx::Transform delegated_frame_to_root_transform = screen_space_transform();
246 screen_space_transform() * 229 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_,
247 DelegatedFrameToLayerSpaceTransform(frame_size); 230 inverse_device_scale_factor_);
248 231
249 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 232 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
250 RenderPass::Id output_render_pass_id(-1, -1); 233 RenderPass::Id output_render_pass_id(-1, -1);
251 bool present = 234 bool present =
252 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, 235 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id,
253 &output_render_pass_id); 236 &output_render_pass_id);
254 237
255 // Don't clash with the RenderPass we generate if we own a RenderSurface. 238 // Don't clash with the RenderPass we generate if we own a RenderSurface.
256 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " 239 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", "
257 << render_passes_in_draw_order_[i]->id.index; 240 << render_passes_in_draw_order_[i]->id.index;
(...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after
406 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; 389 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i];
407 390
408 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 391 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) {
409 delegated_shared_quad_state = delegated_quad->shared_quad_state; 392 delegated_shared_quad_state = delegated_quad->shared_quad_state;
410 output_shared_quad_state = quad_sink->CreateSharedQuadState(); 393 output_shared_quad_state = quad_sink->CreateSharedQuadState();
411 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); 394 output_shared_quad_state->CopyFrom(delegated_shared_quad_state);
412 395
413 bool is_root_delegated_render_pass = 396 bool is_root_delegated_render_pass =
414 delegated_render_pass == render_passes_in_draw_order_.back(); 397 delegated_render_pass == render_passes_in_draw_order_.back();
415 if (is_root_delegated_render_pass) { 398 if (is_root_delegated_render_pass) {
416 // Don't allow areas inside the bounds that are empty. 399 gfx::Transform delegated_frame_to_target_transform = draw_transform();
417 DCHECK(display_size_.IsEmpty() || 400 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_,
418 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); 401 inverse_device_scale_factor_);
419 gfx::Transform delegated_frame_to_target_transform =
420 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size);
421 402
422 output_shared_quad_state->content_to_target_transform.ConcatTransform( 403 output_shared_quad_state->content_to_target_transform.ConcatTransform(
423 delegated_frame_to_target_transform); 404 delegated_frame_to_target_transform);
424 405
425 if (render_target() == this) { 406 if (render_target() == this) {
426 DCHECK(!is_clipped()); 407 DCHECK(!is_clipped());
427 DCHECK(render_surface()); 408 DCHECK(render_surface());
428 DCHECK_EQ(0, num_unclipped_descendants()); 409 DCHECK_EQ(0, num_unclipped_descendants());
429 output_shared_quad_state->clip_rect = 410 output_shared_quad_state->clip_rect =
430 MathUtil::MapEnclosingClippedRect( 411 MathUtil::MapEnclosingClippedRect(
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
494 if (own_child_id_) { 475 if (own_child_id_) {
495 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 476 ResourceProvider* provider = layer_tree_impl()->resource_provider();
496 provider->DestroyChild(child_id_); 477 provider->DestroyChild(child_id_);
497 } 478 }
498 479
499 resources_.clear(); 480 resources_.clear();
500 child_id_ = 0; 481 child_id_ = 0;
501 } 482 }
502 483
503 } // namespace cc 484 } // namespace cc
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