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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
11 #include "effects/GrDashingEffect.h" | 11 #include "effects/GrDashingEffect.h" |
12 #include "effects/GrTextureDomain.h" | 12 #include "effects/GrTextureDomain.h" |
13 #include "effects/GrSimpleTextureEffect.h" | 13 #include "effects/GrSimpleTextureEffect.h" |
14 | 14 |
15 #include "GrContext.h" | 15 #include "GrContext.h" |
16 #include "GrBitmapTextContext.h" | 16 #include "GrBitmapTextContext.h" |
17 #include "GrDistanceFieldTextContext.h" | 17 #include "GrDistanceFieldTextContext.h" |
18 #include "GrLayerCache.h" | 18 #include "GrLayerCache.h" |
19 #include "GrPictureUtils.h" | 19 #include "GrPictureUtils.h" |
| 20 #include "GrPaintStyle.h" |
20 | 21 |
21 #include "SkGrTexturePixelRef.h" | 22 #include "SkGrTexturePixelRef.h" |
22 | 23 |
23 #include "SkDeviceImageFilterProxy.h" | 24 #include "SkDeviceImageFilterProxy.h" |
24 #include "SkDrawProcs.h" | 25 #include "SkDrawProcs.h" |
25 #include "SkGlyphCache.h" | 26 #include "SkGlyphCache.h" |
26 #include "SkImageFilter.h" | 27 #include "SkImageFilter.h" |
27 #include "SkMaskFilter.h" | 28 #include "SkMaskFilter.h" |
28 #include "SkPathEffect.h" | 29 #include "SkPathEffect.h" |
29 #include "SkPicture.h" | 30 #include "SkPicture.h" |
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448 0); | 449 0); |
449 } | 450 } |
450 | 451 |
451 /////////////////////////////////////////////////////////////////////////////// | 452 /////////////////////////////////////////////////////////////////////////////// |
452 | 453 |
453 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect, | 454 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect, |
454 const SkPaint& paint) { | 455 const SkPaint& paint) { |
455 CHECK_FOR_ANNOTATION(paint); | 456 CHECK_FOR_ANNOTATION(paint); |
456 CHECK_SHOULD_DRAW(draw, false); | 457 CHECK_SHOULD_DRAW(draw, false); |
457 | 458 |
| 459 GrPaintStyle style; |
| 460 |
458 bool doStroke = paint.getStyle() != SkPaint::kFill_Style; | 461 bool doStroke = paint.getStyle() != SkPaint::kFill_Style; |
459 SkScalar width = paint.getStrokeWidth(); | 462 SkScalar width = paint.getStrokeWidth(); |
460 | 463 |
461 /* | 464 /* |
462 We have special code for hairline strokes, miter-strokes, bevel-stroke | 465 We have special code for hairline strokes, miter-strokes, bevel-stroke |
463 and fills. Anything else we just call our path code. | 466 and fills. Anything else we just call our path code. |
464 */ | 467 */ |
465 bool usePath = doStroke && width > 0 && | 468 bool usePath = doStroke && width > 0 && |
466 (paint.getStrokeJoin() == SkPaint::kRound_Join || | 469 (paint.getStrokeJoin() == SkPaint::kRound_Join || |
467 (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmp
ty())); | 470 (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmp
ty())); |
468 // another two reasons we might need to call drawPath... | 471 // another two reasons we might need to call drawPath... |
469 if (paint.getMaskFilter() || paint.getPathEffect()) { | 472 |
| 473 if (paint.getMaskFilter()) { |
470 usePath = true; | 474 usePath = true; |
471 } | 475 } |
| 476 |
| 477 SkPathEffect* pe = paint.getPathEffect(); |
| 478 SkPathEffect::DashInfo info; |
| 479 if (pe && SkPathEffect::kDash_DashType != pe->asADash(&info)) { |
| 480 usePath = true; |
| 481 } |
| 482 |
472 if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect(
)) { | 483 if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect(
)) { |
473 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) | 484 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) |
474 if (doStroke) { | 485 if (doStroke) { |
475 #endif | 486 #endif |
476 usePath = true; | 487 usePath = true; |
477 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) | 488 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) |
478 } else { | 489 } else { |
479 usePath = !fContext->getMatrix().preservesRightAngles(); | 490 usePath = !fContext->getMatrix().preservesRightAngles(); |
480 } | 491 } |
481 #endif | 492 #endif |
482 } | 493 } |
483 // until we can both stroke and fill rectangles | 494 // until we can both stroke and fill rectangles |
484 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) { | 495 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) { |
485 usePath = true; | 496 usePath = true; |
486 } | 497 } |
487 | 498 |
488 if (usePath) { | 499 if (usePath) { |
489 SkPath path; | 500 SkPath path; |
490 path.addRect(rect); | 501 path.addRect(rect); |
491 this->drawPath(draw, path, paint, NULL, true); | 502 this->drawPath(draw, path, paint, NULL, true); |
492 return; | 503 return; |
493 } | 504 } |
494 | 505 |
495 GrPaint grPaint; | 506 GrPaint grPaint; |
496 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); | 507 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); |
| 508 |
| 509 SkStrokeRec stroke(paint); |
| 510 style.setStrokeRec(&stroke); |
497 | 511 |
| 512 SkAutoTArray<SkScalar> intervals(info.fCount); |
| 513 if (pe) { |
| 514 info.fIntervals = intervals.get(); |
| 515 pe->asADash(&info); |
| 516 style.setDashInfo(&info); |
| 517 } |
| 518 |
| 519 fContext->drawRect(grPaint, rect, &style); |
| 520 /* |
498 if (!doStroke) { | 521 if (!doStroke) { |
499 fContext->drawRect(grPaint, rect); | 522 fContext->drawRect(grPaint, rect); |
500 } else { | 523 } else { |
501 SkStrokeRec stroke(paint); | 524 SkStrokeRec stroke(paint); |
502 fContext->drawRect(grPaint, rect, &stroke); | 525 style.setStrokeRec(&stroke); |
| 526 fContext->drawRect(grPaint, rect, &style); |
503 } | 527 } |
| 528 */ |
504 } | 529 } |
505 | 530 |
506 /////////////////////////////////////////////////////////////////////////////// | 531 /////////////////////////////////////////////////////////////////////////////// |
507 | 532 |
508 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, | 533 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, |
509 const SkPaint& paint) { | 534 const SkPaint& paint) { |
510 CHECK_FOR_ANNOTATION(paint); | 535 CHECK_FOR_ANNOTATION(paint); |
511 CHECK_SHOULD_DRAW(draw, false); | 536 CHECK_SHOULD_DRAW(draw, false); |
512 | 537 |
513 GrPaint grPaint; | 538 GrPaint grPaint; |
514 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); | 539 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); |
515 | 540 |
| 541 GrPaintStyle style; |
516 SkStrokeRec stroke(paint); | 542 SkStrokeRec stroke(paint); |
| 543 style.setStrokeRec(&stroke); |
517 if (paint.getMaskFilter()) { | 544 if (paint.getMaskFilter()) { |
518 // try to hit the fast path for drawing filtered round rects | 545 // try to hit the fast path for drawing filtered round rects |
519 | 546 |
520 SkRRect devRRect; | 547 SkRRect devRRect; |
521 if (rect.transform(fContext->getMatrix(), &devRRect)) { | 548 if (rect.transform(fContext->getMatrix(), &devRRect)) { |
522 if (devRRect.allCornersCircular()) { | 549 if (devRRect.allCornersCircular()) { |
523 SkRect maskRect; | 550 SkRect maskRect; |
524 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(), | 551 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(), |
525 draw.fClip->getBounds(), | 552 draw.fClip->getBounds(), |
526 fContext->getMatrix(), | 553 fContext->getMatrix(), |
527 &maskRect)) { | 554 &maskRect)) { |
528 SkIRect finalIRect; | 555 SkIRect finalIRect; |
529 maskRect.roundOut(&finalIRect); | 556 maskRect.roundOut(&finalIRect); |
530 if (draw.fClip->quickReject(finalIRect)) { | 557 if (draw.fClip->quickReject(finalIRect)) { |
531 // clipped out | 558 // clipped out |
532 return; | 559 return; |
533 } | 560 } |
534 if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext
, &grPaint, | 561 if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext
, &grPaint, |
535 stroke,
devRRect)) { | 562 stroke,
devRRect)) { |
536 return; | 563 return; |
537 } | 564 } |
538 } | 565 } |
539 | 566 |
540 } | 567 } |
541 } | 568 } |
542 | 569 |
543 } | 570 } |
544 | 571 |
545 if (paint.getMaskFilter() || paint.getPathEffect()) { | 572 bool usePath = false; |
| 573 |
| 574 if (paint.getMaskFilter()) { |
| 575 usePath = true; |
| 576 } |
| 577 |
| 578 SkPathEffect* pe = paint.getPathEffect(); |
| 579 SkPathEffect::DashInfo info; |
| 580 if (pe && SkPathEffect::kDash_DashType != pe->asADash(&info)) { |
| 581 usePath = true; |
| 582 } |
| 583 |
| 584 if (usePath) { |
546 SkPath path; | 585 SkPath path; |
547 path.addRRect(rect); | 586 path.addRRect(rect); |
548 this->drawPath(draw, path, paint, NULL, true); | 587 this->drawPath(draw, path, paint, NULL, true); |
549 return; | 588 return; |
550 } | 589 } |
| 590 |
| 591 SkAutoTArray<SkScalar> intervals(info.fCount); |
| 592 if (pe) { |
| 593 info.fIntervals = intervals.get(); |
| 594 pe->asADash(&info); |
| 595 style.setDashInfo(&info); |
| 596 } |
551 | 597 |
552 fContext->drawRRect(grPaint, rect, stroke); | 598 |
| 599 fContext->drawRRect(grPaint, rect, style); |
553 } | 600 } |
554 | 601 |
555 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer, | 602 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer, |
556 const SkRRect& inner, const SkPaint& paint) { | 603 const SkRRect& inner, const SkPaint& paint) { |
557 SkStrokeRec stroke(paint); | 604 SkStrokeRec stroke(paint); |
558 if (stroke.isFillStyle()) { | 605 if (stroke.isFillStyle()) { |
559 | 606 |
560 CHECK_FOR_ANNOTATION(paint); | 607 CHECK_FOR_ANNOTATION(paint); |
561 CHECK_SHOULD_DRAW(draw, false); | 608 CHECK_SHOULD_DRAW(draw, false); |
562 | 609 |
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583 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval, | 630 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval, |
584 const SkPaint& paint) { | 631 const SkPaint& paint) { |
585 CHECK_FOR_ANNOTATION(paint); | 632 CHECK_FOR_ANNOTATION(paint); |
586 CHECK_SHOULD_DRAW(draw, false); | 633 CHECK_SHOULD_DRAW(draw, false); |
587 | 634 |
588 bool usePath = false; | 635 bool usePath = false; |
589 // some basic reasons we might need to call drawPath... | 636 // some basic reasons we might need to call drawPath... |
590 if (paint.getMaskFilter() || paint.getPathEffect()) { | 637 if (paint.getMaskFilter() || paint.getPathEffect()) { |
591 usePath = true; | 638 usePath = true; |
592 } | 639 } |
| 640 |
| 641 SkPathEffect* pe = paint.getPathEffect(); |
| 642 SkPathEffect::DashInfo info; |
| 643 if (pe && SkPathEffect::kDash_DashType != pe->asADash(&info)) { |
| 644 usePath = true; |
| 645 } |
593 | 646 |
594 if (usePath) { | 647 if (usePath) { |
595 SkPath path; | 648 SkPath path; |
596 path.addOval(oval); | 649 path.addOval(oval); |
597 this->drawPath(draw, path, paint, NULL, true); | 650 this->drawPath(draw, path, paint, NULL, true); |
598 return; | 651 return; |
599 } | 652 } |
600 | 653 |
601 GrPaint grPaint; | 654 GrPaint grPaint; |
602 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); | 655 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); |
| 656 |
| 657 GrPaintStyle style; |
| 658 SkAutoTArray<SkScalar> intervals(info.fCount); |
| 659 if (pe) { |
| 660 info.fIntervals = intervals.get(); |
| 661 pe->asADash(&info); |
| 662 style.setDashInfo(&info); |
| 663 } |
| 664 |
603 SkStrokeRec stroke(paint); | 665 SkStrokeRec stroke(paint); |
| 666 style.setStrokeRec(&stroke); |
604 | 667 |
605 fContext->drawOval(grPaint, oval, stroke); | 668 fContext->drawOval(grPaint, oval, style); |
606 } | 669 } |
607 | 670 |
608 #include "SkMaskFilter.h" | 671 #include "SkMaskFilter.h" |
609 | 672 |
610 /////////////////////////////////////////////////////////////////////////////// | 673 /////////////////////////////////////////////////////////////////////////////// |
611 | 674 |
612 // helpers for applying mask filters | 675 // helpers for applying mask filters |
613 namespace { | 676 namespace { |
614 | 677 |
615 // Draw a mask using the supplied paint. Since the coverage/geometry | 678 // Draw a mask using the supplied paint. Since the coverage/geometry |
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671 SkRect maskRect = SkRect::Make(dstM.fBounds); | 734 SkRect maskRect = SkRect::Make(dstM.fBounds); |
672 | 735 |
673 return draw_mask(context, maskRect, grp, texture); | 736 return draw_mask(context, maskRect, grp, texture); |
674 } | 737 } |
675 | 738 |
676 // Create a mask of 'devPath' and place the result in 'mask'. Return true on | 739 // Create a mask of 'devPath' and place the result in 'mask'. Return true on |
677 // success; false otherwise. | 740 // success; false otherwise. |
678 bool create_mask_GPU(GrContext* context, | 741 bool create_mask_GPU(GrContext* context, |
679 const SkRect& maskRect, | 742 const SkRect& maskRect, |
680 const SkPath& devPath, | 743 const SkPath& devPath, |
681 const SkStrokeRec& stroke, | 744 const GrPaintStyle& style, |
682 bool doAA, | 745 bool doAA, |
683 GrAutoScratchTexture* mask) { | 746 GrAutoScratchTexture* mask) { |
684 GrTextureDesc desc; | 747 GrTextureDesc desc; |
685 desc.fFlags = kRenderTarget_GrTextureFlagBit; | 748 desc.fFlags = kRenderTarget_GrTextureFlagBit; |
686 desc.fWidth = SkScalarCeilToInt(maskRect.width()); | 749 desc.fWidth = SkScalarCeilToInt(maskRect.width()); |
687 desc.fHeight = SkScalarCeilToInt(maskRect.height()); | 750 desc.fHeight = SkScalarCeilToInt(maskRect.height()); |
688 // We actually only need A8, but it often isn't supported as a | 751 // We actually only need A8, but it often isn't supported as a |
689 // render target so default to RGBA_8888 | 752 // render target so default to RGBA_8888 |
690 desc.fConfig = kRGBA_8888_GrPixelConfig; | 753 desc.fConfig = kRGBA_8888_GrPixelConfig; |
691 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { | 754 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { |
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716 // use a zero dst coeff when dual source blending isn't available. | 779 // use a zero dst coeff when dual source blending isn't available. |
717 tempPaint.setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff); | 780 tempPaint.setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff); |
718 } | 781 } |
719 | 782 |
720 GrContext::AutoMatrix am; | 783 GrContext::AutoMatrix am; |
721 | 784 |
722 // Draw the mask into maskTexture with the path's top-left at the origin usi
ng tempPaint. | 785 // Draw the mask into maskTexture with the path's top-left at the origin usi
ng tempPaint. |
723 SkMatrix translate; | 786 SkMatrix translate; |
724 translate.setTranslate(-maskRect.fLeft, -maskRect.fTop); | 787 translate.setTranslate(-maskRect.fLeft, -maskRect.fTop); |
725 am.set(context, translate); | 788 am.set(context, translate); |
726 context->drawPath(tempPaint, devPath, stroke); | 789 context->drawPath(tempPaint, devPath, style); |
727 return true; | 790 return true; |
728 } | 791 } |
729 | 792 |
730 SkBitmap wrap_texture(GrTexture* texture) { | 793 SkBitmap wrap_texture(GrTexture* texture) { |
731 SkImageInfo info; | 794 SkImageInfo info; |
732 texture->asImageInfo(&info); | 795 texture->asImageInfo(&info); |
733 | 796 |
734 SkBitmap result; | 797 SkBitmap result; |
735 result.setInfo(info); | 798 result.setInfo(info); |
736 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref(); | 799 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref(); |
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763 pathIsMutable = true; | 826 pathIsMutable = true; |
764 } | 827 } |
765 // should I push prePathMatrix on our MV stack temporarily, instead | 828 // should I push prePathMatrix on our MV stack temporarily, instead |
766 // of applying it here? See SkDraw.cpp | 829 // of applying it here? See SkDraw.cpp |
767 pathPtr->transform(*prePathMatrix, result); | 830 pathPtr->transform(*prePathMatrix, result); |
768 pathPtr = result; | 831 pathPtr = result; |
769 } | 832 } |
770 // at this point we're done with prePathMatrix | 833 // at this point we're done with prePathMatrix |
771 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;) | 834 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;) |
772 | 835 |
| 836 GrPaintStyle style; |
773 SkStrokeRec stroke(paint); | 837 SkStrokeRec stroke(paint); |
| 838 style.setStrokeRec(&stroke); |
774 SkPathEffect* pathEffect = paint.getPathEffect(); | 839 SkPathEffect* pathEffect = paint.getPathEffect(); |
775 const SkRect* cullRect = NULL; // TODO: what is our bounds? | 840 const SkRect* cullRect = NULL; // TODO: what is our bounds? |
776 if (pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr, &strok
e, | 841 if (pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr, &strok
e, |
777 cullRect)) { | 842 cullRect)) { |
778 pathPtr = effectPath.get(); | 843 pathPtr = effectPath.get(); |
779 pathIsMutable = true; | 844 pathIsMutable = true; |
780 } | 845 } |
781 | 846 |
782 if (paint.getMaskFilter()) { | 847 if (paint.getMaskFilter()) { |
783 if (!stroke.isHairlineStyle()) { | 848 if (!stroke.isHairlineStyle()) { |
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813 | 878 |
814 if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint, | 879 if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint, |
815 stroke, *devPathPtr))
{ | 880 stroke, *devPathPtr))
{ |
816 // the mask filter was able to draw itself directly, so there's
nothing | 881 // the mask filter was able to draw itself directly, so there's
nothing |
817 // left to do. | 882 // left to do. |
818 return; | 883 return; |
819 } | 884 } |
820 | 885 |
821 GrAutoScratchTexture mask; | 886 GrAutoScratchTexture mask; |
822 | 887 |
823 if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke, | 888 if (create_mask_GPU(fContext, maskRect, *devPathPtr, style, |
824 grPaint.isAntiAlias(), &mask)) { | 889 grPaint.isAntiAlias(), &mask)) { |
825 GrTexture* filtered; | 890 GrTexture* filtered; |
826 | 891 |
827 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), | 892 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), |
828 ctm, maskRect, &filtere
d, true)) { | 893 ctm, maskRect, &filtere
d, true)) { |
829 // filterMaskGPU gives us ownership of a ref to the result | 894 // filterMaskGPU gives us ownership of a ref to the result |
830 SkAutoTUnref<GrTexture> atu(filtered); | 895 SkAutoTUnref<GrTexture> atu(filtered); |
831 | 896 |
832 // If the scratch texture that we used as the filter src als
o holds the filter | 897 // If the scratch texture that we used as the filter src als
o holds the filter |
833 // result then we must detach so that this texture isn't rec
ycled for a later | 898 // result then we must detach so that this texture isn't rec
ycled for a later |
834 // draw. | 899 // draw. |
835 if (filtered == mask.texture()) { | 900 if (filtered == mask.texture()) { |
836 mask.detach(); | 901 mask.detach(); |
837 filtered->unref(); // detach transfers GrAutoScratchText
ure's ref to us. | 902 filtered->unref(); // detach transfers GrAutoScratchText
ure's ref to us. |
838 } | 903 } |
839 | 904 |
840 if (draw_mask(fContext, maskRect, &grPaint, filtered)) { | 905 if (draw_mask(fContext, maskRect, &grPaint, filtered)) { |
841 // This path is completely drawn | 906 // This path is completely drawn |
842 return; | 907 return; |
843 } | 908 } |
844 } | 909 } |
845 } | 910 } |
846 } | 911 } |
847 | 912 |
848 // draw the mask on the CPU - this is a fallthrough path in case the | 913 // draw the mask on the CPU - this is a fallthrough path in case the |
849 // GPU path fails | 914 // GPU path fails |
850 SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style
: | 915 SkPaint::Style paintStyle = stroke.isHairlineStyle() ? SkPaint::kStroke_
Style : |
851 SkPaint::kFill_Style; | 916 SkPaint::kFill_St
yle; |
852 draw_with_mask_filter(fContext, *devPathPtr, paint.getMaskFilter(), *dra
w.fClip, &grPaint, | 917 draw_with_mask_filter(fContext, *devPathPtr, paint.getMaskFilter(), |
853 style); | 918 *draw.fClip, &grPaint, paintStyle); |
854 return; | 919 return; |
855 } | 920 } |
856 | 921 |
857 fContext->drawPath(grPaint, *pathPtr, stroke); | 922 fContext->drawPath(grPaint, *pathPtr, style); |
858 } | 923 } |
859 | 924 |
860 static const int kBmpSmallTileSize = 1 << 10; | 925 static const int kBmpSmallTileSize = 1 << 10; |
861 | 926 |
862 static inline int get_tile_count(const SkIRect& srcRect, int tileSize) { | 927 static inline int get_tile_count(const SkIRect& srcRect, int tileSize) { |
863 int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1; | 928 int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1; |
864 int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1; | 929 int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1; |
865 return tilesX * tilesY; | 930 return tilesX * tilesY; |
866 } | 931 } |
867 | 932 |
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2006 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict
ure, i); | 2071 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict
ure, i); |
2007 | 2072 |
2008 if (NULL != layer->getTexture()) { | 2073 if (NULL != layer->getTexture()) { |
2009 fContext->unlockScratchTexture(layer->getTexture()); | 2074 fContext->unlockScratchTexture(layer->getTexture()); |
2010 layer->setTexture(NULL); | 2075 layer->setTexture(NULL); |
2011 } | 2076 } |
2012 } | 2077 } |
2013 | 2078 |
2014 return true; | 2079 return true; |
2015 } | 2080 } |
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