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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 311183002: Push dash checks into GrContext. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix merge issue with bounder Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrBicubicEffect.h" 10 #include "effects/GrBicubicEffect.h"
11 #include "effects/GrDashingEffect.h" 11 #include "effects/GrDashingEffect.h"
12 #include "effects/GrTextureDomain.h" 12 #include "effects/GrTextureDomain.h"
13 #include "effects/GrSimpleTextureEffect.h" 13 #include "effects/GrSimpleTextureEffect.h"
14 14
15 #include "GrContext.h" 15 #include "GrContext.h"
16 #include "GrBitmapTextContext.h" 16 #include "GrBitmapTextContext.h"
17 #include "GrDistanceFieldTextContext.h" 17 #include "GrDistanceFieldTextContext.h"
18 #include "GrLayerCache.h" 18 #include "GrLayerCache.h"
19 #include "GrPictureUtils.h" 19 #include "GrPictureUtils.h"
20 #include "GrPaintStyle.h"
20 21
21 #include "SkGrTexturePixelRef.h" 22 #include "SkGrTexturePixelRef.h"
22 23
23 #include "SkDeviceImageFilterProxy.h" 24 #include "SkDeviceImageFilterProxy.h"
24 #include "SkDrawProcs.h" 25 #include "SkDrawProcs.h"
25 #include "SkGlyphCache.h" 26 #include "SkGlyphCache.h"
26 #include "SkImageFilter.h" 27 #include "SkImageFilter.h"
27 #include "SkMaskFilter.h" 28 #include "SkMaskFilter.h"
28 #include "SkPathEffect.h" 29 #include "SkPathEffect.h"
29 #include "SkPicture.h" 30 #include "SkPicture.h"
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448 0); 449 0);
449 } 450 }
450 451
451 /////////////////////////////////////////////////////////////////////////////// 452 ///////////////////////////////////////////////////////////////////////////////
452 453
453 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect, 454 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
454 const SkPaint& paint) { 455 const SkPaint& paint) {
455 CHECK_FOR_ANNOTATION(paint); 456 CHECK_FOR_ANNOTATION(paint);
456 CHECK_SHOULD_DRAW(draw, false); 457 CHECK_SHOULD_DRAW(draw, false);
457 458
459 GrPaintStyle style;
460
458 bool doStroke = paint.getStyle() != SkPaint::kFill_Style; 461 bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
459 SkScalar width = paint.getStrokeWidth(); 462 SkScalar width = paint.getStrokeWidth();
460 463
461 /* 464 /*
462 We have special code for hairline strokes, miter-strokes, bevel-stroke 465 We have special code for hairline strokes, miter-strokes, bevel-stroke
463 and fills. Anything else we just call our path code. 466 and fills. Anything else we just call our path code.
464 */ 467 */
465 bool usePath = doStroke && width > 0 && 468 bool usePath = doStroke && width > 0 &&
466 (paint.getStrokeJoin() == SkPaint::kRound_Join || 469 (paint.getStrokeJoin() == SkPaint::kRound_Join ||
467 (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmp ty())); 470 (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmp ty()));
468 // another two reasons we might need to call drawPath... 471 // another two reasons we might need to call drawPath...
469 if (paint.getMaskFilter() || paint.getPathEffect()) { 472
473 if (paint.getMaskFilter()) {
470 usePath = true; 474 usePath = true;
471 } 475 }
476
477 SkPathEffect* pe = paint.getPathEffect();
478 SkPathEffect::DashInfo info;
479 if (pe && SkPathEffect::kDash_DashType != pe->asADash(&info)) {
480 usePath = true;
481 }
482
472 if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect( )) { 483 if (!usePath && paint.isAntiAlias() && !fContext->getMatrix().rectStaysRect( )) {
473 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) 484 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
474 if (doStroke) { 485 if (doStroke) {
475 #endif 486 #endif
476 usePath = true; 487 usePath = true;
477 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT) 488 #if defined(SHADER_AA_FILL_RECT) || !defined(IGNORE_ROT_AA_RECT_OPT)
478 } else { 489 } else {
479 usePath = !fContext->getMatrix().preservesRightAngles(); 490 usePath = !fContext->getMatrix().preservesRightAngles();
480 } 491 }
481 #endif 492 #endif
482 } 493 }
483 // until we can both stroke and fill rectangles 494 // until we can both stroke and fill rectangles
484 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) { 495 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
485 usePath = true; 496 usePath = true;
486 } 497 }
487 498
488 if (usePath) { 499 if (usePath) {
489 SkPath path; 500 SkPath path;
490 path.addRect(rect); 501 path.addRect(rect);
491 this->drawPath(draw, path, paint, NULL, true); 502 this->drawPath(draw, path, paint, NULL, true);
492 return; 503 return;
493 } 504 }
494 505
495 GrPaint grPaint; 506 GrPaint grPaint;
496 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); 507 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
508
509 SkStrokeRec stroke(paint);
510 style.setStrokeRec(&stroke);
497 511
512 SkAutoTArray<SkScalar> intervals(info.fCount);
513 if (pe) {
514 info.fIntervals = intervals.get();
515 pe->asADash(&info);
516 style.setDashInfo(&info);
517 }
518
519 fContext->drawRect(grPaint, rect, &style);
520 /*
498 if (!doStroke) { 521 if (!doStroke) {
499 fContext->drawRect(grPaint, rect); 522 fContext->drawRect(grPaint, rect);
500 } else { 523 } else {
501 SkStrokeRec stroke(paint); 524 SkStrokeRec stroke(paint);
502 fContext->drawRect(grPaint, rect, &stroke); 525 style.setStrokeRec(&stroke);
526 fContext->drawRect(grPaint, rect, &style);
503 } 527 }
528 */
504 } 529 }
505 530
506 /////////////////////////////////////////////////////////////////////////////// 531 ///////////////////////////////////////////////////////////////////////////////
507 532
508 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, 533 void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect,
509 const SkPaint& paint) { 534 const SkPaint& paint) {
510 CHECK_FOR_ANNOTATION(paint); 535 CHECK_FOR_ANNOTATION(paint);
511 CHECK_SHOULD_DRAW(draw, false); 536 CHECK_SHOULD_DRAW(draw, false);
512 537
513 GrPaint grPaint; 538 GrPaint grPaint;
514 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); 539 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
515 540
541 GrPaintStyle style;
516 SkStrokeRec stroke(paint); 542 SkStrokeRec stroke(paint);
543 style.setStrokeRec(&stroke);
517 if (paint.getMaskFilter()) { 544 if (paint.getMaskFilter()) {
518 // try to hit the fast path for drawing filtered round rects 545 // try to hit the fast path for drawing filtered round rects
519 546
520 SkRRect devRRect; 547 SkRRect devRRect;
521 if (rect.transform(fContext->getMatrix(), &devRRect)) { 548 if (rect.transform(fContext->getMatrix(), &devRRect)) {
522 if (devRRect.allCornersCircular()) { 549 if (devRRect.allCornersCircular()) {
523 SkRect maskRect; 550 SkRect maskRect;
524 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(), 551 if (paint.getMaskFilter()->canFilterMaskGPU(devRRect.rect(),
525 draw.fClip->getBounds(), 552 draw.fClip->getBounds(),
526 fContext->getMatrix(), 553 fContext->getMatrix(),
527 &maskRect)) { 554 &maskRect)) {
528 SkIRect finalIRect; 555 SkIRect finalIRect;
529 maskRect.roundOut(&finalIRect); 556 maskRect.roundOut(&finalIRect);
530 if (draw.fClip->quickReject(finalIRect)) { 557 if (draw.fClip->quickReject(finalIRect)) {
531 // clipped out 558 // clipped out
532 return; 559 return;
533 } 560 }
534 if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext , &grPaint, 561 if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext , &grPaint,
535 stroke, devRRect)) { 562 stroke, devRRect)) {
536 return; 563 return;
537 } 564 }
538 } 565 }
539 566
540 } 567 }
541 } 568 }
542 569
543 } 570 }
544 571
545 if (paint.getMaskFilter() || paint.getPathEffect()) { 572 bool usePath = false;
573
574 if (paint.getMaskFilter()) {
575 usePath = true;
576 }
577
578 SkPathEffect* pe = paint.getPathEffect();
579 SkPathEffect::DashInfo info;
580 if (pe && SkPathEffect::kDash_DashType != pe->asADash(&info)) {
581 usePath = true;
582 }
583
584 if (usePath) {
546 SkPath path; 585 SkPath path;
547 path.addRRect(rect); 586 path.addRRect(rect);
548 this->drawPath(draw, path, paint, NULL, true); 587 this->drawPath(draw, path, paint, NULL, true);
549 return; 588 return;
550 } 589 }
590
591 SkAutoTArray<SkScalar> intervals(info.fCount);
592 if (pe) {
593 info.fIntervals = intervals.get();
594 pe->asADash(&info);
595 style.setDashInfo(&info);
596 }
551 597
552 fContext->drawRRect(grPaint, rect, stroke); 598
599 fContext->drawRRect(grPaint, rect, style);
553 } 600 }
554 601
555 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer, 602 void SkGpuDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer,
556 const SkRRect& inner, const SkPaint& paint) { 603 const SkRRect& inner, const SkPaint& paint) {
557 SkStrokeRec stroke(paint); 604 SkStrokeRec stroke(paint);
558 if (stroke.isFillStyle()) { 605 if (stroke.isFillStyle()) {
559 606
560 CHECK_FOR_ANNOTATION(paint); 607 CHECK_FOR_ANNOTATION(paint);
561 CHECK_SHOULD_DRAW(draw, false); 608 CHECK_SHOULD_DRAW(draw, false);
562 609
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583 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval, 630 void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval,
584 const SkPaint& paint) { 631 const SkPaint& paint) {
585 CHECK_FOR_ANNOTATION(paint); 632 CHECK_FOR_ANNOTATION(paint);
586 CHECK_SHOULD_DRAW(draw, false); 633 CHECK_SHOULD_DRAW(draw, false);
587 634
588 bool usePath = false; 635 bool usePath = false;
589 // some basic reasons we might need to call drawPath... 636 // some basic reasons we might need to call drawPath...
590 if (paint.getMaskFilter() || paint.getPathEffect()) { 637 if (paint.getMaskFilter() || paint.getPathEffect()) {
591 usePath = true; 638 usePath = true;
592 } 639 }
640
641 SkPathEffect* pe = paint.getPathEffect();
642 SkPathEffect::DashInfo info;
643 if (pe && SkPathEffect::kDash_DashType != pe->asADash(&info)) {
644 usePath = true;
645 }
593 646
594 if (usePath) { 647 if (usePath) {
595 SkPath path; 648 SkPath path;
596 path.addOval(oval); 649 path.addOval(oval);
597 this->drawPath(draw, path, paint, NULL, true); 650 this->drawPath(draw, path, paint, NULL, true);
598 return; 651 return;
599 } 652 }
600 653
601 GrPaint grPaint; 654 GrPaint grPaint;
602 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint); 655 SkPaint2GrPaintShader(this->context(), paint, true, &grPaint);
656
657 GrPaintStyle style;
658 SkAutoTArray<SkScalar> intervals(info.fCount);
659 if (pe) {
660 info.fIntervals = intervals.get();
661 pe->asADash(&info);
662 style.setDashInfo(&info);
663 }
664
603 SkStrokeRec stroke(paint); 665 SkStrokeRec stroke(paint);
666 style.setStrokeRec(&stroke);
604 667
605 fContext->drawOval(grPaint, oval, stroke); 668 fContext->drawOval(grPaint, oval, style);
606 } 669 }
607 670
608 #include "SkMaskFilter.h" 671 #include "SkMaskFilter.h"
609 672
610 /////////////////////////////////////////////////////////////////////////////// 673 ///////////////////////////////////////////////////////////////////////////////
611 674
612 // helpers for applying mask filters 675 // helpers for applying mask filters
613 namespace { 676 namespace {
614 677
615 // Draw a mask using the supplied paint. Since the coverage/geometry 678 // Draw a mask using the supplied paint. Since the coverage/geometry
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
671 SkRect maskRect = SkRect::Make(dstM.fBounds); 734 SkRect maskRect = SkRect::Make(dstM.fBounds);
672 735
673 return draw_mask(context, maskRect, grp, texture); 736 return draw_mask(context, maskRect, grp, texture);
674 } 737 }
675 738
676 // Create a mask of 'devPath' and place the result in 'mask'. Return true on 739 // Create a mask of 'devPath' and place the result in 'mask'. Return true on
677 // success; false otherwise. 740 // success; false otherwise.
678 bool create_mask_GPU(GrContext* context, 741 bool create_mask_GPU(GrContext* context,
679 const SkRect& maskRect, 742 const SkRect& maskRect,
680 const SkPath& devPath, 743 const SkPath& devPath,
681 const SkStrokeRec& stroke, 744 const GrPaintStyle& style,
682 bool doAA, 745 bool doAA,
683 GrAutoScratchTexture* mask) { 746 GrAutoScratchTexture* mask) {
684 GrTextureDesc desc; 747 GrTextureDesc desc;
685 desc.fFlags = kRenderTarget_GrTextureFlagBit; 748 desc.fFlags = kRenderTarget_GrTextureFlagBit;
686 desc.fWidth = SkScalarCeilToInt(maskRect.width()); 749 desc.fWidth = SkScalarCeilToInt(maskRect.width());
687 desc.fHeight = SkScalarCeilToInt(maskRect.height()); 750 desc.fHeight = SkScalarCeilToInt(maskRect.height());
688 // We actually only need A8, but it often isn't supported as a 751 // We actually only need A8, but it often isn't supported as a
689 // render target so default to RGBA_8888 752 // render target so default to RGBA_8888
690 desc.fConfig = kRGBA_8888_GrPixelConfig; 753 desc.fConfig = kRGBA_8888_GrPixelConfig;
691 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { 754 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
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716 // use a zero dst coeff when dual source blending isn't available. 779 // use a zero dst coeff when dual source blending isn't available.
717 tempPaint.setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff); 780 tempPaint.setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
718 } 781 }
719 782
720 GrContext::AutoMatrix am; 783 GrContext::AutoMatrix am;
721 784
722 // Draw the mask into maskTexture with the path's top-left at the origin usi ng tempPaint. 785 // Draw the mask into maskTexture with the path's top-left at the origin usi ng tempPaint.
723 SkMatrix translate; 786 SkMatrix translate;
724 translate.setTranslate(-maskRect.fLeft, -maskRect.fTop); 787 translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
725 am.set(context, translate); 788 am.set(context, translate);
726 context->drawPath(tempPaint, devPath, stroke); 789 context->drawPath(tempPaint, devPath, style);
727 return true; 790 return true;
728 } 791 }
729 792
730 SkBitmap wrap_texture(GrTexture* texture) { 793 SkBitmap wrap_texture(GrTexture* texture) {
731 SkImageInfo info; 794 SkImageInfo info;
732 texture->asImageInfo(&info); 795 texture->asImageInfo(&info);
733 796
734 SkBitmap result; 797 SkBitmap result;
735 result.setInfo(info); 798 result.setInfo(info);
736 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref(); 799 result.setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref();
(...skipping 26 matching lines...) Expand all
763 pathIsMutable = true; 826 pathIsMutable = true;
764 } 827 }
765 // should I push prePathMatrix on our MV stack temporarily, instead 828 // should I push prePathMatrix on our MV stack temporarily, instead
766 // of applying it here? See SkDraw.cpp 829 // of applying it here? See SkDraw.cpp
767 pathPtr->transform(*prePathMatrix, result); 830 pathPtr->transform(*prePathMatrix, result);
768 pathPtr = result; 831 pathPtr = result;
769 } 832 }
770 // at this point we're done with prePathMatrix 833 // at this point we're done with prePathMatrix
771 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;) 834 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
772 835
836 GrPaintStyle style;
773 SkStrokeRec stroke(paint); 837 SkStrokeRec stroke(paint);
838 style.setStrokeRec(&stroke);
774 SkPathEffect* pathEffect = paint.getPathEffect(); 839 SkPathEffect* pathEffect = paint.getPathEffect();
775 const SkRect* cullRect = NULL; // TODO: what is our bounds? 840 const SkRect* cullRect = NULL; // TODO: what is our bounds?
776 if (pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr, &strok e, 841 if (pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr, &strok e,
777 cullRect)) { 842 cullRect)) {
778 pathPtr = effectPath.get(); 843 pathPtr = effectPath.get();
779 pathIsMutable = true; 844 pathIsMutable = true;
780 } 845 }
781 846
782 if (paint.getMaskFilter()) { 847 if (paint.getMaskFilter()) {
783 if (!stroke.isHairlineStyle()) { 848 if (!stroke.isHairlineStyle()) {
(...skipping 29 matching lines...) Expand all
813 878
814 if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint, 879 if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint,
815 stroke, *devPathPtr)) { 880 stroke, *devPathPtr)) {
816 // the mask filter was able to draw itself directly, so there's nothing 881 // the mask filter was able to draw itself directly, so there's nothing
817 // left to do. 882 // left to do.
818 return; 883 return;
819 } 884 }
820 885
821 GrAutoScratchTexture mask; 886 GrAutoScratchTexture mask;
822 887
823 if (create_mask_GPU(fContext, maskRect, *devPathPtr, stroke, 888 if (create_mask_GPU(fContext, maskRect, *devPathPtr, style,
824 grPaint.isAntiAlias(), &mask)) { 889 grPaint.isAntiAlias(), &mask)) {
825 GrTexture* filtered; 890 GrTexture* filtered;
826 891
827 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), 892 if (paint.getMaskFilter()->filterMaskGPU(mask.texture(),
828 ctm, maskRect, &filtere d, true)) { 893 ctm, maskRect, &filtere d, true)) {
829 // filterMaskGPU gives us ownership of a ref to the result 894 // filterMaskGPU gives us ownership of a ref to the result
830 SkAutoTUnref<GrTexture> atu(filtered); 895 SkAutoTUnref<GrTexture> atu(filtered);
831 896
832 // If the scratch texture that we used as the filter src als o holds the filter 897 // If the scratch texture that we used as the filter src als o holds the filter
833 // result then we must detach so that this texture isn't rec ycled for a later 898 // result then we must detach so that this texture isn't rec ycled for a later
834 // draw. 899 // draw.
835 if (filtered == mask.texture()) { 900 if (filtered == mask.texture()) {
836 mask.detach(); 901 mask.detach();
837 filtered->unref(); // detach transfers GrAutoScratchText ure's ref to us. 902 filtered->unref(); // detach transfers GrAutoScratchText ure's ref to us.
838 } 903 }
839 904
840 if (draw_mask(fContext, maskRect, &grPaint, filtered)) { 905 if (draw_mask(fContext, maskRect, &grPaint, filtered)) {
841 // This path is completely drawn 906 // This path is completely drawn
842 return; 907 return;
843 } 908 }
844 } 909 }
845 } 910 }
846 } 911 }
847 912
848 // draw the mask on the CPU - this is a fallthrough path in case the 913 // draw the mask on the CPU - this is a fallthrough path in case the
849 // GPU path fails 914 // GPU path fails
850 SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style : 915 SkPaint::Style paintStyle = stroke.isHairlineStyle() ? SkPaint::kStroke_ Style :
851 SkPaint::kFill_Style; 916 SkPaint::kFill_St yle;
852 draw_with_mask_filter(fContext, *devPathPtr, paint.getMaskFilter(), *dra w.fClip, &grPaint, 917 draw_with_mask_filter(fContext, *devPathPtr, paint.getMaskFilter(),
853 style); 918 *draw.fClip, &grPaint, paintStyle);
854 return; 919 return;
855 } 920 }
856 921
857 fContext->drawPath(grPaint, *pathPtr, stroke); 922 fContext->drawPath(grPaint, *pathPtr, style);
858 } 923 }
859 924
860 static const int kBmpSmallTileSize = 1 << 10; 925 static const int kBmpSmallTileSize = 1 << 10;
861 926
862 static inline int get_tile_count(const SkIRect& srcRect, int tileSize) { 927 static inline int get_tile_count(const SkIRect& srcRect, int tileSize) {
863 int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1; 928 int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
864 int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1; 929 int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
865 return tilesX * tilesY; 930 return tilesX * tilesY;
866 } 931 }
867 932
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2006 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict ure, i); 2071 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict ure, i);
2007 2072
2008 if (NULL != layer->getTexture()) { 2073 if (NULL != layer->getTexture()) {
2009 fContext->unlockScratchTexture(layer->getTexture()); 2074 fContext->unlockScratchTexture(layer->getTexture());
2010 layer->setTexture(NULL); 2075 layer->setTexture(NULL);
2011 } 2076 }
2012 } 2077 }
2013 2078
2014 return true; 2079 return true;
2015 } 2080 }
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