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1 /* | 1 /* |
2 * Copyright (C) 2009, 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2009, 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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63 #include "platform/PlatformScreen.h" | 63 #include "platform/PlatformScreen.h" |
64 #include "platform/graphics/media/MediaPlayer.h" | 64 #include "platform/graphics/media/MediaPlayer.h" |
65 #include "wtf/ArrayBuffer.h" | 65 #include "wtf/ArrayBuffer.h" |
66 #include "wtf/Assertions.h" | 66 #include "wtf/Assertions.h" |
67 #include "wtf/OwnPtr.h" | 67 #include "wtf/OwnPtr.h" |
68 | 68 |
69 namespace WebCore { | 69 namespace WebCore { |
70 | 70 |
71 // FIXME: There is a lot of duplication with SetTimeoutOrInterval() in V8WorkerG
lobalScopeCustom.cpp. | 71 // FIXME: There is a lot of duplication with SetTimeoutOrInterval() in V8WorkerG
lobalScopeCustom.cpp. |
72 // We should refactor this. | 72 // We should refactor this. |
73 void windowSetTimeoutImpl(const v8::FunctionCallbackInfo<v8::Value>& info, bool
singleShot, ExceptionState& exceptionState) | 73 static void windowSetTimeoutImpl(const v8::FunctionCallbackInfo<v8::Value>& info
, bool singleShot, ExceptionState& exceptionState) |
74 { | 74 { |
75 int argumentCount = info.Length(); | 75 int argumentCount = info.Length(); |
76 | 76 |
77 if (argumentCount < 1) | 77 if (argumentCount < 1) |
78 return; | 78 return; |
79 | 79 |
80 DOMWindow* impl = V8Window::toNative(info.Holder()); | 80 DOMWindow* impl = V8Window::toNative(info.Holder()); |
81 if (!impl->frame() || !impl->document()) { | 81 if (!impl->frame() || !impl->document()) { |
82 exceptionState.throwDOMException(InvalidAccessError, "No script context
is available in which to execute the script."); | 82 exceptionState.throwDOMException(InvalidAccessError, "No script context
is available in which to execute the script."); |
83 return; | 83 return; |
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532 v8::Handle<v8::Context> context = toV8Context(frame, DOMWrapperWorld::curren
t(isolate)); | 532 v8::Handle<v8::Context> context = toV8Context(frame, DOMWrapperWorld::curren
t(isolate)); |
533 if (context.IsEmpty()) | 533 if (context.IsEmpty()) |
534 return v8Undefined(); | 534 return v8Undefined(); |
535 | 535 |
536 v8::Handle<v8::Object> global = context->Global(); | 536 v8::Handle<v8::Object> global = context->Global(); |
537 ASSERT(!global.IsEmpty()); | 537 ASSERT(!global.IsEmpty()); |
538 return global; | 538 return global; |
539 } | 539 } |
540 | 540 |
541 } // namespace WebCore | 541 } // namespace WebCore |
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