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Side by Side Diff: Source/platform/graphics/gpu/DrawingBuffer.cpp

Issue 309933004: Fix imageSourceURL() for WebGL elements. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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422 } 422 }
423 if (m_requestedAttributes.stencil) { 423 if (m_requestedAttributes.stencil) {
424 blink::WGC3Dint stencilBits = 0; 424 blink::WGC3Dint stencilBits = 0;
425 m_context->getIntegerv(GL_STENCIL_BITS, &stencilBits); 425 m_context->getIntegerv(GL_STENCIL_BITS, &stencilBits);
426 m_actualAttributes.stencil = stencilBits > 0; 426 m_actualAttributes.stencil = stencilBits > 0;
427 } 427 }
428 m_actualAttributes.antialias = multisample(); 428 m_actualAttributes.antialias = multisample();
429 return true; 429 return true;
430 } 430 }
431 431
432 bool DrawingBuffer::copyToPlatformTexture(blink::WebGraphicsContext3D* context, Platform3DObject texture, GLenum internalFormat, GLenum destType, GLint level, b ool premultiplyAlpha, bool flipY) 432 bool DrawingBuffer::copyToPlatformTexture(blink::WebGraphicsContext3D* context, Platform3DObject texture, GLenum internalFormat, GLenum destType, GLint level, b ool premultiplyAlpha, bool flipY, bool fromFrontBuffer)
433 { 433 {
434 if (!m_context->makeContextCurrent()) 434 if (!m_context->makeContextCurrent())
435 return false; 435 return false;
436
437 GLint textureId = m_colorBuffer.textureId;
438 if (fromFrontBuffer)
439 textureId = m_frontColorBuffer.textureId;
440
436 if (m_contentsChanged) { 441 if (m_contentsChanged) {
437 if (m_multisampleMode != None) { 442 if (m_multisampleMode != None) {
438 commit(); 443 commit();
439 if (!m_framebufferBinding) 444 if (!m_framebufferBinding)
440 bind(); 445 bind();
441 else 446 else
442 restoreFramebufferBinding(); 447 restoreFramebufferBinding();
443 } 448 }
444 m_context->flush(); 449 m_context->flush();
445 } 450 }
446 451
447 if (!Extensions3DUtil::canUseCopyTextureCHROMIUM(internalFormat, destType, l evel)) 452 if (!Extensions3DUtil::canUseCopyTextureCHROMIUM(internalFormat, destType, l evel))
448 return false; 453 return false;
449 454
450 // Contexts may be in a different share group. We must transfer the texture through a mailbox first 455 // Contexts may be in a different share group. We must transfer the texture through a mailbox first
451 RefPtr<MailboxInfo> bufferMailbox = adoptRef(new MailboxInfo()); 456 RefPtr<MailboxInfo> bufferMailbox = adoptRef(new MailboxInfo());
452 m_context->genMailboxCHROMIUM(bufferMailbox->mailbox.name); 457 m_context->genMailboxCHROMIUM(bufferMailbox->mailbox.name);
453 m_context->bindTexture(GL_TEXTURE_2D, m_colorBuffer.textureId); 458 m_context->bindTexture(GL_TEXTURE_2D, textureId);
454 m_context->produceTextureCHROMIUM(GL_TEXTURE_2D, bufferMailbox->mailbox.name ); 459 m_context->produceTextureCHROMIUM(GL_TEXTURE_2D, bufferMailbox->mailbox.name );
455 m_context->flush(); 460 m_context->flush();
456 461
457 bufferMailbox->mailbox.syncPoint = m_context->insertSyncPoint(); 462 bufferMailbox->mailbox.syncPoint = m_context->insertSyncPoint();
458 463
459 if (!context->makeContextCurrent()) 464 if (!context->makeContextCurrent())
460 return false; 465 return false;
461 466
462 Platform3DObject sourceTexture = context->createTexture(); 467 Platform3DObject sourceTexture = context->createTexture();
463 468
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1068 void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info) 1073 void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info)
1069 { 1074 {
1070 if (info->imageId) { 1075 if (info->imageId) {
1071 m_context->releaseTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId); 1076 m_context->releaseTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId);
1072 m_context->destroyImageCHROMIUM(info->imageId); 1077 m_context->destroyImageCHROMIUM(info->imageId);
1073 info->imageId = 0; 1078 info->imageId = 0;
1074 } 1079 }
1075 } 1080 }
1076 1081
1077 } // namespace WebCore 1082 } // namespace WebCore
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