Index: ash/wm/immersive_fullscreen_controller_unittest.cc |
diff --git a/ash/wm/immersive_fullscreen_controller_unittest.cc b/ash/wm/immersive_fullscreen_controller_unittest.cc |
index 3ff1a10fb4bf3cf3ae770419e024b4276585069b..96391a1c4653967fae5175237be63a60d275ed9d 100644 |
--- a/ash/wm/immersive_fullscreen_controller_unittest.cc |
+++ b/ash/wm/immersive_fullscreen_controller_unittest.cc |
@@ -11,6 +11,7 @@ |
#include "ash/shelf/shelf_types.h" |
#include "ash/shell.h" |
#include "ash/test/ash_test_base.h" |
+#include "ash/wm/window_state.h" |
#include "ui/aura/client/aura_constants.h" |
#include "ui/aura/client/cursor_client.h" |
#include "ui/aura/env.h" |
@@ -779,6 +780,20 @@ TEST_F(ImmersiveFullscreenControllerTest, EventsDoNotLeakToWindowUnderneath) { |
EXPECT_EQ(window(), targeter->FindTargetForEvent(root, &touch2)); |
} |
+// Check that the window state gets properly marked for immersive fullscreen. |
+TEST_F(ImmersiveFullscreenControllerTest, WindowStateImmersiveFullscreen) { |
+ ash::wm::WindowState* window_state = ash::wm::GetWindowState(window()); |
+ |
+ EXPECT_FALSE(window_state->in_immersive_fullscreen()); |
+ SetEnabled(true); |
+ ASSERT_TRUE(controller()->IsEnabled()); |
+ EXPECT_TRUE(window_state->in_immersive_fullscreen()); |
+ |
+ SetEnabled(false); |
+ ASSERT_FALSE(controller()->IsEnabled()); |
+ EXPECT_FALSE(window_state->in_immersive_fullscreen()); |
+} |
+ |
// Do not test under windows because focus testing is not reliable on |
// Windows. (crbug.com/79493) |
#if !defined(OS_WIN) |