Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc |
index f2a6888a51ee903f5d38915b349575ad91f502dc..1c188a92134bdc2b860c6c903255dc77e62528a8 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc |
@@ -727,6 +727,25 @@ void GLES2DecoderTestBase::SetupExpectationsForDepthMask(bool mask) { |
} |
} |
+void GLES2DecoderTestBase::SetupExpectationsForStencilMask(uint32 front_mask, |
+ uint32 back_mask) { |
+ if (ignore_cached_state_for_test_ || |
+ cached_stencil_front_mask_ != front_mask) { |
+ cached_stencil_front_mask_ = front_mask; |
+ EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, front_mask)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ } |
+ |
+ if (ignore_cached_state_for_test_ || |
+ cached_stencil_back_mask_ != back_mask) { |
+ cached_stencil_back_mask_ = back_mask; |
+ EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, back_mask)) |
+ .Times(1) |
+ .RetiresOnSaturation(); |
+ } |
+} |
+ |
void GLES2DecoderTestBase::SetupExpectationsForEnableDisable(GLenum cap, |
bool enable) { |
switch (cap) { |
@@ -813,23 +832,7 @@ void GLES2DecoderTestBase::SetupExpectationsForApplyingDirtyState( |
SetupExpectationsForColorMask( |
color_mask_red, color_mask_green, color_mask_blue, color_mask_alpha); |
SetupExpectationsForDepthMask(depth_mask); |
- |
- if (ignore_cached_state_for_test_ || |
- cached_stencil_front_mask_ != front_stencil_mask) { |
- cached_stencil_front_mask_ = front_stencil_mask; |
- EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, front_stencil_mask)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- } |
- |
- if (ignore_cached_state_for_test_ || |
- cached_stencil_back_mask_ != back_stencil_mask) { |
- cached_stencil_back_mask_ = back_stencil_mask; |
- EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, back_stencil_mask)) |
- .Times(1) |
- .RetiresOnSaturation(); |
- } |
- |
+ SetupExpectationsForStencilMask(front_stencil_mask, back_stencil_mask); |
SetupExpectationsForEnableDisable(GL_DEPTH_TEST, |
framebuffer_has_depth && depth_enabled); |
SetupExpectationsForEnableDisable(GL_STENCIL_TEST, |