| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index 793606f951a86dcf5642eb26107a2f41db725984..19aadf286fa5b3efba8b72fa32c7eee092ff3bc8 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -3069,7 +3069,8 @@ bool GLES2DecoderImpl::CheckFramebufferValid(
|
| offscreen_target_color_format_) & 0x0008) != 0 ? 0 : 1);
|
| state_.SetDeviceColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
| glClearStencil(0);
|
| - glStencilMask(-1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_FRONT, -1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_BACK, -1);
|
| glClearDepth(1.0f);
|
| state_.SetDeviceDepthMask(GL_TRUE);
|
| state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
|
| @@ -5032,7 +5033,8 @@ void GLES2DecoderImpl::ClearUnclearedAttachments(
|
| if (framebuffer->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT) ||
|
| framebuffer->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)) {
|
| glClearStencil(0);
|
| - glStencilMask(-1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_FRONT, -1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_BACK, -1);
|
| clear_bits |= GL_STENCIL_BUFFER_BIT;
|
| }
|
|
|
| @@ -7824,7 +7826,8 @@ bool GLES2DecoderImpl::ClearLevel(
|
| return false;
|
| }
|
| glClearStencil(0);
|
| - glStencilMask(-1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_FRONT, -1);
|
| + state_.SetDeviceStencilMaskSeparate(GL_BACK, -1);
|
| glClearDepth(1.0f);
|
| state_.SetDeviceDepthMask(GL_TRUE);
|
| state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
|
|
|