DescriptionFix desynched GPU stencil mask cache values.
In a few places, the command buffer used glStencilMask directly
instead of calling through to the helper function which updated
the mask cache values. This could cause some strange behaviour
in ANGLE, such as the front and back stencil masks getting split.
The split mask values could cause unexpected GL errors during draw.
BUG=378754
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=274395
Patch Set 1 #
Total comments: 1
Patch Set 2 : Formatting fix #
Messages
Total messages: 7 (0 generated)
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