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Unified Diff: sync/notifier/invalidator_test_template.h

Issue 308413002: Revert of Move some sync/notifier to components/invalidation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 7 months ago
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Index: sync/notifier/invalidator_test_template.h
diff --git a/sync/notifier/invalidator_test_template.h b/sync/notifier/invalidator_test_template.h
new file mode 100644
index 0000000000000000000000000000000000000000..67cd0536eb7b956ed1c8eaad6b20769b6f670e65
--- /dev/null
+++ b/sync/notifier/invalidator_test_template.h
@@ -0,0 +1,377 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This class defines tests that implementations of Invalidator should pass in
+// order to be conformant. Here's how you use it to test your implementation.
+//
+// Say your class is called MyInvalidator. Then you need to define a class
+// called MyInvalidatorTestDelegate in my_sync_notifier_unittest.cc like this:
+//
+// class MyInvalidatorTestDelegate {
+// public:
+// MyInvalidatorTestDelegate() ...
+//
+// ~MyInvalidatorTestDelegate() {
+// // DestroyInvalidator() may not be explicitly called by tests.
+// DestroyInvalidator();
+// }
+//
+// // Create the Invalidator implementation with the given parameters.
+// void CreateInvalidator(
+// const std::string& initial_state,
+// const base::WeakPtr<InvalidationStateTracker>&
+// invalidation_state_tracker) {
+// ...
+// }
+//
+// // Should return the Invalidator implementation. Only called after
+// // CreateInvalidator and before DestroyInvalidator.
+// MyInvalidator* GetInvalidator() {
+// ...
+// }
+//
+// // Destroy the Invalidator implementation.
+// void DestroyInvalidator() {
+// ...
+// }
+//
+// // Called after a call to SetUniqueId(), or UpdateCredentials() on the
+// // Invalidator implementation. Should block until the effects of the
+// // call are visible on the current thread.
+// void WaitForInvalidator() {
+// ...
+// }
+//
+// // The Trigger* functions below should block until the effects of
+// // the call are visible on the current thread.
+//
+// // Should cause OnInvalidatorStateChange() to be called on all
+// // observers of the Invalidator implementation with the given
+// // parameters.
+// void TriggerOnInvalidatorStateChange(InvalidatorState state) {
+// ...
+// }
+//
+// // Should cause OnIncomingInvalidation() to be called on all
+// // observers of the Invalidator implementation with the given
+// // parameters.
+// void TriggerOnIncomingInvalidation(
+// const ObjectIdInvalidationMap& invalidation_map) {
+// ...
+// }
+// };
+//
+// The InvalidatorTest test harness will have a member variable of
+// this delegate type and will call its functions in the various
+// tests.
+//
+// Then you simply #include this file as well as gtest.h and add the
+// following statement to my_sync_notifier_unittest.cc:
+//
+// INSTANTIATE_TYPED_TEST_CASE_P(
+// MyInvalidator, InvalidatorTest, MyInvalidatorTestDelegate);
+//
+// Easy!
+
+#ifndef SYNC_NOTIFIER_INVALIDATOR_TEST_TEMPLATE_H_
+#define SYNC_NOTIFIER_INVALIDATOR_TEST_TEMPLATE_H_
+
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
+#include "google/cacheinvalidation/include/types.h"
+#include "google/cacheinvalidation/types.pb.h"
+#include "sync/internal_api/public/base/object_id_invalidation_map_test_util.h"
+#include "sync/notifier/fake_invalidation_handler.h"
+#include "sync/notifier/fake_invalidation_state_tracker.h"
+#include "sync/notifier/invalidator.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace syncer {
+
+template <typename InvalidatorTestDelegate>
+class InvalidatorTest : public testing::Test {
+ protected:
+ InvalidatorTest()
+ : id1(ipc::invalidation::ObjectSource::TEST, "a"),
+ id2(ipc::invalidation::ObjectSource::TEST, "b"),
+ id3(ipc::invalidation::ObjectSource::TEST, "c"),
+ id4(ipc::invalidation::ObjectSource::TEST, "d") {
+ }
+
+ Invalidator* CreateAndInitializeInvalidator() {
+ this->delegate_.CreateInvalidator("fake_invalidator_client_id",
+ "fake_initial_state",
+ this->fake_tracker_.AsWeakPtr());
+ Invalidator* const invalidator = this->delegate_.GetInvalidator();
+
+ this->delegate_.WaitForInvalidator();
+ invalidator->UpdateCredentials("foo@bar.com", "fake_token");
+ this->delegate_.WaitForInvalidator();
+
+ return invalidator;
+ }
+
+ FakeInvalidationStateTracker fake_tracker_;
+ InvalidatorTestDelegate delegate_;
+
+ const invalidation::ObjectId id1;
+ const invalidation::ObjectId id2;
+ const invalidation::ObjectId id3;
+ const invalidation::ObjectId id4;
+};
+
+TYPED_TEST_CASE_P(InvalidatorTest);
+
+// Initialize the invalidator, register a handler, register some IDs for that
+// handler, and then unregister the handler, dispatching invalidations in
+// between. The handler should only see invalidations when its registered and
+// its IDs are registered.
+TYPED_TEST_P(InvalidatorTest, Basic) {
+ Invalidator* const invalidator = this->CreateAndInitializeInvalidator();
+
+ FakeInvalidationHandler handler;
+
+ invalidator->RegisterHandler(&handler);
+
+ ObjectIdInvalidationMap invalidation_map;
+ invalidation_map.Insert(Invalidation::Init(this->id1, 1, "1"));
+ invalidation_map.Insert(Invalidation::Init(this->id2, 2, "2"));
+ invalidation_map.Insert(Invalidation::Init(this->id3, 3, "3"));
+
+ // Should be ignored since no IDs are registered to |handler|.
+ this->delegate_.TriggerOnIncomingInvalidation(invalidation_map);
+ EXPECT_EQ(0, handler.GetInvalidationCount());
+
+ ObjectIdSet ids;
+ ids.insert(this->id1);
+ ids.insert(this->id2);
+ invalidator->UpdateRegisteredIds(&handler, ids);
+
+ this->delegate_.TriggerOnInvalidatorStateChange(INVALIDATIONS_ENABLED);
+ EXPECT_EQ(INVALIDATIONS_ENABLED, handler.GetInvalidatorState());
+
+ ObjectIdInvalidationMap expected_invalidations;
+ expected_invalidations.Insert(Invalidation::Init(this->id1, 1, "1"));
+ expected_invalidations.Insert(Invalidation::Init(this->id2, 2, "2"));
+
+ this->delegate_.TriggerOnIncomingInvalidation(invalidation_map);
+ EXPECT_EQ(1, handler.GetInvalidationCount());
+ EXPECT_THAT(expected_invalidations, Eq(handler.GetLastInvalidationMap()));
+
+ ids.erase(this->id1);
+ ids.insert(this->id3);
+ invalidator->UpdateRegisteredIds(&handler, ids);
+
+ expected_invalidations = ObjectIdInvalidationMap();
+ expected_invalidations.Insert(Invalidation::Init(this->id2, 2, "2"));
+ expected_invalidations.Insert(Invalidation::Init(this->id3, 3, "3"));
+
+ // Removed object IDs should not be notified, newly-added ones should.
+ this->delegate_.TriggerOnIncomingInvalidation(invalidation_map);
+ EXPECT_EQ(2, handler.GetInvalidationCount());
+ EXPECT_THAT(expected_invalidations, Eq(handler.GetLastInvalidationMap()));
+
+ this->delegate_.TriggerOnInvalidatorStateChange(TRANSIENT_INVALIDATION_ERROR);
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR,
+ handler.GetInvalidatorState());
+
+ this->delegate_.TriggerOnInvalidatorStateChange(
+ INVALIDATION_CREDENTIALS_REJECTED);
+ EXPECT_EQ(INVALIDATION_CREDENTIALS_REJECTED,
+ handler.GetInvalidatorState());
+
+ invalidator->UnregisterHandler(&handler);
+
+ // Should be ignored since |handler| isn't registered anymore.
+ this->delegate_.TriggerOnIncomingInvalidation(invalidation_map);
+ EXPECT_EQ(2, handler.GetInvalidationCount());
+}
+
+// Register handlers and some IDs for those handlers, register a handler with
+// no IDs, and register a handler with some IDs but unregister it. Then,
+// dispatch some invalidations and invalidations. Handlers that are registered
+// should get invalidations, and the ones that have registered IDs should
+// receive invalidations for those IDs.
+TYPED_TEST_P(InvalidatorTest, MultipleHandlers) {
+ Invalidator* const invalidator = this->CreateAndInitializeInvalidator();
+
+ FakeInvalidationHandler handler1;
+ FakeInvalidationHandler handler2;
+ FakeInvalidationHandler handler3;
+ FakeInvalidationHandler handler4;
+
+ invalidator->RegisterHandler(&handler1);
+ invalidator->RegisterHandler(&handler2);
+ invalidator->RegisterHandler(&handler3);
+ invalidator->RegisterHandler(&handler4);
+
+ {
+ ObjectIdSet ids;
+ ids.insert(this->id1);
+ ids.insert(this->id2);
+ invalidator->UpdateRegisteredIds(&handler1, ids);
+ }
+
+ {
+ ObjectIdSet ids;
+ ids.insert(this->id3);
+ invalidator->UpdateRegisteredIds(&handler2, ids);
+ }
+
+ // Don't register any IDs for handler3.
+
+ {
+ ObjectIdSet ids;
+ ids.insert(this->id4);
+ invalidator->UpdateRegisteredIds(&handler4, ids);
+ }
+
+ invalidator->UnregisterHandler(&handler4);
+
+ this->delegate_.TriggerOnInvalidatorStateChange(INVALIDATIONS_ENABLED);
+ EXPECT_EQ(INVALIDATIONS_ENABLED, handler1.GetInvalidatorState());
+ EXPECT_EQ(INVALIDATIONS_ENABLED, handler2.GetInvalidatorState());
+ EXPECT_EQ(INVALIDATIONS_ENABLED, handler3.GetInvalidatorState());
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR, handler4.GetInvalidatorState());
+
+ {
+ ObjectIdInvalidationMap invalidation_map;
+ invalidation_map.Insert(Invalidation::Init(this->id1, 1, "1"));
+ invalidation_map.Insert(Invalidation::Init(this->id2, 2, "2"));
+ invalidation_map.Insert(Invalidation::Init(this->id3, 3, "3"));
+ invalidation_map.Insert(Invalidation::Init(this->id4, 4, "4"));
+
+ this->delegate_.TriggerOnIncomingInvalidation(invalidation_map);
+
+ ObjectIdInvalidationMap expected_invalidations;
+ expected_invalidations.Insert(Invalidation::Init(this->id1, 1, "1"));
+ expected_invalidations.Insert(Invalidation::Init(this->id2, 2, "2"));
+
+ EXPECT_EQ(1, handler1.GetInvalidationCount());
+ EXPECT_THAT(expected_invalidations, Eq(handler1.GetLastInvalidationMap()));
+
+ expected_invalidations = ObjectIdInvalidationMap();
+ expected_invalidations.Insert(Invalidation::Init(this->id3, 3, "3"));
+
+ EXPECT_EQ(1, handler2.GetInvalidationCount());
+ EXPECT_THAT(expected_invalidations, Eq(handler2.GetLastInvalidationMap()));
+
+ EXPECT_EQ(0, handler3.GetInvalidationCount());
+ EXPECT_EQ(0, handler4.GetInvalidationCount());
+ }
+
+ this->delegate_.TriggerOnInvalidatorStateChange(TRANSIENT_INVALIDATION_ERROR);
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR, handler1.GetInvalidatorState());
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR, handler2.GetInvalidatorState());
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR, handler3.GetInvalidatorState());
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR, handler4.GetInvalidatorState());
+
+ invalidator->UnregisterHandler(&handler3);
+ invalidator->UnregisterHandler(&handler2);
+ invalidator->UnregisterHandler(&handler1);
+}
+
+// Make sure that passing an empty set to UpdateRegisteredIds clears the
+// corresponding entries for the handler.
+TYPED_TEST_P(InvalidatorTest, EmptySetUnregisters) {
+ Invalidator* const invalidator = this->CreateAndInitializeInvalidator();
+
+ FakeInvalidationHandler handler1;
+
+ // Control observer.
+ FakeInvalidationHandler handler2;
+
+ invalidator->RegisterHandler(&handler1);
+ invalidator->RegisterHandler(&handler2);
+
+ {
+ ObjectIdSet ids;
+ ids.insert(this->id1);
+ ids.insert(this->id2);
+ invalidator->UpdateRegisteredIds(&handler1, ids);
+ }
+
+ {
+ ObjectIdSet ids;
+ ids.insert(this->id3);
+ invalidator->UpdateRegisteredIds(&handler2, ids);
+ }
+
+ // Unregister the IDs for the first observer. It should not receive any
+ // further invalidations.
+ invalidator->UpdateRegisteredIds(&handler1, ObjectIdSet());
+
+ this->delegate_.TriggerOnInvalidatorStateChange(INVALIDATIONS_ENABLED);
+ EXPECT_EQ(INVALIDATIONS_ENABLED, handler1.GetInvalidatorState());
+ EXPECT_EQ(INVALIDATIONS_ENABLED, handler2.GetInvalidatorState());
+
+ {
+ ObjectIdInvalidationMap invalidation_map;
+ invalidation_map.Insert(Invalidation::Init(this->id1, 1, "1"));
+ invalidation_map.Insert(Invalidation::Init(this->id2, 2, "2"));
+ invalidation_map.Insert(Invalidation::Init(this->id3, 3, "3"));
+ this->delegate_.TriggerOnIncomingInvalidation(invalidation_map);
+ EXPECT_EQ(0, handler1.GetInvalidationCount());
+ EXPECT_EQ(1, handler2.GetInvalidationCount());
+ }
+
+ this->delegate_.TriggerOnInvalidatorStateChange(TRANSIENT_INVALIDATION_ERROR);
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR, handler1.GetInvalidatorState());
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR, handler2.GetInvalidatorState());
+
+ invalidator->UnregisterHandler(&handler2);
+ invalidator->UnregisterHandler(&handler1);
+}
+
+namespace internal {
+
+// A FakeInvalidationHandler that is "bound" to a specific
+// Invalidator. This is for cross-referencing state information with
+// the bound Invalidator.
+class BoundFakeInvalidationHandler : public FakeInvalidationHandler {
+ public:
+ explicit BoundFakeInvalidationHandler(const Invalidator& invalidator);
+ virtual ~BoundFakeInvalidationHandler();
+
+ // Returns the last return value of GetInvalidatorState() on the
+ // bound invalidator from the last time the invalidator state
+ // changed.
+ InvalidatorState GetLastRetrievedState() const;
+
+ // InvalidationHandler implementation.
+ virtual void OnInvalidatorStateChange(InvalidatorState state) OVERRIDE;
+
+ private:
+ const Invalidator& invalidator_;
+ InvalidatorState last_retrieved_state_;
+
+ DISALLOW_COPY_AND_ASSIGN(BoundFakeInvalidationHandler);
+};
+
+} // namespace internal
+
+TYPED_TEST_P(InvalidatorTest, GetInvalidatorStateAlwaysCurrent) {
+ Invalidator* const invalidator = this->CreateAndInitializeInvalidator();
+
+ internal::BoundFakeInvalidationHandler handler(*invalidator);
+ invalidator->RegisterHandler(&handler);
+
+ this->delegate_.TriggerOnInvalidatorStateChange(INVALIDATIONS_ENABLED);
+ EXPECT_EQ(INVALIDATIONS_ENABLED, handler.GetInvalidatorState());
+ EXPECT_EQ(INVALIDATIONS_ENABLED, handler.GetLastRetrievedState());
+
+ this->delegate_.TriggerOnInvalidatorStateChange(TRANSIENT_INVALIDATION_ERROR);
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR, handler.GetInvalidatorState());
+ EXPECT_EQ(TRANSIENT_INVALIDATION_ERROR, handler.GetLastRetrievedState());
+
+ invalidator->UnregisterHandler(&handler);
+}
+
+REGISTER_TYPED_TEST_CASE_P(InvalidatorTest,
+ Basic, MultipleHandlers, EmptySetUnregisters,
+ GetInvalidatorStateAlwaysCurrent);
+
+} // namespace syncer
+
+#endif // SYNC_NOTIFIER_INVALIDATOR_TEST_TEMPLATE_H_
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