| Index: cc/trees/layer_tree_host_impl.cc
|
| diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
|
| index ccd970d62d096913252b2f71ab814b294de687f2..fdbe6c34e470e3157b2d7738c3dbea2b2292821e 100644
|
| --- a/cc/trees/layer_tree_host_impl.cc
|
| +++ b/cc/trees/layer_tree_host_impl.cc
|
| @@ -32,7 +32,6 @@
|
| #include "cc/layers/layer_impl.h"
|
| #include "cc/layers/layer_iterator.h"
|
| #include "cc/layers/painted_scrollbar_layer_impl.h"
|
| -#include "cc/layers/quad_sink.h"
|
| #include "cc/layers/render_surface_impl.h"
|
| #include "cc/layers/scrollbar_layer_impl_base.h"
|
| #include "cc/output/compositor_frame_metadata.h"
|
| @@ -582,8 +581,7 @@ static void AppendQuadsForLayer(
|
| LayerImpl* layer,
|
| const OcclusionTracker<LayerImpl>& occlusion_tracker,
|
| AppendQuadsData* append_quads_data) {
|
| - QuadSink quad_culler(target_render_pass, &occlusion_tracker);
|
| - layer->AppendQuads(&quad_culler, append_quads_data);
|
| + layer->AppendQuads(target_render_pass, occlusion_tracker, append_quads_data);
|
| }
|
|
|
| static void AppendQuadsForRenderSurfaceLayer(
|
| @@ -592,10 +590,9 @@ static void AppendQuadsForRenderSurfaceLayer(
|
| const RenderPass* contributing_render_pass,
|
| const OcclusionTracker<LayerImpl>& occlusion_tracker,
|
| AppendQuadsData* append_quads_data) {
|
| - QuadSink quad_culler(target_render_pass, &occlusion_tracker);
|
| -
|
| bool is_replica = false;
|
| - layer->render_surface()->AppendQuads(&quad_culler,
|
| + layer->render_surface()->AppendQuads(target_render_pass,
|
| + occlusion_tracker,
|
| append_quads_data,
|
| is_replica,
|
| contributing_render_pass->id);
|
| @@ -603,7 +600,8 @@ static void AppendQuadsForRenderSurfaceLayer(
|
| // Add replica after the surface so that it appears below the surface.
|
| if (layer->has_replica()) {
|
| is_replica = true;
|
| - layer->render_surface()->AppendQuads(&quad_culler,
|
| + layer->render_surface()->AppendQuads(target_render_pass,
|
| + occlusion_tracker,
|
| append_quads_data,
|
| is_replica,
|
| contributing_render_pass->id);
|
| @@ -635,8 +633,6 @@ static void AppendQuadsToFillScreen(
|
| screen_background_color_region.Intersect(root_scroll_layer_rect);
|
| }
|
|
|
| - QuadSink quad_culler(target_render_pass, &occlusion_tracker);
|
| -
|
| // Manually create the quad state for the gutter quads, as the root layer
|
| // doesn't have any bounds and so can't generate this itself.
|
| // TODO(danakj): Make the gutter quads generated by the solid color layer
|
| @@ -644,7 +640,8 @@ static void AppendQuadsToFillScreen(
|
|
|
| gfx::Rect root_target_rect = root_layer->render_surface()->content_rect();
|
| float opacity = 1.f;
|
| - SharedQuadState* shared_quad_state = quad_culler.CreateSharedQuadState();
|
| + SharedQuadState* shared_quad_state =
|
| + target_render_pass->CreateAndAppendSharedQuadState();
|
| shared_quad_state->SetAll(gfx::Transform(),
|
| root_target_rect.size(),
|
| root_target_rect,
|
| @@ -666,7 +663,7 @@ static void AppendQuadsToFillScreen(
|
| visible_screen_space_rect,
|
| screen_background_color,
|
| false);
|
| - quad_culler.Append(quad.PassAs<DrawQuad>());
|
| + target_render_pass->AppendDrawQuad(quad.PassAs<DrawQuad>());
|
| }
|
| for (Region::Iterator fill_rects(overhang_region);
|
| fill_rects.has_rect();
|
| @@ -694,7 +691,7 @@ static void AppendQuadsToFillScreen(
|
| screen_background_color,
|
| vertex_opacity,
|
| false);
|
| - quad_culler.Append(tex_quad.PassAs<DrawQuad>());
|
| + target_render_pass->AppendDrawQuad(tex_quad.PassAs<DrawQuad>());
|
| }
|
| }
|
|
|
|
|