Index: cc/trees/layer_tree_host_impl.cc |
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
index ccd970d62d096913252b2f71ab814b294de687f2..fdbe6c34e470e3157b2d7738c3dbea2b2292821e 100644 |
--- a/cc/trees/layer_tree_host_impl.cc |
+++ b/cc/trees/layer_tree_host_impl.cc |
@@ -32,7 +32,6 @@ |
#include "cc/layers/layer_impl.h" |
#include "cc/layers/layer_iterator.h" |
#include "cc/layers/painted_scrollbar_layer_impl.h" |
-#include "cc/layers/quad_sink.h" |
#include "cc/layers/render_surface_impl.h" |
#include "cc/layers/scrollbar_layer_impl_base.h" |
#include "cc/output/compositor_frame_metadata.h" |
@@ -582,8 +581,7 @@ static void AppendQuadsForLayer( |
LayerImpl* layer, |
const OcclusionTracker<LayerImpl>& occlusion_tracker, |
AppendQuadsData* append_quads_data) { |
- QuadSink quad_culler(target_render_pass, &occlusion_tracker); |
- layer->AppendQuads(&quad_culler, append_quads_data); |
+ layer->AppendQuads(target_render_pass, occlusion_tracker, append_quads_data); |
} |
static void AppendQuadsForRenderSurfaceLayer( |
@@ -592,10 +590,9 @@ static void AppendQuadsForRenderSurfaceLayer( |
const RenderPass* contributing_render_pass, |
const OcclusionTracker<LayerImpl>& occlusion_tracker, |
AppendQuadsData* append_quads_data) { |
- QuadSink quad_culler(target_render_pass, &occlusion_tracker); |
- |
bool is_replica = false; |
- layer->render_surface()->AppendQuads(&quad_culler, |
+ layer->render_surface()->AppendQuads(target_render_pass, |
+ occlusion_tracker, |
append_quads_data, |
is_replica, |
contributing_render_pass->id); |
@@ -603,7 +600,8 @@ static void AppendQuadsForRenderSurfaceLayer( |
// Add replica after the surface so that it appears below the surface. |
if (layer->has_replica()) { |
is_replica = true; |
- layer->render_surface()->AppendQuads(&quad_culler, |
+ layer->render_surface()->AppendQuads(target_render_pass, |
+ occlusion_tracker, |
append_quads_data, |
is_replica, |
contributing_render_pass->id); |
@@ -635,8 +633,6 @@ static void AppendQuadsToFillScreen( |
screen_background_color_region.Intersect(root_scroll_layer_rect); |
} |
- QuadSink quad_culler(target_render_pass, &occlusion_tracker); |
- |
// Manually create the quad state for the gutter quads, as the root layer |
// doesn't have any bounds and so can't generate this itself. |
// TODO(danakj): Make the gutter quads generated by the solid color layer |
@@ -644,7 +640,8 @@ static void AppendQuadsToFillScreen( |
gfx::Rect root_target_rect = root_layer->render_surface()->content_rect(); |
float opacity = 1.f; |
- SharedQuadState* shared_quad_state = quad_culler.CreateSharedQuadState(); |
+ SharedQuadState* shared_quad_state = |
+ target_render_pass->CreateAndAppendSharedQuadState(); |
shared_quad_state->SetAll(gfx::Transform(), |
root_target_rect.size(), |
root_target_rect, |
@@ -666,7 +663,7 @@ static void AppendQuadsToFillScreen( |
visible_screen_space_rect, |
screen_background_color, |
false); |
- quad_culler.Append(quad.PassAs<DrawQuad>()); |
+ target_render_pass->AppendDrawQuad(quad.PassAs<DrawQuad>()); |
} |
for (Region::Iterator fill_rects(overhang_region); |
fill_rects.has_rect(); |
@@ -694,7 +691,7 @@ static void AppendQuadsToFillScreen( |
screen_background_color, |
vertex_opacity, |
false); |
- quad_culler.Append(tex_quad.PassAs<DrawQuad>()); |
+ target_render_pass->AppendDrawQuad(tex_quad.PassAs<DrawQuad>()); |
} |
} |