| Index: cc/layers/solid_color_layer_impl.cc
|
| diff --git a/cc/layers/solid_color_layer_impl.cc b/cc/layers/solid_color_layer_impl.cc
|
| index 1f44b383204875d671e6315882764819a76f847e..4f0d6dbe90b28fd2011a8b0f13c8f04974434682 100644
|
| --- a/cc/layers/solid_color_layer_impl.cc
|
| +++ b/cc/layers/solid_color_layer_impl.cc
|
| @@ -6,8 +6,8 @@
|
|
|
| #include <algorithm>
|
|
|
| -#include "cc/layers/quad_sink.h"
|
| #include "cc/quads/solid_color_draw_quad.h"
|
| +#include "cc/trees/occlusion_tracker.h"
|
|
|
| namespace cc {
|
|
|
| @@ -22,13 +22,16 @@ scoped_ptr<LayerImpl> SolidColorLayerImpl::CreateLayerImpl(
|
| return SolidColorLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
|
| }
|
|
|
| -void SolidColorLayerImpl::AppendQuads(QuadSink* quad_sink,
|
| - AppendQuadsData* append_quads_data) {
|
| - SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState();
|
| +void SolidColorLayerImpl::AppendQuads(
|
| + RenderPass* render_pass,
|
| + const OcclusionTracker<LayerImpl>& occlusion_tracker,
|
| + AppendQuadsData* append_quads_data) {
|
| + SharedQuadState* shared_quad_state =
|
| + render_pass->CreateAndAppendSharedQuadState();
|
| PopulateSharedQuadState(shared_quad_state);
|
|
|
| AppendDebugBorderQuad(
|
| - quad_sink, content_bounds(), shared_quad_state, append_quads_data);
|
| + render_pass, content_bounds(), shared_quad_state, append_quads_data);
|
|
|
| // We create a series of smaller quads instead of just one large one so that
|
| // the culler can reduce the total pixels drawn.
|
| @@ -40,7 +43,7 @@ void SolidColorLayerImpl::AppendQuads(QuadSink* quad_sink,
|
| y,
|
| std::min(width - x, tile_size_),
|
| std::min(height - y, tile_size_));
|
| - gfx::Rect visible_quad_rect = quad_sink->UnoccludedContentRect(
|
| + gfx::Rect visible_quad_rect = occlusion_tracker.UnoccludedContentRect(
|
| quad_rect, draw_properties().target_space_transform);
|
| if (visible_quad_rect.IsEmpty())
|
| continue;
|
| @@ -51,7 +54,7 @@ void SolidColorLayerImpl::AppendQuads(QuadSink* quad_sink,
|
| visible_quad_rect,
|
| background_color(),
|
| false);
|
| - quad_sink->Append(quad.PassAs<DrawQuad>());
|
| + render_pass->AppendDrawQuad(quad.PassAs<DrawQuad>());
|
| }
|
| }
|
| }
|
|
|