OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ | 5 #ifndef CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ |
6 #define CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ | 6 #define CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ |
7 | 7 |
8 #include "base/containers/hash_tables.h" | 8 #include "base/containers/hash_tables.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "cc/base/cc_export.h" | 10 #include "cc/base/cc_export.h" |
(...skipping 16 matching lines...) Expand all Loading... |
27 virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) | 27 virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) |
28 OVERRIDE; | 28 OVERRIDE; |
29 virtual bool HasDelegatedContent() const OVERRIDE; | 29 virtual bool HasDelegatedContent() const OVERRIDE; |
30 virtual bool HasContributingDelegatedRenderPasses() const OVERRIDE; | 30 virtual bool HasContributingDelegatedRenderPasses() const OVERRIDE; |
31 virtual RenderPass::Id FirstContributingRenderPassId() const OVERRIDE; | 31 virtual RenderPass::Id FirstContributingRenderPassId() const OVERRIDE; |
32 virtual RenderPass::Id NextContributingRenderPassId( | 32 virtual RenderPass::Id NextContributingRenderPassId( |
33 RenderPass::Id previous) const OVERRIDE; | 33 RenderPass::Id previous) const OVERRIDE; |
34 virtual void ReleaseResources() OVERRIDE; | 34 virtual void ReleaseResources() OVERRIDE; |
35 virtual bool WillDraw(DrawMode draw_mode, | 35 virtual bool WillDraw(DrawMode draw_mode, |
36 ResourceProvider* resource_provider) OVERRIDE; | 36 ResourceProvider* resource_provider) OVERRIDE; |
37 virtual void AppendQuads(QuadSink* quad_sink, | 37 virtual void AppendQuads(RenderPass* render_pass, |
| 38 const OcclusionTracker<LayerImpl>& occlusion_tracker, |
38 AppendQuadsData* append_quads_data) OVERRIDE; | 39 AppendQuadsData* append_quads_data) OVERRIDE; |
39 virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; | 40 virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; |
40 | 41 |
41 void AppendContributingRenderPasses(RenderPassSink* render_pass_sink); | 42 void AppendContributingRenderPasses(RenderPassSink* render_pass_sink); |
42 | 43 |
43 // Creates an ID with the resource provider for the child renderer | 44 // Creates an ID with the resource provider for the child renderer |
44 // that will be sending quads to the layer. Registers the callback to | 45 // that will be sending quads to the layer. Registers the callback to |
45 // inform when resources are no longer in use. | 46 // inform when resources are no longer in use. |
46 void CreateChildIdIfNeeded(const ReturnCallback& return_callback); | 47 void CreateChildIdIfNeeded(const ReturnCallback& return_callback); |
47 | 48 |
48 void SetFrameData(const DelegatedFrameData* frame_data, | 49 void SetFrameData(const DelegatedFrameData* frame_data, |
49 const gfx::RectF& damage_in_frame); | 50 const gfx::RectF& damage_in_frame); |
50 | 51 |
51 void SetDisplaySize(const gfx::Size& size); | 52 void SetDisplaySize(const gfx::Size& size); |
52 | 53 |
53 protected: | 54 protected: |
54 DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, int id); | 55 DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, int id); |
55 | 56 |
56 int ChildIdForTesting() const { return child_id_; } | 57 int ChildIdForTesting() const { return child_id_; } |
57 const ScopedPtrVector<RenderPass>& RenderPassesInDrawOrderForTesting() const { | 58 const ScopedPtrVector<RenderPass>& RenderPassesInDrawOrderForTesting() const { |
58 return render_passes_in_draw_order_; | 59 return render_passes_in_draw_order_; |
59 } | 60 } |
60 const ResourceProvider::ResourceIdArray& ResourcesForTesting() const { | 61 const ResourceProvider::ResourceIdArray& ResourcesForTesting() const { |
61 return resources_; | 62 return resources_; |
62 } | 63 } |
63 | 64 |
64 private: | 65 private: |
65 void ClearChildId(); | 66 void ClearChildId(); |
66 | 67 |
67 void AppendRainbowDebugBorder(QuadSink* quad_sink, | 68 void AppendRainbowDebugBorder(RenderPass* render_pass, |
68 AppendQuadsData* append_quads_data); | 69 AppendQuadsData* append_quads_data); |
69 | 70 |
70 void SetRenderPasses( | 71 void SetRenderPasses( |
71 ScopedPtrVector<RenderPass>* render_passes_in_draw_order); | 72 ScopedPtrVector<RenderPass>* render_passes_in_draw_order); |
72 void ClearRenderPasses(); | 73 void ClearRenderPasses(); |
73 | 74 |
74 // Returns |true| if the delegated_render_pass_id is part of the current | 75 // Returns |true| if the delegated_render_pass_id is part of the current |
75 // frame and can be converted. | 76 // frame and can be converted. |
76 bool ConvertDelegatedRenderPassId( | 77 bool ConvertDelegatedRenderPassId( |
77 RenderPass::Id delegated_render_pass_id, | 78 RenderPass::Id delegated_render_pass_id, |
78 RenderPass::Id* output_render_pass_id) const; | 79 RenderPass::Id* output_render_pass_id) const; |
79 | 80 |
80 gfx::Transform DelegatedFrameToLayerSpaceTransform( | 81 gfx::Transform DelegatedFrameToLayerSpaceTransform( |
81 const gfx::Size& frame_size) const; | 82 const gfx::Size& frame_size) const; |
82 | 83 |
83 void AppendRenderPassQuads( | 84 void AppendRenderPassQuads( |
84 QuadSink* quad_sink, | 85 RenderPass* render_pass, |
| 86 const OcclusionTracker<LayerImpl>& occlusion_tracker, |
85 AppendQuadsData* append_quads_data, | 87 AppendQuadsData* append_quads_data, |
86 const RenderPass* delegated_render_pass, | 88 const RenderPass* delegated_render_pass, |
87 const gfx::Size& frame_size) const; | 89 const gfx::Size& frame_size) const; |
88 | 90 |
89 // LayerImpl overrides. | 91 // LayerImpl overrides. |
90 virtual const char* LayerTypeAsString() const OVERRIDE; | 92 virtual const char* LayerTypeAsString() const OVERRIDE; |
91 | 93 |
92 bool have_render_passes_to_push_; | 94 bool have_render_passes_to_push_; |
93 ScopedPtrVector<RenderPass> render_passes_in_draw_order_; | 95 ScopedPtrVector<RenderPass> render_passes_in_draw_order_; |
94 base::hash_map<RenderPass::Id, int> render_passes_index_by_id_; | 96 base::hash_map<RenderPass::Id, int> render_passes_index_by_id_; |
95 ResourceProvider::ResourceIdArray resources_; | 97 ResourceProvider::ResourceIdArray resources_; |
96 | 98 |
97 gfx::Size display_size_; | 99 gfx::Size display_size_; |
98 int child_id_; | 100 int child_id_; |
99 bool own_child_id_; | 101 bool own_child_id_; |
100 | 102 |
101 DISALLOW_COPY_AND_ASSIGN(DelegatedRendererLayerImpl); | 103 DISALLOW_COPY_AND_ASSIGN(DelegatedRendererLayerImpl); |
102 }; | 104 }; |
103 | 105 |
104 } // namespace cc | 106 } // namespace cc |
105 | 107 |
106 #endif // CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ | 108 #endif // CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ |
OLD | NEW |